Work around the lack of clock() on PS Vita

This commit is contained in:
Cameron Cawley 2022-05-08 18:06:47 +01:00 committed by Sam Lantinga
parent 25367efcba
commit 0a93ac1294
2 changed files with 2 additions and 2 deletions

View File

@ -349,7 +349,7 @@ static void SDLTest_LogTestSuiteSummary(SDLTest_TestSuiteReference *testSuites)
/* Gets a timer value in seconds */
static float GetClock()
{
float currentClock = clock() / (float) CLOCKS_PER_SEC;
float currentClock = SDL_GetPerformanceCounter() / (float) SDL_GetPerformanceFrequency();
return currentClock;
}

View File

@ -70,7 +70,7 @@ void SDLTest_RandomInitTime(SDLTest_RandomContext * rndContext)
srand((unsigned int)time(NULL));
a=rand();
srand((unsigned int)clock());
srand((unsigned int)SDL_GetPerformanceCounter());
b=rand();
SDLTest_RandomInit(rndContext, a, b);
}