cleanup init functions of audio

- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
This commit is contained in:
pionere
2022-01-17 11:21:01 +01:00
committed by Ryan C. Gordon
parent 6fcfcc3d6f
commit 0dda8a7f4c
31 changed files with 170 additions and 178 deletions

View File

@@ -405,18 +405,18 @@ JACK_Deinitialize(void)
UnloadJackLibrary();
}
static int
static SDL_bool
JACK_Init(SDL_AudioDriverImpl * impl)
{
if (LoadJackLibrary() < 0) {
return 0;
return SDL_FALSE;
} else {
/* Make sure a JACK server is running and available. */
jack_status_t status;
jack_client_t *client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
if (client == NULL) {
UnloadJackLibrary();
return 0;
return SDL_FALSE;
}
JACK_jack_client_close(client);
}
@@ -433,11 +433,11 @@ JACK_Init(SDL_AudioDriverImpl * impl)
impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
impl->HasCaptureSupport = SDL_TRUE;
return 1; /* this audio target is available. */
return SDL_TRUE; /* this audio target is available. */
}
AudioBootStrap JACK_bootstrap = {
"jack", "JACK Audio Connection Kit", JACK_Init, 0
"jack", "JACK Audio Connection Kit", JACK_Init, SDL_FALSE
};
#endif /* SDL_AUDIO_DRIVER_JACK */