mirror of https://github.com/encounter/SDL.git
SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
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@ -393,7 +393,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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const char *hint;
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GLint value;
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Uint32 window_flags;
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int profile_mask, major, minor;
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int profile_mask = 0, major = 0, minor = 0;
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SDL_bool changed_window = SDL_FALSE;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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@ -285,7 +285,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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GLES_RenderData *data;
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GLint value;
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Uint32 window_flags;
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int profile_mask, major, minor;
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int profile_mask = 0, major = 0, minor = 0;
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SDL_bool changed_window = SDL_FALSE;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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@ -1956,7 +1956,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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Uint32 window_flags;
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GLint window_framebuffer;
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GLint value;
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int profile_mask, major, minor;
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int profile_mask = 0, major = 0, minor = 0;
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SDL_bool changed_window = SDL_FALSE;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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@ -2913,18 +2913,8 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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void (APIENTRY *glGetFramebufferAttachmentParameterivFunc) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
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GLenum attachment = GL_BACK_LEFT;
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GLenum attachmentattrib = 0;
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glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
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if (!glGetStringFunc) {
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return SDL_SetError("Failed getting OpenGL glGetString entry point");
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}
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#endif
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glGetErrorFunc = SDL_GL_GetProcAddress("glGetError");
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if (!glGetErrorFunc) {
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return SDL_SetError("Failed getting OpenGL glGetError entry point");
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}
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/* Clear value in any case */
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*value = 0;
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@ -3095,6 +3085,11 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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}
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#if SDL_VIDEO_OPENGL
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glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
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if (!glGetStringFunc) {
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return SDL_SetError("Failed getting OpenGL glGetString entry point");
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}
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if (attachmentattrib && isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
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glGetFramebufferAttachmentParameterivFunc = SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameteriv");
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@ -3115,6 +3110,11 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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}
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}
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glGetErrorFunc = SDL_GL_GetProcAddress("glGetError");
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if (!glGetErrorFunc) {
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return SDL_SetError("Failed getting OpenGL glGetError entry point");
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}
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error = glGetErrorFunc();
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if (error != GL_NO_ERROR) {
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if (error == GL_INVALID_ENUM) {
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