mirror of https://github.com/encounter/SDL.git
video: Add a hint to allow Vulkan surfaces on foreign windows
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@ -1453,6 +1453,17 @@ extern "C" {
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*/
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#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
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/**
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* \brief When calling SDL_CreateWindowFrom(), make the window compatible with Vulkan.
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*
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* This variable can be set to the following values:
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* "0" - Don't add any graphics flags to the SDL_WindowFlags
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* "1" - Add SDL_WINDOW_VULKAN to the SDL_WindowFlags
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*
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* By default SDL will not make the foreign window compatible with Vulkan.
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*/
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#define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN "SDL_VIDEO_FOREIGN_WINDOW_VULKAN"
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/**
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* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
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*
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@ -1703,6 +1703,16 @@ SDL_CreateWindowFrom(const void *data)
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}
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_this->windows = window;
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#if SDL_VIDEO_VULKAN
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if (SDL_GetHintBoolean(SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN, SDL_FALSE)) {
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window->flags |= SDL_WINDOW_VULKAN;
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if (SDL_Vulkan_LoadLibrary(NULL) < 0) {
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SDL_DestroyWindow(window);
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return NULL;
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}
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}
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#endif
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if (_this->CreateSDLWindowFrom(_this, window, data) < 0) {
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SDL_DestroyWindow(window);
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return NULL;
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