mirror of https://github.com/encounter/SDL.git
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
This commit is contained in:
parent
4a468739f8
commit
0a4085a048
|
@ -142,10 +142,10 @@
|
|||
aRange.location, aRange.length, windowHeight,
|
||||
NSStringFromRect(rect));
|
||||
|
||||
if ([[self window] respondsToSelector:@selector(convertRectToScreen:)]) {
|
||||
rect = [[self window] convertRectToScreen:rect];
|
||||
if ([window respondsToSelector:@selector(convertRectToScreen:)]) {
|
||||
rect = [window convertRectToScreen:rect];
|
||||
} else {
|
||||
rect.origin = [[self window] convertBaseToScreen:rect.origin];
|
||||
rect.origin = [window convertBaseToScreen:rect.origin];
|
||||
}
|
||||
|
||||
return rect;
|
||||
|
|
|
@ -202,7 +202,7 @@ Cocoa_InitMouseEventTap(SDL_MouseData* driverdata)
|
|||
|
||||
tapdata->runloopStartedSemaphore = SDL_CreateSemaphore(0);
|
||||
if (tapdata->runloopStartedSemaphore) {
|
||||
tapdata->thread = SDL_CreateThreadInternal(&Cocoa_MouseTapThread, "Event Tap Loop", 64 * 1024, tapdata);
|
||||
tapdata->thread = SDL_CreateThreadInternal(&Cocoa_MouseTapThread, "Event Tap Loop", 512 * 1024, tapdata);
|
||||
if (!tapdata->thread) {
|
||||
SDL_DestroySemaphore(tapdata->runloopStartedSemaphore);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue