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https://github.com/encounter/SDL.git
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
This commit is contained in:
186
src/haptic/dummy/SDL_syshaptic.c
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186
src/haptic/dummy/SDL_syshaptic.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED)
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#include "SDL_haptic.h"
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#include "../SDL_syshaptic.h"
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static int
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SDL_SYS_LogicError(void)
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{
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return SDL_SetError("Logic error: No haptic devices available.");
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}
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int
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SDL_SYS_HapticInit(void)
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{
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return 0;
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}
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int
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SDL_SYS_NumHaptics(void)
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{
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return 0;
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}
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const char *
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SDL_SYS_HapticName(int index)
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{
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SDL_SYS_LogicError();
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return NULL;
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}
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int
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SDL_SYS_HapticOpen(SDL_Haptic * haptic)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticMouse(void)
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{
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return -1;
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}
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int
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SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
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{
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return 0;
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}
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int
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SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
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{
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return 0;
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}
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void
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SDL_SYS_HapticClose(SDL_Haptic * haptic)
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{
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return;
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}
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void
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SDL_SYS_HapticQuit(void)
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{
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return;
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}
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int
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SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect, SDL_HapticEffect * base)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect,
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SDL_HapticEffect * data)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
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Uint32 iterations)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
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{
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return SDL_SYS_LogicError();
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}
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void
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SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
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{
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SDL_SYS_LogicError();
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return;
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}
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int
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SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
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struct haptic_effect *effect)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticPause(SDL_Haptic * haptic)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
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{
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return SDL_SYS_LogicError();
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}
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int
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SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
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{
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return SDL_SYS_LogicError();
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}
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#endif /* SDL_HAPTIC_DUMMY || SDL_HAPTIC_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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