Fixed crash if initialization of EGL failed but was tried again later.

The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
This commit is contained in:
Philipp Wiesemann
2015-06-21 17:33:46 +02:00
commit 0e45984fa0
1596 changed files with 468120 additions and 0 deletions

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@echo off
cd ..
%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2008 clean
%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2010 clean
%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2012 clean
if exist VS2008 rmdir VS2008
if exist VS2010 rmdir VS2010
if exist VS2012 rmdir VS2012
pause