cleanup init functions of audio

- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
This commit is contained in:
pionere
2022-01-17 11:21:01 +01:00
committed by Ryan C. Gordon
parent 6fcfcc3d6f
commit 0dda8a7f4c
31 changed files with 170 additions and 178 deletions

View File

@@ -320,16 +320,16 @@ ARTS_Deinitialize(void)
}
static int
static SDL_bool
ARTS_Init(SDL_AudioDriverImpl * impl)
{
if (LoadARTSLibrary() < 0) {
return 0;
return SDL_FALSE;
} else {
if (SDL_NAME(arts_init) () != 0) {
UnloadARTSLibrary();
SDL_SetError("ARTS: arts_init failed (no audio server?)");
return 0;
return SDL_FALSE;
}
/* Play a stream so aRts doesn't crash */
@@ -350,14 +350,14 @@ ARTS_Init(SDL_AudioDriverImpl * impl)
impl->GetDeviceBuf = ARTS_GetDeviceBuf;
impl->CloseDevice = ARTS_CloseDevice;
impl->Deinitialize = ARTS_Deinitialize;
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
return 1; /* this audio target is available. */
return SDL_TRUE; /* this audio target is available. */
}
AudioBootStrap ARTS_bootstrap = {
"arts", "Analog RealTime Synthesizer", ARTS_Init, 0
"arts", "Analog RealTime Synthesizer", ARTS_Init, SDL_FALSE
};
#endif /* SDL_AUDIO_DRIVER_ARTS */