mirror of https://github.com/encounter/SDL.git
get rid of PrepareToClose
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e0236c02ce
commit
0770c5829c
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@ -277,11 +277,6 @@ SDL_AudioFlushCapture_Default(_THIS)
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{ /* no-op. */
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}
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static void
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SDL_AudioPrepareToClose_Default(_THIS)
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{ /* no-op. */
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}
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static void
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SDL_AudioCloseDevice_Default(_THIS)
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{ /* no-op. */
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@ -357,7 +352,6 @@ finish_audio_entry_points_init(void)
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FILL_STUB(GetDeviceBuf);
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FILL_STUB(CaptureFromDevice);
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FILL_STUB(FlushCapture);
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FILL_STUB(PrepareToClose);
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FILL_STUB(CloseDevice);
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FILL_STUB(LockDevice);
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FILL_STUB(UnlockDevice);
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@ -773,8 +767,6 @@ SDL_RunAudio(void *devicep)
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}
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}
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current_audio.impl.PrepareToClose(device);
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/* Wait for the audio to drain. */
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SDL_Delay(((device->spec.samples * 1000) / device->spec.freq) * 2);
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@ -74,7 +74,6 @@ typedef struct SDL_AudioDriverImpl
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Uint8 *(*GetDeviceBuf) (_THIS);
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int (*CaptureFromDevice) (_THIS, void *buffer, int buflen);
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void (*FlushCapture) (_THIS);
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void (*PrepareToClose) (_THIS); /**< Called between run and draining wait for playback devices */
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void (*CloseDevice) (_THIS);
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void (*LockDevice) (_THIS);
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void (*UnlockDevice) (_THIS);
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