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Sync SDL wiki -> header
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@ -245,6 +245,8 @@ extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_fun
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* \param reserved reserved for future use; should be NULL
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* \param reserved reserved for future use; should be NULL
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* \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
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* \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
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* more information on the failure.
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* more information on the failure.
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*
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* \since This function is available since SDL 2.24.0.
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*/
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*/
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extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved);
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extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved);
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@ -598,13 +598,15 @@ typedef struct XTaskQueueObject * XTaskQueueHandle;
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/**
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/**
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* Gets a reference to the global async task queue handle for GDK,
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* Gets a reference to the global async task queue handle for GDK,
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* initializing if needed.
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* initializing if needed.
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*
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*
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* Once you are done with the task queue, you should call XTaskQueueCloseHandle
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* Once you are done with the task queue, you should call
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* to reduce the reference count to avoid a resource leak.
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* XTaskQueueCloseHandle to reduce the reference count to avoid a resource
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*
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* leak.
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*
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* \param outTaskQueue a pointer to be filled in with task queue handle.
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* \param outTaskQueue a pointer to be filled in with task queue handle.
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* \returns 0 if success, -1 if any error occurs.
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* \returns 0 if success, -1 if any error occurs.
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*
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*
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* \since This function is available since SDL 2.24.0.
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*/
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*/
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extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue);
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extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue);
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