Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.

This commit is contained in:
Alex Szpakowski 2016-05-21 12:09:23 -03:00
parent 4a468739f8
commit 0a4085a048
3 changed files with 6 additions and 6 deletions

View File

@ -142,10 +142,10 @@
aRange.location, aRange.length, windowHeight,
NSStringFromRect(rect));
if ([[self window] respondsToSelector:@selector(convertRectToScreen:)]) {
rect = [[self window] convertRectToScreen:rect];
if ([window respondsToSelector:@selector(convertRectToScreen:)]) {
rect = [window convertRectToScreen:rect];
} else {
rect.origin = [[self window] convertBaseToScreen:rect.origin];
rect.origin = [window convertBaseToScreen:rect.origin];
}
return rect;

View File

@ -202,7 +202,7 @@ Cocoa_InitMouseEventTap(SDL_MouseData* driverdata)
tapdata->runloopStartedSemaphore = SDL_CreateSemaphore(0);
if (tapdata->runloopStartedSemaphore) {
tapdata->thread = SDL_CreateThreadInternal(&Cocoa_MouseTapThread, "Event Tap Loop", 64 * 1024, tapdata);
tapdata->thread = SDL_CreateThreadInternal(&Cocoa_MouseTapThread, "Event Tap Loop", 512 * 1024, tapdata);
if (!tapdata->thread) {
SDL_DestroySemaphore(tapdata->runloopStartedSemaphore);
}