xcode: Make sure SDL_dataqueue sources are included in all targets.

This commit is contained in:
Ryan C. Gordon 2016-12-06 13:33:02 -05:00
parent 6cb2f5bbbc
commit 09ed5cc0d8
2 changed files with 10 additions and 0 deletions

View File

@ -80,6 +80,7 @@
56EA86FC13E9EC2B002E47EB /* SDL_coreaudio.h in Headers */ = {isa = PBXBuildFile; fileRef = 56EA86FA13E9EC2B002E47EB /* SDL_coreaudio.h */; };
56ED04E1118A8EE200A56AA6 /* SDL_power.c in Sources */ = {isa = PBXBuildFile; fileRef = 56ED04E0118A8EE200A56AA6 /* SDL_power.c */; };
56ED04E3118A8EFD00A56AA6 /* SDL_syspower.m in Sources */ = {isa = PBXBuildFile; fileRef = 56ED04E2118A8EFD00A56AA6 /* SDL_syspower.m */; };
56F9D5601DF73BA400C15B5D /* SDL_dataqueue.c in Sources */ = {isa = PBXBuildFile; fileRef = 566726431DF72CF5001DD3DB /* SDL_dataqueue.c */; };
93CB792313FC5E5200BD3E05 /* SDL_uikitviewcontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = 93CB792213FC5E5200BD3E05 /* SDL_uikitviewcontroller.h */; };
93CB792613FC5F5300BD3E05 /* SDL_uikitviewcontroller.m in Sources */ = {isa = PBXBuildFile; fileRef = 93CB792513FC5F5300BD3E05 /* SDL_uikitviewcontroller.m */; };
AA0AD06216647BBB00CE5896 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */; };
@ -1293,6 +1294,7 @@
FAB598561BB5C31600BE72C5 /* SDL_sysloadso.c in Sources */,
FAB598571BB5C31600BE72C5 /* SDL_power.c in Sources */,
FAB598581BB5C31600BE72C5 /* SDL_syspower.m in Sources */,
56F9D5601DF73BA400C15B5D /* SDL_dataqueue.c in Sources */,
FAB598591BB5C31600BE72C5 /* SDL_render_gles.c in Sources */,
FAB5985A1BB5C31600BE72C5 /* SDL_render_gles2.c in Sources */,
FAB5985B1BB5C31600BE72C5 /* SDL_shaders_gles2.c in Sources */,

View File

@ -406,6 +406,10 @@
56C5237F1D8F4985001F2F30 /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = A7381E951D8B69D600B177DD /* CoreAudio.framework */; };
56C523801D8F498B001F2F30 /* CoreFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 00D0D08310675DD9004B05EF /* CoreFoundation.framework */; };
56C523811D8F498C001F2F30 /* CoreFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 00D0D08310675DD9004B05EF /* CoreFoundation.framework */; };
56F9D55C1DF73B6B00C15B5D /* SDL_dataqueue.c in Sources */ = {isa = PBXBuildFile; fileRef = 56115BB91DF72C6D00F47E1E /* SDL_dataqueue.c */; };
56F9D55D1DF73B6C00C15B5D /* SDL_dataqueue.c in Sources */ = {isa = PBXBuildFile; fileRef = 56115BB91DF72C6D00F47E1E /* SDL_dataqueue.c */; };
56F9D55E1DF73B7C00C15B5D /* SDL_dataqueue.h in Headers */ = {isa = PBXBuildFile; fileRef = 56115BBA1DF72C6D00F47E1E /* SDL_dataqueue.h */; };
56F9D55F1DF73B7D00C15B5D /* SDL_dataqueue.h in Headers */ = {isa = PBXBuildFile; fileRef = 56115BBA1DF72C6D00F47E1E /* SDL_dataqueue.h */; };
A7381E961D8B69D600B177DD /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = A7381E951D8B69D600B177DD /* CoreAudio.framework */; };
A7381E971D8B6A0300B177DD /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = A7381E931D8B69C300B177DD /* AudioToolbox.framework */; };
A77E6EB4167AB0A90010E40B /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */; settings = {ATTRIBUTES = (Public, ); }; };
@ -1974,6 +1978,7 @@
AA7558451595D4D800BBD41B /* SDL_rwops.h in Headers */,
AA7558471595D4D800BBD41B /* SDL_scancode.h in Headers */,
AA7558491595D4D800BBD41B /* SDL_shape.h in Headers */,
56F9D55E1DF73B7C00C15B5D /* SDL_dataqueue.h in Headers */,
56A6702B185654B40007D20F /* SDL_dynapi_overrides.h in Headers */,
AA75584B1595D4D800BBD41B /* SDL_stdinc.h in Headers */,
AA75584D1595D4D800BBD41B /* SDL_surface.h in Headers */,
@ -2128,6 +2133,7 @@
DB313FEC17554B71006C0E22 /* SDL_rwops.h in Headers */,
DB313FED17554B71006C0E22 /* SDL_scancode.h in Headers */,
DB313FEE17554B71006C0E22 /* SDL_shape.h in Headers */,
56F9D55F1DF73B7D00C15B5D /* SDL_dataqueue.h in Headers */,
56A6702C185654B40007D20F /* SDL_dynapi_overrides.h in Headers */,
DB313FEF17554B71006C0E22 /* SDL_stdinc.h in Headers */,
DB313FF017554B71006C0E22 /* SDL_surface.h in Headers */,
@ -2517,6 +2523,7 @@
files = (
04BD021712E6671800899322 /* SDL_atomic.c in Sources */,
04BD021812E6671800899322 /* SDL_spinlock.c in Sources */,
56F9D55C1DF73B6B00C15B5D /* SDL_dataqueue.c in Sources */,
04BD022412E6671800899322 /* SDL_diskaudio.c in Sources */,
04BD022C12E6671800899322 /* SDL_dummyaudio.c in Sources */,
04BD024212E6671800899322 /* SDL_audio.c in Sources */,
@ -2636,6 +2643,7 @@
files = (
DB313FFE17554B71006C0E22 /* SDL_atomic.c in Sources */,
DB313FFF17554B71006C0E22 /* SDL_spinlock.c in Sources */,
56F9D55D1DF73B6C00C15B5D /* SDL_dataqueue.c in Sources */,
DB31400017554B71006C0E22 /* SDL_diskaudio.c in Sources */,
DB31400117554B71006C0E22 /* SDL_dummyaudio.c in Sources */,
DB31400317554B71006C0E22 /* SDL_audio.c in Sources */,