cleanup init functions of audio

- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
This commit is contained in:
pionere
2022-01-17 11:21:01 +01:00
committed by Ryan C. Gordon
parent 6fcfcc3d6f
commit 0dda8a7f4c
31 changed files with 170 additions and 178 deletions

View File

@@ -832,16 +832,16 @@ PULSEAUDIO_Deinitialize(void)
UnloadPulseAudioLibrary();
}
static int
static SDL_bool
PULSEAUDIO_Init(SDL_AudioDriverImpl * impl)
{
if (LoadPulseAudioLibrary() < 0) {
return 0;
return SDL_FALSE;
}
if (ConnectToPulseServer(&hotplug_mainloop, &hotplug_context) < 0) {
UnloadPulseAudioLibrary();
return 0;
return SDL_FALSE;
}
include_monitors = SDL_GetHintBoolean(SDL_HINT_AUDIO_INCLUDE_MONITORS, SDL_FALSE);
@@ -859,11 +859,11 @@ PULSEAUDIO_Init(SDL_AudioDriverImpl * impl)
impl->HasCaptureSupport = SDL_TRUE;
return 1; /* this audio target is available. */
return SDL_TRUE; /* this audio target is available. */
}
AudioBootStrap PULSEAUDIO_bootstrap = {
"pulseaudio", "PulseAudio", PULSEAUDIO_Init, 0
"pulseaudio", "PulseAudio", PULSEAUDIO_Init, SDL_FALSE
};
#endif /* SDL_AUDIO_DRIVER_PULSEAUDIO */