mirror of https://github.com/encounter/SDL.git
Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications.
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@ -451,6 +451,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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if (SDL_GetKeyboardFocus() == data->window) {
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if (SDL_GetKeyboardFocus() == data->window) {
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SDL_SetKeyboardFocus(NULL);
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SDL_SetKeyboardFocus(NULL);
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WIN_ResetDeadKeys();
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}
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}
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ClipCursor(NULL);
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ClipCursor(NULL);
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@ -165,7 +165,6 @@ WIN_ResetDeadKeys()
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this tries to undo the effect pressing the deadkey.
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this tries to undo the effect pressing the deadkey.
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see: http://archives.miloush.net/michkap/archive/2006/09/10/748775.html
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see: http://archives.miloush.net/michkap/archive/2006/09/10/748775.html
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*/
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*/
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BYTE keyboardState[256];
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BYTE keyboardState[256];
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WCHAR buffer[16];
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WCHAR buffer[16];
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int keycode, scancode, result, i;
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int keycode, scancode, result, i;
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@ -174,17 +173,14 @@ WIN_ResetDeadKeys()
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keycode = VK_SPACE;
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keycode = VK_SPACE;
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scancode = MapVirtualKey(keycode, MAPVK_VK_TO_VSC);
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scancode = MapVirtualKey(keycode, MAPVK_VK_TO_VSC);
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if (scancode == 0)
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if (scancode == 0) {
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{
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/* the keyboard doesn't have this key */
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/* the keyboard doesn't have this key */
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return;
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return;
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}
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}
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for (i = 0; i < 5; i++)
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for (i = 0; i < 5; i++) {
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{
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result = ToUnicode(keycode, scancode, keyboardState, (LPWSTR)buffer, 16, 0);
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result = ToUnicode(keycode, scancode, keyboardState, (LPWSTR)buffer, 16, 0);
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if (result > 0)
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if (result > 0) {
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{
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/* success */
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/* success */
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return;
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return;
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}
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}
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@ -27,6 +27,8 @@ extern void WIN_InitKeyboard(_THIS);
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extern void WIN_UpdateKeymap(void);
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extern void WIN_UpdateKeymap(void);
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extern void WIN_QuitKeyboard(_THIS);
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extern void WIN_QuitKeyboard(_THIS);
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extern void WIN_ResetDeadKeys(void);
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extern void WIN_StartTextInput(_THIS);
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extern void WIN_StartTextInput(_THIS);
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extern void WIN_StopTextInput(_THIS);
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extern void WIN_StopTextInput(_THIS);
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extern void WIN_SetTextInputRect(_THIS, SDL_Rect *rect);
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extern void WIN_SetTextInputRect(_THIS, SDL_Rect *rect);
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