mirror of https://github.com/encounter/SDL.git
Added a hint to disable window frame and title bar interaction when the cursor is hidden
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d34184461f
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0d1f0fed71
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@ -185,6 +185,17 @@ extern "C" {
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*/
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#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
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/**
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* \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
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*
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* This variable can be set to the following values:
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* "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc)
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* "1" - The window frame is interactive when the cursor is hidden
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*
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* By default SDL will allow interaction with the window frame when the cursor is hidden
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*/
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#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
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/**
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* \brief A variable controlling whether grabbing input grabs the keyboard
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*
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@ -76,17 +76,15 @@
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#endif
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static SDL_Scancode
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WindowsScanCodeToSDLScanCode( LPARAM lParam, WPARAM wParam )
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WindowsScanCodeToSDLScanCode(LPARAM lParam, WPARAM wParam)
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{
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SDL_Scancode code;
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char bIsExtended;
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int nScanCode = ( lParam >> 16 ) & 0xFF;
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int nScanCode = (lParam >> 16) & 0xFF;
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/* 0x45 here to work around both pause and numlock sharing the same scancode, so use the VK key to tell them apart */
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if ( nScanCode == 0 || nScanCode == 0x45 )
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{
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switch( wParam )
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{
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if (nScanCode == 0 || nScanCode == 0x45) {
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switch(wParam) {
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case VK_CLEAR: return SDL_SCANCODE_CLEAR;
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case VK_MODECHANGE: return SDL_SCANCODE_MODE;
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case VK_SELECT: return SDL_SCANCODE_SELECT;
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@ -141,16 +139,14 @@ WindowsScanCodeToSDLScanCode( LPARAM lParam, WPARAM wParam )
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}
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}
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if ( nScanCode > 127 )
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if (nScanCode > 127)
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return SDL_SCANCODE_UNKNOWN;
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code = windows_scancode_table[nScanCode];
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bIsExtended = ( lParam & ( 1 << 24 ) ) != 0;
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if ( !bIsExtended )
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{
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switch ( code )
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{
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bIsExtended = (lParam & (1 << 24)) != 0;
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if (!bIsExtended) {
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switch (code) {
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case SDL_SCANCODE_HOME:
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return SDL_SCANCODE_KP_7;
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case SDL_SCANCODE_UP:
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@ -176,11 +172,8 @@ WindowsScanCodeToSDLScanCode( LPARAM lParam, WPARAM wParam )
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default:
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break;
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}
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}
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else
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{
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switch ( code )
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{
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} else {
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switch (code) {
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case SDL_SCANCODE_RETURN:
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return SDL_SCANCODE_KP_ENTER;
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case SDL_SCANCODE_LALT:
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@ -201,14 +194,11 @@ WindowsScanCodeToSDLScanCode( LPARAM lParam, WPARAM wParam )
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void
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WIN_CheckWParamMouseButton( SDL_bool bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button )
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WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button)
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{
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if ( bwParamMousePressed && !bSDLMousePressed )
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{
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if (bwParamMousePressed && !bSDLMousePressed) {
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SDL_SendMouseButton(data->window, 0, SDL_PRESSED, button);
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}
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else if ( !bwParamMousePressed && bSDLMousePressed )
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{
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} else if (!bwParamMousePressed && bSDLMousePressed) {
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SDL_SendMouseButton(data->window, 0, SDL_RELEASED, button);
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}
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}
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@ -218,53 +208,51 @@ WIN_CheckWParamMouseButton( SDL_bool bwParamMousePressed, SDL_bool bSDLMousePres
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* so this funciton reconciles our view of the world with the current buttons reported by windows
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*/
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void
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WIN_CheckWParamMouseButtons( WPARAM wParam, SDL_WindowData *data )
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WIN_CheckWParamMouseButtons(WPARAM wParam, SDL_WindowData *data)
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{
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if ( wParam != data->mouse_button_flags )
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{
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Uint32 mouseFlags = SDL_GetMouseState( NULL, NULL );
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WIN_CheckWParamMouseButton( (wParam & MK_LBUTTON), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT );
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WIN_CheckWParamMouseButton( (wParam & MK_MBUTTON), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE );
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WIN_CheckWParamMouseButton( (wParam & MK_RBUTTON), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT );
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WIN_CheckWParamMouseButton( (wParam & MK_XBUTTON1), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1 );
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WIN_CheckWParamMouseButton( (wParam & MK_XBUTTON2), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2 );
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if (wParam != data->mouse_button_flags) {
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Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
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WIN_CheckWParamMouseButton((wParam & MK_LBUTTON), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT);
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WIN_CheckWParamMouseButton((wParam & MK_MBUTTON), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE);
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WIN_CheckWParamMouseButton((wParam & MK_RBUTTON), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT);
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WIN_CheckWParamMouseButton((wParam & MK_XBUTTON1), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1);
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WIN_CheckWParamMouseButton((wParam & MK_XBUTTON2), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2);
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data->mouse_button_flags = wParam;
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}
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}
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void
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WIN_CheckRawMouseButtons( ULONG rawButtons, SDL_WindowData *data )
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WIN_CheckRawMouseButtons(ULONG rawButtons, SDL_WindowData *data)
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{
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if ( rawButtons != data->mouse_button_flags )
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{
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Uint32 mouseFlags = SDL_GetMouseState( NULL, NULL );
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if ( (rawButtons & RI_MOUSE_BUTTON_1_DOWN) )
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WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_1_DOWN), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT );
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if ( (rawButtons & RI_MOUSE_BUTTON_1_UP) )
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WIN_CheckWParamMouseButton( !(rawButtons & RI_MOUSE_BUTTON_1_UP), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT );
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if ( (rawButtons & RI_MOUSE_BUTTON_2_DOWN) )
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WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_2_DOWN), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT );
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if ( (rawButtons & RI_MOUSE_BUTTON_2_UP) )
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WIN_CheckWParamMouseButton( !(rawButtons & RI_MOUSE_BUTTON_2_UP), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT );
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if ( (rawButtons & RI_MOUSE_BUTTON_3_DOWN) )
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WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_3_DOWN), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE );
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if ( (rawButtons & RI_MOUSE_BUTTON_3_UP) )
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WIN_CheckWParamMouseButton( !(rawButtons & RI_MOUSE_BUTTON_3_UP), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE );
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if ( (rawButtons & RI_MOUSE_BUTTON_4_DOWN) )
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WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_4_DOWN), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1 );
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if ( (rawButtons & RI_MOUSE_BUTTON_4_UP) )
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WIN_CheckWParamMouseButton( !(rawButtons & RI_MOUSE_BUTTON_4_UP), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1 );
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if ( (rawButtons & RI_MOUSE_BUTTON_5_DOWN) )
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WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_5_DOWN), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2 );
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if ( (rawButtons & RI_MOUSE_BUTTON_5_UP) )
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WIN_CheckWParamMouseButton( !(rawButtons & RI_MOUSE_BUTTON_5_UP), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2 );
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if (rawButtons != data->mouse_button_flags) {
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Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
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if ((rawButtons & RI_MOUSE_BUTTON_1_DOWN))
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WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_1_DOWN), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT);
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if ((rawButtons & RI_MOUSE_BUTTON_1_UP))
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WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_1_UP), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT);
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if ((rawButtons & RI_MOUSE_BUTTON_2_DOWN))
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WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_2_DOWN), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT);
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if ((rawButtons & RI_MOUSE_BUTTON_2_UP))
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WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_2_UP), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT);
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if ((rawButtons & RI_MOUSE_BUTTON_3_DOWN))
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WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_3_DOWN), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE);
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if ((rawButtons & RI_MOUSE_BUTTON_3_UP))
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WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_3_UP), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE);
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if ((rawButtons & RI_MOUSE_BUTTON_4_DOWN))
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WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_4_DOWN), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1);
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if ((rawButtons & RI_MOUSE_BUTTON_4_UP))
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WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_4_UP), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1);
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if ((rawButtons & RI_MOUSE_BUTTON_5_DOWN))
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WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2);
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if ((rawButtons & RI_MOUSE_BUTTON_5_UP))
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WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2);
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data->mouse_button_flags = rawButtons;
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}
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}
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void
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WIN_CheckAsyncMouseRelease( SDL_WindowData *data )
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WIN_CheckAsyncMouseRelease(SDL_WindowData *data)
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{
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Uint32 mouseFlags;
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SHORT keyState;
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@ -272,9 +260,9 @@ WIN_CheckAsyncMouseRelease( SDL_WindowData *data )
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/* mouse buttons may have changed state here, we need to resync them,
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but we will get a WM_MOUSEMOVE right away which will fix things up if in non raw mode also
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*/
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mouseFlags = SDL_GetMouseState( NULL, NULL );
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mouseFlags = SDL_GetMouseState(NULL, NULL);
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keyState = GetAsyncKeyState( VK_LBUTTON );
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keyState = GetAsyncKeyState(VK_LBUTTON);
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if (!(keyState & 0x8000)) {
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WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT);
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}
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@ -465,12 +453,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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initialMousePoint.y = mouse->lLastY;
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}
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SDL_SendMouseMotion(data->window, 0, 1, (int)(mouse->lLastX-initialMousePoint.x), (int)(mouse->lLastY-initialMousePoint.y) );
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SDL_SendMouseMotion(data->window, 0, 1, (int)(mouse->lLastX-initialMousePoint.x), (int)(mouse->lLastY-initialMousePoint.y));
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initialMousePoint.x = mouse->lLastX;
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initialMousePoint.y = mouse->lLastY;
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}
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WIN_CheckRawMouseButtons( mouse->usButtonFlags, data );
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WIN_CheckRawMouseButtons(mouse->usButtonFlags, data);
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}
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}
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break;
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@ -531,9 +519,9 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_KEYDOWN:
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case WM_SYSKEYDOWN:
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{
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SDL_Scancode code = WindowsScanCodeToSDLScanCode( lParam, wParam );
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if ( code != SDL_SCANCODE_UNKNOWN ) {
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SDL_SendKeyboardKey(SDL_PRESSED, code );
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SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam);
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if (code != SDL_SCANCODE_UNKNOWN) {
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SDL_SendKeyboardKey(SDL_PRESSED, code);
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}
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}
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if (msg == WM_KEYDOWN) {
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@ -556,18 +544,18 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_SYSKEYUP:
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case WM_KEYUP:
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{
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SDL_Scancode code = WindowsScanCodeToSDLScanCode( lParam, wParam );
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SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam);
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const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
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/* Detect relevant keyboard shortcuts */
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if (keyboardState[SDL_SCANCODE_LALT] == SDL_PRESSED || keyboardState[SDL_SCANCODE_RALT] == SDL_PRESSED ) {
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if (keyboardState[SDL_SCANCODE_LALT] == SDL_PRESSED || keyboardState[SDL_SCANCODE_RALT] == SDL_PRESSED) {
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/* ALT+F4: Close window */
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if (code == SDL_SCANCODE_F4) {
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SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
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}
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}
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if ( code != SDL_SCANCODE_UNKNOWN ) {
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if (code != SDL_SCANCODE_UNKNOWN) {
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if (code == SDL_SCANCODE_PRINTSCREEN &&
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keyboardState[code] == SDL_RELEASED) {
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SDL_SendKeyboardKey(SDL_PRESSED, code);
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@ -736,8 +724,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_SIZE:
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{
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switch (wParam)
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{
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switch (wParam) {
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case SIZE_MAXIMIZED:
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SDL_SendWindowEvent(data->window,
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SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
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@ -762,6 +749,9 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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if (hittest == HTCLIENT) {
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SetCursor(SDL_cursor);
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returnCode = TRUE;
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} else if (!g_WindowFrameUsableWhileCursorHidden && !SDL_cursor) {
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SetCursor(NULL);
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returnCode = TRUE;
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}
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}
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break;
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@ -903,7 +893,7 @@ WIN_PumpEvents(_THIS)
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
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TranslateMessage(&msg);
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DispatchMessage( &msg );
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DispatchMessage(&msg);
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/* Make sure we don't busy loop here forever if there are lots of events coming in */
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if (SDL_TICKS_PASSED(msg.time, start_ticks)) {
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@ -24,6 +24,7 @@
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#include "SDL_main.h"
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#include "SDL_video.h"
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#include "SDL_hints.h"
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#include "SDL_mouse.h"
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#include "SDL_system.h"
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#include "../SDL_sysvideo.h"
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@ -37,6 +38,18 @@
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static int WIN_VideoInit(_THIS);
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static void WIN_VideoQuit(_THIS);
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/* Hints */
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SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
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static void UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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if (newValue && *newValue == '0') {
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g_WindowFrameUsableWhileCursorHidden = SDL_FALSE;
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} else {
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g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
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}
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}
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/* Windows driver bootstrap functions */
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@ -150,6 +163,7 @@ WIN_CreateDevice(int devindex)
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return device;
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}
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VideoBootStrap WINDOWS_bootstrap = {
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"windows", "SDL Windows video driver", WIN_Available, WIN_CreateDevice
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};
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WIN_InitKeyboard(_this);
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WIN_InitMouse(_this);
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SDL_AddHintCallback( SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL );
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return 0;
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}
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@ -171,6 +171,7 @@ typedef struct SDL_VideoData
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TSFSink *ime_ippasink;
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} SDL_VideoData;
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extern SDL_bool g_WindowFrameUsableWhileCursorHidden;
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typedef struct IDirect3D9 IDirect3D9;
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extern SDL_bool D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface );
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