mirror of https://github.com/encounter/SDL.git
SDL_IsXInputDevice() shouldn't return true if XInput isn't enabled
This commit is contained in:
parent
d93f9a778b
commit
0ad8d9d292
|
@ -238,6 +238,7 @@ SetDIerror(const char *function, HRESULT code)
|
|||
static SDL_bool
|
||||
SDL_IsXInputDevice(Uint16 vendor_id, Uint16 product_id, const char* hidPath)
|
||||
{
|
||||
#ifdef SDL_JOYSTICK_XINPUT
|
||||
SDL_GameControllerType type;
|
||||
|
||||
/* XInput and RawInput backends will pick up XInput-compatible devices */
|
||||
|
@ -261,6 +262,7 @@ SDL_IsXInputDevice(Uint16 vendor_id, Uint16 product_id, const char* hidPath)
|
|||
(vendor_id == USB_VENDOR_VALVE && product_id == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD)) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
#endif /* SDL_JOYSTICK_XINPUT */
|
||||
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue