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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
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9
premake/VisualC/build-scripts/clean_premake.bat
Executable file
9
premake/VisualC/build-scripts/clean_premake.bat
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@echo off
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cd ..
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%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2008 clean
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%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2010 clean
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%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2012 clean
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if exist VS2008 rmdir VS2008
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if exist VS2010 rmdir VS2010
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if exist VS2012 rmdir VS2012
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pause
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