mirror of
https://github.com/encounter/SDL.git
synced 2025-12-10 05:57:44 +00:00
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
This commit is contained in:
363
src/audio/bsd/SDL_bsdaudio.c
Normal file
363
src/audio/bsd/SDL_bsdaudio.c
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@@ -0,0 +1,363 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_AUDIO_DRIVER_BSD
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/*
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* Driver for native OpenBSD/NetBSD audio(4).
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* vedge@vedge.com.ar.
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*/
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#include <errno.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <sys/time.h>
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#include <sys/ioctl.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <sys/audioio.h>
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audiomem.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_audiodev_c.h"
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#include "SDL_bsdaudio.h"
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/* Use timer for synchronization */
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/* #define USE_TIMER_SYNC */
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/* #define DEBUG_AUDIO */
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/* #define DEBUG_AUDIO_STREAM */
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static void
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BSDAUDIO_DetectDevices(void)
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{
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SDL_EnumUnixAudioDevices(0, NULL);
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}
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static void
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BSDAUDIO_Status(_THIS)
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{
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#ifdef DEBUG_AUDIO
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/* *INDENT-OFF* */
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audio_info_t info;
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if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) {
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fprintf(stderr, "AUDIO_GETINFO failed.\n");
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return;
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}
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fprintf(stderr, "\n"
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"[play/record info]\n"
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"buffer size : %d bytes\n"
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"sample rate : %i Hz\n"
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"channels : %i\n"
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"precision : %i-bit\n"
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"encoding : 0x%x\n"
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"seek : %i\n"
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"sample count : %i\n"
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"EOF count : %i\n"
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"paused : %s\n"
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"error occured : %s\n"
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"waiting : %s\n"
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"active : %s\n"
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"",
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info.play.buffer_size,
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info.play.sample_rate,
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info.play.channels,
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info.play.precision,
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info.play.encoding,
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info.play.seek,
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info.play.samples,
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info.play.eof,
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info.play.pause ? "yes" : "no",
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info.play.error ? "yes" : "no",
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info.play.waiting ? "yes" : "no",
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info.play.active ? "yes" : "no");
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fprintf(stderr, "\n"
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"[audio info]\n"
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"monitor_gain : %i\n"
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"hw block size : %d bytes\n"
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"hi watermark : %i\n"
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"lo watermark : %i\n"
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"audio mode : %s\n"
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"",
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info.monitor_gain,
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info.blocksize,
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info.hiwat, info.lowat,
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(info.mode == AUMODE_PLAY) ? "PLAY"
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: (info.mode = AUMODE_RECORD) ? "RECORD"
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: (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL" : "?"));
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/* *INDENT-ON* */
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#endif /* DEBUG_AUDIO */
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}
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/* This function waits until it is possible to write a full sound buffer */
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static void
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BSDAUDIO_WaitDevice(_THIS)
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{
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#ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */
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/* See if we need to use timed audio synchronization */
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if (this->hidden->frame_ticks) {
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/* Use timer for general audio synchronization */
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Sint32 ticks;
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ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
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if (ticks > 0) {
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SDL_Delay(ticks);
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}
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} else {
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/* Use select() for audio synchronization */
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fd_set fdset;
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struct timeval timeout;
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FD_ZERO(&fdset);
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FD_SET(this->hidden->audio_fd, &fdset);
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timeout.tv_sec = 10;
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timeout.tv_usec = 0;
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Waiting for audio to get ready\n");
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#endif
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if (select(this->hidden->audio_fd + 1, NULL, &fdset, NULL, &timeout)
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<= 0) {
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const char *message =
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"Audio timeout - buggy audio driver? (disabled)";
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/* In general we should never print to the screen,
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but in this case we have no other way of letting
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the user know what happened.
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*/
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fprintf(stderr, "SDL: %s\n", message);
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SDL_OpenedAudioDeviceDisconnected(this);
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/* Don't try to close - may hang */
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this->hidden->audio_fd = -1;
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Done disabling audio\n");
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#endif
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Ready!\n");
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#endif
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}
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#endif /* !USE_BLOCKING_WRITES */
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}
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static void
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BSDAUDIO_PlayDevice(_THIS)
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{
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int written, p = 0;
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/* Write the audio data, checking for EAGAIN on broken audio drivers */
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do {
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written = write(this->hidden->audio_fd,
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&this->hidden->mixbuf[p], this->hidden->mixlen - p);
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if (written > 0)
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p += written;
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if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) {
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/* Non recoverable error has occurred. It should be reported!!! */
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perror("audio");
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break;
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}
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if (p < written
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|| ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) {
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SDL_Delay(1); /* Let a little CPU time go by */
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}
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} while (p < written);
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/* If timer synchronization is enabled, set the next write frame */
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if (this->hidden->frame_ticks) {
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this->hidden->next_frame += this->hidden->frame_ticks;
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}
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/* If we couldn't write, assume fatal error for now */
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if (written < 0) {
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SDL_OpenedAudioDeviceDisconnected(this);
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", written);
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#endif
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}
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static Uint8 *
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BSDAUDIO_GetDeviceBuf(_THIS)
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{
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return (this->hidden->mixbuf);
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}
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static void
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BSDAUDIO_CloseDevice(_THIS)
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{
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if (this->hidden != NULL) {
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SDL_FreeAudioMem(this->hidden->mixbuf);
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this->hidden->mixbuf = NULL;
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if (this->hidden->audio_fd >= 0) {
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close(this->hidden->audio_fd);
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this->hidden->audio_fd = -1;
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}
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SDL_free(this->hidden);
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this->hidden = NULL;
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}
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}
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static int
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BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
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SDL_AudioFormat format = 0;
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audio_info_t info;
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/* We don't care what the devname is...we'll try to open anything. */
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/* ...but default to first name in the list... */
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if (devname == NULL) {
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devname = SDL_GetAudioDeviceName(0, iscapture);
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if (devname == NULL) {
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return SDL_SetError("No such audio device");
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}
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}
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/* Initialize all variables that we clean on shutdown */
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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/* Open the audio device */
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this->hidden->audio_fd = open(devname, flags, 0);
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if (this->hidden->audio_fd < 0) {
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return SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
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}
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AUDIO_INITINFO(&info);
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(&this->spec);
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/* Set to play mode */
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info.mode = AUMODE_PLAY;
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if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) < 0) {
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BSDAUDIO_CloseDevice(this);
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return SDL_SetError("Couldn't put device into play mode");
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}
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AUDIO_INITINFO(&info);
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for (format = SDL_FirstAudioFormat(this->spec.format);
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format; format = SDL_NextAudioFormat()) {
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switch (format) {
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case AUDIO_U8:
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info.play.encoding = AUDIO_ENCODING_ULINEAR;
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info.play.precision = 8;
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break;
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case AUDIO_S8:
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info.play.encoding = AUDIO_ENCODING_SLINEAR;
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info.play.precision = 8;
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break;
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case AUDIO_S16LSB:
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info.play.encoding = AUDIO_ENCODING_SLINEAR_LE;
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info.play.precision = 16;
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break;
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case AUDIO_S16MSB:
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info.play.encoding = AUDIO_ENCODING_SLINEAR_BE;
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info.play.precision = 16;
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break;
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case AUDIO_U16LSB:
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info.play.encoding = AUDIO_ENCODING_ULINEAR_LE;
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info.play.precision = 16;
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break;
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case AUDIO_U16MSB:
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info.play.encoding = AUDIO_ENCODING_ULINEAR_BE;
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info.play.precision = 16;
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break;
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default:
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continue;
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}
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if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == 0) {
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break;
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}
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}
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if (!format) {
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BSDAUDIO_CloseDevice(this);
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return SDL_SetError("No supported encoding for 0x%x", this->spec.format);
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}
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this->spec.format = format;
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AUDIO_INITINFO(&info);
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info.play.channels = this->spec.channels;
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if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == -1) {
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this->spec.channels = 1;
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}
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AUDIO_INITINFO(&info);
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info.play.sample_rate = this->spec.freq;
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info.blocksize = this->spec.size;
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info.hiwat = 5;
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info.lowat = 3;
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(void) ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info);
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(void) ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info);
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this->spec.freq = info.play.sample_rate;
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/* Allocate mixing buffer */
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this->hidden->mixlen = this->spec.size;
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this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
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if (this->hidden->mixbuf == NULL) {
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BSDAUDIO_CloseDevice(this);
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
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BSDAUDIO_Status(this);
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/* We're ready to rock and roll. :-) */
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return 0;
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}
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static int
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BSDAUDIO_Init(SDL_AudioDriverImpl * impl)
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{
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/* Set the function pointers */
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impl->DetectDevices = BSDAUDIO_DetectDevices;
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impl->OpenDevice = BSDAUDIO_OpenDevice;
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impl->PlayDevice = BSDAUDIO_PlayDevice;
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impl->WaitDevice = BSDAUDIO_WaitDevice;
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impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf;
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impl->CloseDevice = BSDAUDIO_CloseDevice;
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impl->AllowsArbitraryDeviceNames = 1;
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return 1; /* this audio target is available. */
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}
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AudioBootStrap BSD_AUDIO_bootstrap = {
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"bsd", "BSD audio", BSDAUDIO_Init, 0
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};
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#endif /* SDL_AUDIO_DRIVER_BSD */
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/* vi: set ts=4 sw=4 expandtab: */
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51
src/audio/bsd/SDL_bsdaudio.h
Normal file
51
src/audio/bsd/SDL_bsdaudio.h
Normal file
@@ -0,0 +1,51 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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||||
|
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This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
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Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
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freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
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#include "../../SDL_internal.h"
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#ifndef _SDL_bsdaudio_h
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#define _SDL_bsdaudio_h
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#include "../SDL_sysaudio.h"
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#define _THIS SDL_AudioDevice *this
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struct SDL_PrivateAudioData
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{
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/* The file descriptor for the audio device */
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int audio_fd;
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/* The parent process id, to detect when application quits */
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pid_t parent;
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/* Raw mixing buffer */
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Uint8 *mixbuf;
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int mixlen;
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/* Support for audio timing using a timer, in addition to select() */
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float frame_ticks;
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float next_frame;
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};
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#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
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#endif /* _SDL_bsdaudio_h */
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/* vi: set ts=4 sw=4 expandtab: */
|
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Reference in New Issue
Block a user