cleanup init functions of audio

- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
This commit is contained in:
pionere
2022-01-17 11:21:01 +01:00
committed by Ryan C. Gordon
parent 6fcfcc3d6f
commit 0dda8a7f4c
31 changed files with 170 additions and 178 deletions

View File

@@ -293,11 +293,11 @@ ESD_Deinitialize(void)
UnloadESDLibrary();
}
static int
static SDL_bool
ESD_Init(SDL_AudioDriverImpl * impl)
{
if (LoadESDLibrary() < 0) {
return 0;
return SDL_FALSE;
} else {
int connection = 0;
@@ -308,7 +308,7 @@ ESD_Init(SDL_AudioDriverImpl * impl)
if (connection < 0) {
UnloadESDLibrary();
SDL_SetError("ESD: esd_open_sound failed (no audio server?)");
return 0;
return SDL_FALSE;
}
SDL_NAME(esd_close) (connection);
}
@@ -320,14 +320,14 @@ ESD_Init(SDL_AudioDriverImpl * impl)
impl->GetDeviceBuf = ESD_GetDeviceBuf;
impl->CloseDevice = ESD_CloseDevice;
impl->Deinitialize = ESD_Deinitialize;
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
return 1; /* this audio target is available. */
return SDL_TRUE; /* this audio target is available. */
}
AudioBootStrap ESD_bootstrap = {
"esd", "Enlightened Sound Daemon", ESD_Init, 0
"esd", "Enlightened Sound Daemon", ESD_Init, SDL_FALSE
};
#endif /* SDL_AUDIO_DRIVER_ESD */