mirror of https://github.com/encounter/SDL.git
render: Make the GL backends cache and defer more state changes.
This commit is contained in:
parent
fcb4681336
commit
0c2e10dce4
|
@ -62,11 +62,17 @@ struct GL_FBOList
|
|||
|
||||
typedef struct
|
||||
{
|
||||
SDL_bool viewport_dirty;
|
||||
SDL_Rect viewport;
|
||||
SDL_Texture *texture;
|
||||
SDL_Texture *target;
|
||||
int drawablew;
|
||||
int drawableh;
|
||||
SDL_BlendMode blend;
|
||||
GL_Shader shader;
|
||||
SDL_bool cliprect_enabled_dirty;
|
||||
SDL_bool cliprect_enabled;
|
||||
SDL_bool cliprect_dirty;
|
||||
SDL_Rect cliprect;
|
||||
SDL_bool texturing;
|
||||
Uint32 color;
|
||||
|
@ -934,6 +940,42 @@ SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, const GL_Shader
|
|||
{
|
||||
const SDL_BlendMode blend = cmd->data.draw.blend;
|
||||
|
||||
if (data->drawstate.viewport_dirty) {
|
||||
const SDL_bool istarget = data->drawstate.target != NULL;
|
||||
const SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
data->glMatrixMode(GL_PROJECTION);
|
||||
data->glLoadIdentity();
|
||||
data->glViewport(viewport->x,
|
||||
istarget ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h),
|
||||
viewport->w, viewport->h);
|
||||
if (viewport->w && viewport->h) {
|
||||
data->glOrtho((GLdouble) 0, (GLdouble) viewport->w,
|
||||
(GLdouble) istarget ? 0 : viewport->h,
|
||||
(GLdouble) istarget ? viewport->h : 0,
|
||||
0.0, 1.0);
|
||||
}
|
||||
data->glMatrixMode(GL_MODELVIEW);
|
||||
data->drawstate.viewport_dirty = SDL_FALSE;
|
||||
}
|
||||
|
||||
if (data->drawstate.cliprect_enabled_dirty) {
|
||||
if (!data->drawstate.cliprect_enabled) {
|
||||
data->glDisable(GL_SCISSOR_TEST);
|
||||
} else {
|
||||
data->glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
data->drawstate.cliprect_enabled_dirty = SDL_FALSE;
|
||||
}
|
||||
|
||||
if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
|
||||
const SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
const SDL_Rect *rect = &data->drawstate.cliprect;
|
||||
data->glScissor(viewport->x + rect->x,
|
||||
data->drawstate.target ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
|
||||
rect->w, rect->h);
|
||||
data->drawstate.cliprect_dirty = SDL_FALSE;
|
||||
}
|
||||
|
||||
if (blend != data->drawstate.blend) {
|
||||
if (blend == SDL_BLENDMODE_NONE) {
|
||||
data->glDisable(GL_BLEND);
|
||||
|
@ -1035,18 +1077,18 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
|||
{
|
||||
/* !!! FIXME: it'd be nice to use a vertex buffer instead of immediate mode... */
|
||||
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
||||
int drawablew = 0, drawableh = 0;
|
||||
const SDL_bool istarget = renderer->target != NULL;
|
||||
size_t i;
|
||||
|
||||
if (GL_ActivateRenderer(renderer) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!istarget) {
|
||||
SDL_GL_GetDrawableSize(renderer->window, &drawablew, &drawableh);
|
||||
data->drawstate.target = renderer->target;
|
||||
if (!data->drawstate.target) {
|
||||
SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh);
|
||||
}
|
||||
|
||||
|
||||
while (cmd) {
|
||||
switch (cmd->command) {
|
||||
case SDL_RENDERCMD_SETDRAWCOLOR: {
|
||||
|
@ -1069,18 +1111,7 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
|||
SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
|
||||
SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
|
||||
data->glMatrixMode(GL_PROJECTION);
|
||||
data->glLoadIdentity();
|
||||
data->glViewport(viewport->x,
|
||||
istarget ? viewport->y : (drawableh - viewport->y - viewport->h),
|
||||
viewport->w, viewport->h);
|
||||
if (viewport->w && viewport->h) {
|
||||
data->glOrtho((GLdouble) 0, (GLdouble) viewport->w,
|
||||
(GLdouble) istarget ? 0 : viewport->h,
|
||||
(GLdouble) istarget ? viewport->h : 0,
|
||||
0.0, 1.0);
|
||||
}
|
||||
data->glMatrixMode(GL_MODELVIEW);
|
||||
data->drawstate.viewport_dirty = SDL_TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -1089,18 +1120,11 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
|||
const SDL_Rect *rect = &cmd->data.cliprect.rect;
|
||||
if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
|
||||
data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
|
||||
if (!data->drawstate.cliprect_enabled) {
|
||||
data->glDisable(GL_SCISSOR_TEST);
|
||||
} else {
|
||||
const SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
data->glEnable(GL_SCISSOR_TEST);
|
||||
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
|
||||
}
|
||||
if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
|
||||
data->glScissor(viewport->x + rect->x,
|
||||
istarget ? viewport->y + rect->y : drawableh - viewport->y - rect->y - rect->h,
|
||||
rect->w, rect->h);
|
||||
SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
|
||||
}
|
||||
}
|
||||
data->drawstate.cliprect_dirty = SDL_TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -1122,13 +1146,11 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
|||
|
||||
if (data->drawstate.cliprect_enabled) {
|
||||
data->glDisable(GL_SCISSOR_TEST);
|
||||
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
|
||||
}
|
||||
|
||||
data->glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if (data->drawstate.cliprect_enabled) {
|
||||
data->glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -64,9 +64,15 @@ struct GLES_FBOList
|
|||
typedef struct
|
||||
{
|
||||
SDL_Rect viewport;
|
||||
SDL_bool viewport_dirty;
|
||||
SDL_Texture *texture;
|
||||
SDL_Texture *target;
|
||||
int drawablew;
|
||||
int drawableh;
|
||||
SDL_BlendMode blend;
|
||||
SDL_bool cliprect_enabled_dirty;
|
||||
SDL_bool cliprect_enabled;
|
||||
SDL_bool cliprect_dirty;
|
||||
SDL_Rect cliprect;
|
||||
SDL_bool texturing;
|
||||
Uint32 color;
|
||||
|
@ -692,6 +698,57 @@ static void
|
|||
SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
|
||||
{
|
||||
const SDL_BlendMode blend = cmd->data.draw.blend;
|
||||
const Uint8 r = cmd->data.color.r;
|
||||
const Uint8 g = cmd->data.color.g;
|
||||
const Uint8 b = cmd->data.color.b;
|
||||
const Uint8 a = cmd->data.color.a;
|
||||
const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
|
||||
|
||||
if (color != data->drawstate.color) {
|
||||
const GLfloat fr = ((GLfloat) r) * inv255f;
|
||||
const GLfloat fg = ((GLfloat) g) * inv255f;
|
||||
const GLfloat fb = ((GLfloat) b) * inv255f;
|
||||
const GLfloat fa = ((GLfloat) a) * inv255f;
|
||||
data->glColor4f(fr, fg, fb, fa);
|
||||
data->drawstate.color = color;
|
||||
}
|
||||
|
||||
if (data->drawstate.viewport_dirty) {
|
||||
const SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
const SDL_bool istarget = (data->drawstate.target != NULL);
|
||||
data->glMatrixMode(GL_PROJECTION);
|
||||
data->glLoadIdentity();
|
||||
data->glViewport(viewport->x,
|
||||
istarget ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h),
|
||||
viewport->w, viewport->h);
|
||||
if (viewport->w && viewport->h) {
|
||||
data->glOrthof((GLfloat) 0, (GLfloat) viewport->w,
|
||||
(GLfloat) istarget ? 0 : viewport->h,
|
||||
(GLfloat) istarget ? viewport->h : 0,
|
||||
0.0, 1.0);
|
||||
}
|
||||
data->glMatrixMode(GL_MODELVIEW);
|
||||
data->drawstate.viewport_dirty = SDL_FALSE;
|
||||
}
|
||||
|
||||
if (data->drawstate.cliprect_enabled_dirty) {
|
||||
if (data->drawstate.cliprect_enabled) {
|
||||
data->glEnable(GL_SCISSOR_TEST);
|
||||
} else {
|
||||
data->glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
data->drawstate.cliprect_enabled_dirty = SDL_FALSE;
|
||||
}
|
||||
|
||||
if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
|
||||
const SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
const SDL_Rect *rect = &data->drawstate.cliprect;
|
||||
const SDL_bool istarget = (data->drawstate.target != NULL);
|
||||
data->glScissor(viewport->x + rect->x,
|
||||
istarget ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
|
||||
rect->w, rect->h);
|
||||
data->drawstate.cliprect_dirty = SDL_FALSE;
|
||||
}
|
||||
|
||||
if (blend != data->drawstate.blend) {
|
||||
if (blend == SDL_BLENDMODE_NONE) {
|
||||
|
@ -747,52 +804,29 @@ static int
|
|||
GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
||||
{
|
||||
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
||||
int drawablew = 0, drawableh = 0;
|
||||
const SDL_bool istarget = renderer->target != NULL;
|
||||
size_t i;
|
||||
|
||||
if (GLES_ActivateRenderer(renderer) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!istarget) {
|
||||
SDL_GL_GetDrawableSize(renderer->window, &drawablew, &drawableh);
|
||||
data->drawstate.target = renderer->target;
|
||||
|
||||
if (!renderer->target) {
|
||||
SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh);
|
||||
}
|
||||
|
||||
while (cmd) {
|
||||
switch (cmd->command) {
|
||||
case SDL_RENDERCMD_SETDRAWCOLOR: {
|
||||
const Uint8 r = cmd->data.color.r;
|
||||
const Uint8 g = cmd->data.color.g;
|
||||
const Uint8 b = cmd->data.color.b;
|
||||
const Uint8 a = cmd->data.color.a;
|
||||
const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
|
||||
if (color != data->drawstate.color) {
|
||||
data->glColor4f((GLfloat) r * inv255f,
|
||||
(GLfloat) g * inv255f,
|
||||
(GLfloat) b * inv255f,
|
||||
(GLfloat) a * inv255f);
|
||||
data->drawstate.color = color;
|
||||
}
|
||||
break;
|
||||
break; /* not used in this render backend. */
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_SETVIEWPORT: {
|
||||
SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
|
||||
SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
|
||||
data->glMatrixMode(GL_PROJECTION);
|
||||
data->glLoadIdentity();
|
||||
data->glViewport(viewport->x,
|
||||
istarget ? viewport->y : (drawableh - viewport->y - viewport->h),
|
||||
viewport->w, viewport->h);
|
||||
if (viewport->w && viewport->h) {
|
||||
data->glOrthof((GLfloat) 0, (GLfloat) viewport->w,
|
||||
(GLfloat) istarget ? 0 : viewport->h,
|
||||
(GLfloat) istarget ? viewport->h : 0,
|
||||
0.0, 1.0);
|
||||
}
|
||||
data->glMatrixMode(GL_MODELVIEW);
|
||||
data->drawstate.viewport_dirty = SDL_TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -801,18 +835,11 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
|
|||
const SDL_Rect *rect = &cmd->data.cliprect.rect;
|
||||
if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
|
||||
data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
|
||||
if (!data->drawstate.cliprect_enabled) {
|
||||
data->glDisable(GL_SCISSOR_TEST);
|
||||
} else {
|
||||
const SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
data->glEnable(GL_SCISSOR_TEST);
|
||||
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
|
||||
}
|
||||
if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
|
||||
data->glScissor(viewport->x + rect->x,
|
||||
istarget ? viewport->y + rect->y : drawableh - viewport->y - rect->y - rect->h,
|
||||
rect->w, rect->h);
|
||||
SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
|
||||
}
|
||||
}
|
||||
data->drawstate.cliprect_dirty = SDL_TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -834,13 +861,11 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
|
|||
|
||||
if (data->drawstate.cliprect_enabled) {
|
||||
data->glDisable(GL_SCISSOR_TEST);
|
||||
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
|
||||
}
|
||||
|
||||
data->glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if (data->drawstate.cliprect_enabled) {
|
||||
data->glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -136,14 +136,20 @@ typedef enum
|
|||
typedef struct
|
||||
{
|
||||
SDL_Rect viewport;
|
||||
SDL_bool viewport_dirty;
|
||||
SDL_Texture *texture;
|
||||
SDL_Texture *target;
|
||||
SDL_BlendMode blend;
|
||||
SDL_bool cliprect_enabled_dirty;
|
||||
SDL_bool cliprect_enabled;
|
||||
SDL_bool cliprect_dirty;
|
||||
SDL_Rect cliprect;
|
||||
SDL_bool texturing;
|
||||
SDL_bool is_copy_ex;
|
||||
Uint32 color;
|
||||
Uint32 clear_color;
|
||||
int drawablew;
|
||||
int drawableh;
|
||||
GLES2_ProgramCacheEntry *program;
|
||||
GLfloat projection[4][4];
|
||||
} GLES2_DrawStateCache;
|
||||
|
@ -944,6 +950,37 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
|
|||
|
||||
SDL_assert((texture != NULL) == (imgsrc != GLES2_IMAGESOURCE_SOLID));
|
||||
|
||||
if (data->drawstate.viewport_dirty) {
|
||||
const SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
data->glViewport(viewport->x,
|
||||
data->drawstate.target ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h),
|
||||
viewport->w, viewport->h);
|
||||
if (viewport->w && viewport->h) {
|
||||
data->drawstate.projection[0][0] = 2.0f / viewport->w;
|
||||
data->drawstate.projection[1][1] = (data->drawstate.target ? 2.0f : -2.0f) / viewport->h;
|
||||
data->drawstate.projection[3][1] = data->drawstate.target ? -1.0f : 1.0f;
|
||||
}
|
||||
data->drawstate.viewport_dirty = SDL_FALSE;
|
||||
}
|
||||
|
||||
if (data->drawstate.cliprect_enabled_dirty) {
|
||||
if (!data->drawstate.cliprect_enabled) {
|
||||
data->glDisable(GL_SCISSOR_TEST);
|
||||
} else {
|
||||
data->glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
|
||||
}
|
||||
|
||||
if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
|
||||
const SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
const SDL_Rect *rect = &data->drawstate.cliprect;
|
||||
data->glScissor(viewport->x + rect->x,
|
||||
data->drawstate.target ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
|
||||
rect->w, rect->h);
|
||||
SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
|
||||
}
|
||||
|
||||
if (texture != data->drawstate.texture) {
|
||||
if ((texture != NULL) != data->drawstate.texturing) {
|
||||
if (texture == NULL) {
|
||||
|
@ -1157,16 +1194,15 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
|
|||
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_RGB888));
|
||||
const int vboidx = data->current_vertex_buffer;
|
||||
const GLuint vbo = data->vertex_buffers[vboidx];
|
||||
int drawablew = 0, drawableh = 0;
|
||||
const SDL_bool istarget = renderer->target != NULL;
|
||||
size_t i;
|
||||
|
||||
if (GLES2_ActivateRenderer(renderer) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!istarget) {
|
||||
SDL_GL_GetDrawableSize(renderer->window, &drawablew, &drawableh);
|
||||
data->drawstate.target = renderer->target;
|
||||
if (!data->drawstate.target) {
|
||||
SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh);
|
||||
}
|
||||
|
||||
/* upload the new VBO data for this set of commands. */
|
||||
|
@ -1199,14 +1235,7 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
|
|||
SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
|
||||
SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
|
||||
data->glViewport(viewport->x,
|
||||
istarget ? viewport->y : (drawableh - viewport->y - viewport->h),
|
||||
viewport->w, viewport->h);
|
||||
if (viewport->w && viewport->h) {
|
||||
data->drawstate.projection[0][0] = 2.0f / viewport->w;
|
||||
data->drawstate.projection[1][1] = (renderer->target ? 2.0f : -2.0f) / viewport->h;
|
||||
data->drawstate.projection[3][1] = renderer->target ? -1.0f : 1.0f;
|
||||
}
|
||||
data->drawstate.viewport_dirty = SDL_TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -1215,32 +1244,26 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
|
|||
const SDL_Rect *rect = &cmd->data.cliprect.rect;
|
||||
if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
|
||||
data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
|
||||
if (!data->drawstate.cliprect_enabled) {
|
||||
data->glDisable(GL_SCISSOR_TEST);
|
||||
} else {
|
||||
const SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
data->glEnable(GL_SCISSOR_TEST);
|
||||
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
|
||||
}
|
||||
|
||||
if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
|
||||
data->glScissor(viewport->x + rect->x,
|
||||
istarget ? viewport->y + rect->y : drawableh - viewport->y - rect->y - rect->h,
|
||||
rect->w, rect->h);
|
||||
SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
|
||||
}
|
||||
}
|
||||
data->drawstate.cliprect_dirty = SDL_TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_CLEAR: {
|
||||
const Uint8 r = cmd->data.color.r;
|
||||
const Uint8 r = colorswap ? cmd->data.color.b : cmd->data.color.r;
|
||||
const Uint8 g = cmd->data.color.g;
|
||||
const Uint8 b = cmd->data.color.b;
|
||||
const Uint8 b = colorswap ? cmd->data.color.r : cmd->data.color.b;
|
||||
const Uint8 a = cmd->data.color.a;
|
||||
const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
|
||||
if (color != data->drawstate.clear_color) {
|
||||
const GLfloat fr = ((GLfloat) colorswap ? b : r) * inv255f;
|
||||
const GLfloat fr = ((GLfloat) r) * inv255f;
|
||||
const GLfloat fg = ((GLfloat) g) * inv255f;
|
||||
const GLfloat fb = ((GLfloat) colorswap ? r : b) * inv255f;
|
||||
const GLfloat fb = ((GLfloat) b) * inv255f;
|
||||
const GLfloat fa = ((GLfloat) a) * inv255f;
|
||||
data->glClearColor(fr, fg, fb, fa);
|
||||
data->drawstate.clear_color = color;
|
||||
|
@ -1248,13 +1271,10 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
|
|||
|
||||
if (data->drawstate.cliprect_enabled) {
|
||||
data->glDisable(GL_SCISSOR_TEST);
|
||||
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
|
||||
}
|
||||
|
||||
data->glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if (data->drawstate.cliprect_enabled) {
|
||||
data->glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue