SDL_IsXInputDevice() shouldn't return true if XInput isn't enabled

This commit is contained in:
Sam Lantinga 2022-09-07 15:31:24 -07:00
parent d93f9a778b
commit 0ad8d9d292
1 changed files with 2 additions and 0 deletions

View File

@ -238,6 +238,7 @@ SetDIerror(const char *function, HRESULT code)
static SDL_bool
SDL_IsXInputDevice(Uint16 vendor_id, Uint16 product_id, const char* hidPath)
{
#ifdef SDL_JOYSTICK_XINPUT
SDL_GameControllerType type;
/* XInput and RawInput backends will pick up XInput-compatible devices */
@ -261,6 +262,7 @@ SDL_IsXInputDevice(Uint16 vendor_id, Uint16 product_id, const char* hidPath)
(vendor_id == USB_VENDOR_VALVE && product_id == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD)) {
return SDL_TRUE;
}
#endif /* SDL_JOYSTICK_XINPUT */
return SDL_FALSE;
}