Fixed crash if initialization of EGL failed but was tried again later.

The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
This commit is contained in:
Philipp Wiesemann
2015-06-21 17:33:46 +02:00
commit 0e45984fa0
1596 changed files with 468120 additions and 0 deletions

View File

@@ -0,0 +1,906 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../SDL_sysjoystick.h"
#if SDL_JOYSTICK_DINPUT
#include "SDL_windowsjoystick_c.h"
#include "SDL_dinputjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
#ifndef DIDFT_OPTIONAL
#define DIDFT_OPTIONAL 0x80000000
#endif
#define INPUT_QSIZE 32 /* Buffer up to 32 input messages */
#define AXIS_MIN -32768 /* minimum value for axis coordinate */
#define AXIS_MAX 32767 /* maximum value for axis coordinate */
#define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/100) /* 1% motion */
/* external variables referenced. */
extern HWND SDL_HelperWindow;
/* local variables */
static SDL_bool coinitialized = SDL_FALSE;
static LPDIRECTINPUT8 dinput = NULL;
static PRAWINPUTDEVICELIST SDL_RawDevList = NULL;
static UINT SDL_RawDevListCount = 0;
/* Taken from Wine - Thanks! */
static DIOBJECTDATAFORMAT dfDIJoystick2[] = {
{ &GUID_XAxis, DIJOFS_X, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, DIJOFS_Y, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, DIJOFS_Z, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, DIJOFS_RX, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, DIJOFS_RY, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, DIJOFS_RZ, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(0), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(1), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(2), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(3), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(0), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(1), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(2), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(3), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(4), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(5), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(6), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(7), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(8), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(9), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(10), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(11), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(12), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(13), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(14), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(15), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(16), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(17), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(18), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(19), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(20), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(21), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(22), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(23), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(24), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(25), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(26), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(27), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(28), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(29), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(30), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(31), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(32), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(33), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(34), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(35), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(36), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(37), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(38), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(39), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(40), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(41), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(42), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(43), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(44), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(45), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(46), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(47), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(48), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(49), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(50), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(51), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(52), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(53), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(54), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(55), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(56), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(57), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(58), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(59), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(60), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(61), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(62), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(63), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(64), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(65), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(66), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(67), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(68), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(69), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(70), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(71), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(72), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(73), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(74), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(75), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(76), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(77), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(78), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(79), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(80), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(81), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(82), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(83), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(84), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(85), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(86), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(87), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(88), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(89), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(90), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(91), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(92), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(93), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(94), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(95), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(96), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(97), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(98), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(99), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(100), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(101), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(102), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(103), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(104), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(105), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(106), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(107), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(108), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(109), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(110), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(111), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(112), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(113), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(114), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(115), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(116), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(117), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(118), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(119), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(120), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(121), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(122), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(123), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(124), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(125), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(126), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(127), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lVX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lVY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lVZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lVRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lVRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lVRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lAX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lAY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lAZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lARx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lARy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lARz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lFX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lFY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lFZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lFRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lFRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lFRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
};
const DIDATAFORMAT c_dfDIJoystick2 = {
sizeof(DIDATAFORMAT),
sizeof(DIOBJECTDATAFORMAT),
DIDF_ABSAXIS,
sizeof(DIJOYSTATE2),
SDL_arraysize(dfDIJoystick2),
dfDIJoystick2
};
/* Convert a DirectInput return code to a text message */
static int
SetDIerror(const char *function, HRESULT code)
{
/*
return SDL_SetError("%s() [%s]: %s", function,
DXGetErrorString9A(code), DXGetErrorDescription9A(code));
*/
return SDL_SetError("%s() DirectX error 0x%8.8lx", function, code);
}
static SDL_bool
SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
{
static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static const GUID *s_XInputProductGUID[] = {
&IID_ValveStreamingGamepad,
&IID_X360WiredGamepad, /* Microsoft's wired X360 controller for Windows. */
&IID_X360WirelessGamepad /* Microsoft's wireless X360 controller for Windows. */
};
size_t iDevice;
UINT i;
if (!SDL_XINPUT_Enabled()) {
return SDL_FALSE;
}
/* Check for well known XInput device GUIDs */
/* This lets us skip RAWINPUT for popular devices. Also, we need to do this for the Valve Streaming Gamepad because it's virtualized and doesn't show up in the device list. */
for (iDevice = 0; iDevice < SDL_arraysize(s_XInputProductGUID); ++iDevice) {
if (SDL_memcmp(pGuidProductFromDirectInput, s_XInputProductGUID[iDevice], sizeof(GUID)) == 0) {
return SDL_TRUE;
}
}
/* Go through RAWINPUT (WinXP and later) to find HID devices. */
/* Cache this if we end up using it. */
if (SDL_RawDevList == NULL) {
if ((GetRawInputDeviceList(NULL, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) || (!SDL_RawDevListCount)) {
return SDL_FALSE; /* oh well. */
}
SDL_RawDevList = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * SDL_RawDevListCount);
if (SDL_RawDevList == NULL) {
SDL_OutOfMemory();
return SDL_FALSE;
}
if (GetRawInputDeviceList(SDL_RawDevList, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) {
SDL_free(SDL_RawDevList);
SDL_RawDevList = NULL;
return SDL_FALSE; /* oh well. */
}
}
for (i = 0; i < SDL_RawDevListCount; i++) {
RID_DEVICE_INFO rdi;
char devName[128];
UINT rdiSize = sizeof(rdi);
UINT nameSize = SDL_arraysize(devName);
rdi.cbSize = sizeof(rdi);
if ((SDL_RawDevList[i].dwType == RIM_TYPEHID) &&
(GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
(MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == ((LONG)pGuidProductFromDirectInput->Data1)) &&
(GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
(SDL_strstr(devName, "IG_") != NULL)) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
int
SDL_DINPUT_JoystickInit(void)
{
HRESULT result;
HINSTANCE instance;
result = WIN_CoInitialize();
if (FAILED(result)) {
return SetDIerror("CoInitialize", result);
}
coinitialized = SDL_TRUE;
result = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER,
&IID_IDirectInput8, (LPVOID)&dinput);
if (FAILED(result)) {
return SetDIerror("CoCreateInstance", result);
}
/* Because we used CoCreateInstance, we need to Initialize it, first. */
instance = GetModuleHandle(NULL);
if (instance == NULL) {
return SDL_SetError("GetModuleHandle() failed with error code %lu.", GetLastError());
}
result = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
if (FAILED(result)) {
return SetDIerror("IDirectInput::Initialize", result);
}
return 0;
}
/* helper function for direct input, gets called for each connected joystick */
static BOOL CALLBACK
EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
{
JoyStick_DeviceData *pNewJoystick;
JoyStick_DeviceData *pPrevJoystick = NULL;
const DWORD devtype = (pdidInstance->dwDevType & 0xFF);
if (devtype == DI8DEVTYPE_SUPPLEMENTAL) {
return DIENUM_CONTINUE; /* Ignore touchpads, etc. */
}
if (SDL_IsXInputDevice(&pdidInstance->guidProduct)) {
return DIENUM_CONTINUE; /* ignore XInput devices here, keep going. */
}
pNewJoystick = *(JoyStick_DeviceData **)pContext;
while (pNewJoystick) {
if (!SDL_memcmp(&pNewJoystick->dxdevice.guidInstance, &pdidInstance->guidInstance, sizeof(pNewJoystick->dxdevice.guidInstance))) {
/* if we are replacing the front of the list then update it */
if (pNewJoystick == *(JoyStick_DeviceData **)pContext) {
*(JoyStick_DeviceData **)pContext = pNewJoystick->pNext;
} else if (pPrevJoystick) {
pPrevJoystick->pNext = pNewJoystick->pNext;
}
pNewJoystick->pNext = SYS_Joystick;
SYS_Joystick = pNewJoystick;
return DIENUM_CONTINUE; /* already have this joystick loaded, just keep going */
}
pPrevJoystick = pNewJoystick;
pNewJoystick = pNewJoystick->pNext;
}
pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
if (!pNewJoystick) {
return DIENUM_CONTINUE; /* better luck next time? */
}
SDL_zerop(pNewJoystick);
pNewJoystick->joystickname = WIN_StringToUTF8(pdidInstance->tszProductName);
if (!pNewJoystick->joystickname) {
SDL_free(pNewJoystick);
return DIENUM_CONTINUE; /* better luck next time? */
}
SDL_memcpy(&(pNewJoystick->dxdevice), pdidInstance,
sizeof(DIDEVICEINSTANCE));
SDL_memcpy(&pNewJoystick->guid, &pdidInstance->guidProduct, sizeof(pNewJoystick->guid));
SDL_SYS_AddJoystickDevice(pNewJoystick);
return DIENUM_CONTINUE; /* get next device, please */
}
void
SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, pContext, DIEDFL_ATTACHEDONLY);
if (SDL_RawDevList) {
SDL_free(SDL_RawDevList); /* in case we used this in DirectInput detection */
SDL_RawDevList = NULL;
}
SDL_RawDevListCount = 0;
}
static BOOL CALLBACK
EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
{
SDL_Joystick *joystick = (SDL_Joystick *)pvRef;
HRESULT result;
input_t *in = &joystick->hwdata->Inputs[joystick->hwdata->NumInputs];
if (dev->dwType & DIDFT_BUTTON) {
in->type = BUTTON;
in->num = joystick->nbuttons;
in->ofs = DIJOFS_BUTTON(in->num);
joystick->nbuttons++;
} else if (dev->dwType & DIDFT_POV) {
in->type = HAT;
in->num = joystick->nhats;
in->ofs = DIJOFS_POV(in->num);
joystick->nhats++;
} else if (dev->dwType & DIDFT_AXIS) {
DIPROPRANGE diprg;
DIPROPDWORD dilong;
in->type = AXIS;
in->num = joystick->naxes;
if (!SDL_memcmp(&dev->guidType, &GUID_XAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_X;
else if (!SDL_memcmp(&dev->guidType, &GUID_YAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_Y;
else if (!SDL_memcmp(&dev->guidType, &GUID_ZAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_Z;
else if (!SDL_memcmp(&dev->guidType, &GUID_RxAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_RX;
else if (!SDL_memcmp(&dev->guidType, &GUID_RyAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_RY;
else if (!SDL_memcmp(&dev->guidType, &GUID_RzAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_RZ;
else if (!SDL_memcmp(&dev->guidType, &GUID_Slider, sizeof(dev->guidType))) {
in->ofs = DIJOFS_SLIDER(joystick->hwdata->NumSliders);
++joystick->hwdata->NumSliders;
} else {
return DIENUM_CONTINUE; /* not an axis we can grok */
}
diprg.diph.dwSize = sizeof(diprg);
diprg.diph.dwHeaderSize = sizeof(diprg.diph);
diprg.diph.dwObj = dev->dwType;
diprg.diph.dwHow = DIPH_BYID;
diprg.lMin = AXIS_MIN;
diprg.lMax = AXIS_MAX;
result =
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
DIPROP_RANGE, &diprg.diph);
if (FAILED(result)) {
return DIENUM_CONTINUE; /* don't use this axis */
}
/* Set dead zone to 0. */
dilong.diph.dwSize = sizeof(dilong);
dilong.diph.dwHeaderSize = sizeof(dilong.diph);
dilong.diph.dwObj = dev->dwType;
dilong.diph.dwHow = DIPH_BYID;
dilong.dwData = 0;
result =
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
DIPROP_DEADZONE, &dilong.diph);
if (FAILED(result)) {
return DIENUM_CONTINUE; /* don't use this axis */
}
joystick->naxes++;
} else {
/* not supported at this time */
return DIENUM_CONTINUE;
}
joystick->hwdata->NumInputs++;
if (joystick->hwdata->NumInputs == MAX_INPUTS) {
return DIENUM_STOP; /* too many */
}
return DIENUM_CONTINUE;
}
/* Sort using the data offset into the DInput struct.
* This gives a reasonable ordering for the inputs.
*/
static int
SortDevFunc(const void *a, const void *b)
{
const input_t *inputA = (const input_t*)a;
const input_t *inputB = (const input_t*)b;
if (inputA->ofs < inputB->ofs)
return -1;
if (inputA->ofs > inputB->ofs)
return 1;
return 0;
}
/* Sort the input objects and recalculate the indices for each input. */
static void
SortDevObjects(SDL_Joystick *joystick)
{
input_t *inputs = joystick->hwdata->Inputs;
int nButtons = 0;
int nHats = 0;
int nAxis = 0;
int n;
SDL_qsort(inputs, joystick->hwdata->NumInputs, sizeof(input_t), SortDevFunc);
for (n = 0; n < joystick->hwdata->NumInputs; n++) {
switch (inputs[n].type) {
case BUTTON:
inputs[n].num = nButtons;
nButtons++;
break;
case HAT:
inputs[n].num = nHats;
nHats++;
break;
case AXIS:
inputs[n].num = nAxis;
nAxis++;
break;
}
}
}
int
SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
{
HRESULT result;
LPDIRECTINPUTDEVICE8 device;
DIPROPDWORD dipdw;
joystick->hwdata->buffered = SDL_TRUE;
joystick->hwdata->Capabilities.dwSize = sizeof(DIDEVCAPS);
SDL_zero(dipdw);
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
result =
IDirectInput8_CreateDevice(dinput,
&(joystickdevice->dxdevice.guidInstance), &device, NULL);
if (FAILED(result)) {
return SetDIerror("IDirectInput::CreateDevice", result);
}
/* Now get the IDirectInputDevice8 interface, instead. */
result = IDirectInputDevice8_QueryInterface(device,
&IID_IDirectInputDevice8,
(LPVOID *)& joystick->
hwdata->InputDevice);
/* We are done with this object. Use the stored one from now on. */
IDirectInputDevice8_Release(device);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::QueryInterface", result);
}
/* Acquire shared access. Exclusive access is required for forces,
* though. */
result =
IDirectInputDevice8_SetCooperativeLevel(joystick->hwdata->
InputDevice, SDL_HelperWindow,
DISCL_EXCLUSIVE |
DISCL_BACKGROUND);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SetCooperativeLevel", result);
}
/* Use the extended data structure: DIJOYSTATE2. */
result =
IDirectInputDevice8_SetDataFormat(joystick->hwdata->InputDevice,
&c_dfDIJoystick2);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SetDataFormat", result);
}
/* Get device capabilities */
result =
IDirectInputDevice8_GetCapabilities(joystick->hwdata->InputDevice,
&joystick->hwdata->Capabilities);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::GetCapabilities", result);
}
/* Force capable? */
if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::Acquire", result);
}
/* reset all actuators. */
result =
IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->
InputDevice,
DISFFC_RESET);
/* Not necessarily supported, ignore if not supported.
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand", result);
}
*/
result = IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::Unacquire", result);
}
/* Turn on auto-centering for a ForceFeedback device (until told
* otherwise). */
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DIPROPAUTOCENTER_ON;
result =
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
DIPROP_AUTOCENTER, &dipdw.diph);
/* Not necessarily supported, ignore if not supported.
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SetProperty", result);
}
*/
}
/* What buttons and axes does it have? */
IDirectInputDevice8_EnumObjects(joystick->hwdata->InputDevice,
EnumDevObjectsCallback, joystick,
DIDFT_BUTTON | DIDFT_AXIS | DIDFT_POV);
/* Reorder the input objects. Some devices do not report the X axis as
* the first axis, for example. */
SortDevObjects(joystick);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = INPUT_QSIZE;
/* Set the buffer size */
result =
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
DIPROP_BUFFERSIZE, &dipdw.diph);
if (result == DI_POLLEDDEVICE) {
/* This device doesn't support buffering, so we're forced
* to use less reliable polling. */
joystick->hwdata->buffered = SDL_FALSE;
} else if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SetProperty", result);
}
return 0;
}
static Uint8
TranslatePOV(DWORD value)
{
const int HAT_VALS[] = {
SDL_HAT_UP,
SDL_HAT_UP | SDL_HAT_RIGHT,
SDL_HAT_RIGHT,
SDL_HAT_DOWN | SDL_HAT_RIGHT,
SDL_HAT_DOWN,
SDL_HAT_DOWN | SDL_HAT_LEFT,
SDL_HAT_LEFT,
SDL_HAT_UP | SDL_HAT_LEFT
};
if (LOWORD(value) == 0xFFFF)
return SDL_HAT_CENTERED;
/* Round the value up: */
value += 4500 / 2;
value %= 36000;
value /= 4500;
if (value >= 8)
return SDL_HAT_CENTERED; /* shouldn't happen */
return HAT_VALS[value];
}
static void
UpdateDINPUTJoystickState_Buffered(SDL_Joystick * joystick)
{
int i;
HRESULT result;
DWORD numevents;
DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE];
numevents = INPUT_QSIZE;
result =
IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
sizeof(DIDEVICEOBJECTDATA), evtbuf,
&numevents, 0);
if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
result =
IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
sizeof(DIDEVICEOBJECTDATA),
evtbuf, &numevents, 0);
}
/* Handle the events or punt */
if (FAILED(result)) {
joystick->hwdata->send_remove_event = SDL_TRUE;
joystick->hwdata->removed = SDL_TRUE;
return;
}
for (i = 0; i < (int)numevents; ++i) {
int j;
for (j = 0; j < joystick->hwdata->NumInputs; ++j) {
const input_t *in = &joystick->hwdata->Inputs[j];
if (evtbuf[i].dwOfs != in->ofs)
continue;
switch (in->type) {
case AXIS:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)evtbuf[i].dwData);
break;
case BUTTON:
SDL_PrivateJoystickButton(joystick, in->num,
(Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED));
break;
case HAT:
{
Uint8 pos = TranslatePOV(evtbuf[i].dwData);
SDL_PrivateJoystickHat(joystick, in->num, pos);
}
break;
}
}
}
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
static void
UpdateDINPUTJoystickState_Polled(SDL_Joystick * joystick)
{
DIJOYSTATE2 state;
HRESULT result;
int i;
result =
IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
sizeof(DIJOYSTATE2), &state);
if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
result =
IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
sizeof(DIJOYSTATE2), &state);
}
if (result != DI_OK) {
joystick->hwdata->send_remove_event = SDL_TRUE;
joystick->hwdata->removed = SDL_TRUE;
return;
}
/* Set each known axis, button and POV. */
for (i = 0; i < joystick->hwdata->NumInputs; ++i) {
const input_t *in = &joystick->hwdata->Inputs[i];
switch (in->type) {
case AXIS:
switch (in->ofs) {
case DIJOFS_X:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lX);
break;
case DIJOFS_Y:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lY);
break;
case DIJOFS_Z:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lZ);
break;
case DIJOFS_RX:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRx);
break;
case DIJOFS_RY:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRy);
break;
case DIJOFS_RZ:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRz);
break;
case DIJOFS_SLIDER(0):
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[0]);
break;
case DIJOFS_SLIDER(1):
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[1]);
break;
}
break;
case BUTTON:
SDL_PrivateJoystickButton(joystick, in->num,
(Uint8)(state.rgbButtons[in->ofs - DIJOFS_BUTTON0] ? SDL_PRESSED : SDL_RELEASED));
break;
case HAT:
{
Uint8 pos = TranslatePOV(state.rgdwPOV[in->ofs - DIJOFS_POV(0)]);
SDL_PrivateJoystickHat(joystick, in->num, pos);
break;
}
}
}
}
void
SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
HRESULT result;
result = IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
}
if (joystick->hwdata->buffered) {
UpdateDINPUTJoystickState_Buffered(joystick);
} else {
UpdateDINPUTJoystickState_Polled(joystick);
}
}
void
SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
{
IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
IDirectInputDevice8_Release(joystick->hwdata->InputDevice);
}
void
SDL_DINPUT_JoystickQuit(void)
{
if (dinput != NULL) {
IDirectInput8_Release(dinput);
dinput = NULL;
}
if (coinitialized) {
WIN_CoUninitialize();
coinitialized = SDL_FALSE;
}
}
#else /* !SDL_JOYSTICK_DINPUT */
typedef struct JoyStick_DeviceData JoyStick_DeviceData;
int
SDL_DINPUT_JoystickInit(void)
{
return 0;
}
void
SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
}
int
SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
{
return SDL_Unsupported();
}
void
SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
}
void
SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
{
}
void
SDL_DINPUT_JoystickQuit(void)
{
}
#endif /* SDL_JOYSTICK_DINPUT */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,30 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
extern int SDL_DINPUT_JoystickInit(void);
extern void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
extern int SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
extern void SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick);
extern void SDL_DINPUT_JoystickClose(SDL_Joystick * joystick);
extern void SDL_DINPUT_JoystickQuit(void);
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,467 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_WINMM
/* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */
#include "../../core/windows/SDL_windows.h"
#include <mmsystem.h>
#include <regstr.h>
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#ifdef REGSTR_VAL_JOYOEMNAME
#undef REGSTR_VAL_JOYOEMNAME
#endif
#define REGSTR_VAL_JOYOEMNAME "OEMName"
#define MAX_JOYSTICKS 16
#define MAX_AXES 6 /* each joystick can have up to 6 axes */
#define MAX_BUTTONS 32 /* and 32 buttons */
#define AXIS_MIN -32768 /* minimum value for axis coordinate */
#define AXIS_MAX 32767 /* maximum value for axis coordinate */
/* limit axis to 256 possible positions to filter out noise */
#define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256)
#define JOY_BUTTON_FLAG(n) (1<<n)
/* array to hold joystick ID values */
static UINT SYS_JoystickID[MAX_JOYSTICKS];
static JOYCAPSA SYS_Joystick[MAX_JOYSTICKS];
static char *SYS_JoystickName[MAX_JOYSTICKS];
/* The private structure used to keep track of a joystick */
struct joystick_hwdata
{
/* joystick ID */
UINT id;
/* values used to translate device-specific coordinates into
SDL-standard ranges */
struct _transaxis
{
int offset;
float scale;
} transaxis[6];
};
/* Convert a Windows Multimedia API return code to a text message */
static void SetMMerror(char *function, int code);
static char *
GetJoystickName(int index, const char *szRegKey)
{
/* added 7/24/2004 by Eckhard Stolberg */
/*
see if there is a joystick for the current
index (1-16) listed in the registry
*/
char *name = NULL;
HKEY hTopKey;
HKEY hKey;
DWORD regsize;
LONG regresult;
char regkey[256];
char regvalue[256];
char regname[256];
SDL_snprintf(regkey, SDL_arraysize(regkey), "%s\\%s\\%s",
REGSTR_PATH_JOYCONFIG, szRegKey, REGSTR_KEY_JOYCURR);
hTopKey = HKEY_LOCAL_MACHINE;
regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
if (regresult != ERROR_SUCCESS) {
hTopKey = HKEY_CURRENT_USER;
regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
}
if (regresult != ERROR_SUCCESS) {
return NULL;
}
/* find the registry key name for the joystick's properties */
regsize = sizeof(regname);
SDL_snprintf(regvalue, SDL_arraysize(regvalue), "Joystick%d%s", index + 1,
REGSTR_VAL_JOYOEMNAME);
regresult =
RegQueryValueExA(hKey, regvalue, 0, 0, (LPBYTE) regname, &regsize);
RegCloseKey(hKey);
if (regresult != ERROR_SUCCESS) {
return NULL;
}
/* open that registry key */
SDL_snprintf(regkey, SDL_arraysize(regkey), "%s\\%s", REGSTR_PATH_JOYOEM,
regname);
regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
if (regresult != ERROR_SUCCESS) {
return NULL;
}
/* find the size for the OEM name text */
regsize = sizeof(regvalue);
regresult =
RegQueryValueExA(hKey, REGSTR_VAL_JOYOEMNAME, 0, 0, NULL, &regsize);
if (regresult == ERROR_SUCCESS) {
/* allocate enough memory for the OEM name text ... */
name = (char *) SDL_malloc(regsize);
if (name) {
/* ... and read it from the registry */
regresult = RegQueryValueExA(hKey,
REGSTR_VAL_JOYOEMNAME, 0, 0,
(LPBYTE) name, &regsize);
}
}
RegCloseKey(hKey);
return (name);
}
static int SDL_SYS_numjoysticks = 0;
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
{
int i;
int maxdevs;
JOYINFOEX joyinfo;
JOYCAPSA joycaps;
MMRESULT result;
/* Reset the joystick ID & name mapping tables */
for (i = 0; i < MAX_JOYSTICKS; ++i) {
SYS_JoystickID[i] = 0;
SYS_JoystickName[i] = NULL;
}
/* Loop over all potential joystick devices */
SDL_SYS_numjoysticks = 0;
maxdevs = joyGetNumDevs();
for (i = JOYSTICKID1; i < maxdevs && SDL_SYS_numjoysticks < MAX_JOYSTICKS; ++i) {
joyinfo.dwSize = sizeof(joyinfo);
joyinfo.dwFlags = JOY_RETURNALL;
result = joyGetPosEx(i, &joyinfo);
if (result == JOYERR_NOERROR) {
result = joyGetDevCapsA(i, &joycaps, sizeof(joycaps));
if (result == JOYERR_NOERROR) {
SYS_JoystickID[SDL_SYS_numjoysticks] = i;
SYS_Joystick[SDL_SYS_numjoysticks] = joycaps;
SYS_JoystickName[SDL_SYS_numjoysticks] =
GetJoystickName(i, joycaps.szRegKey);
SDL_SYS_numjoysticks++;
}
}
}
return (SDL_SYS_numjoysticks);
}
int SDL_SYS_NumJoysticks()
{
return SDL_SYS_numjoysticks;
}
void SDL_SYS_JoystickDetect()
{
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
if (SYS_JoystickName[device_index] != NULL) {
return (SYS_JoystickName[device_index]);
} else {
return (SYS_Joystick[device_index].szPname);
}
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
{
return device_index;
}
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
int index, i;
int caps_flags[MAX_AXES - 2] =
{ JOYCAPS_HASZ, JOYCAPS_HASR, JOYCAPS_HASU, JOYCAPS_HASV };
int axis_min[MAX_AXES], axis_max[MAX_AXES];
/* shortcut */
index = device_index;
axis_min[0] = SYS_Joystick[index].wXmin;
axis_max[0] = SYS_Joystick[index].wXmax;
axis_min[1] = SYS_Joystick[index].wYmin;
axis_max[1] = SYS_Joystick[index].wYmax;
axis_min[2] = SYS_Joystick[index].wZmin;
axis_max[2] = SYS_Joystick[index].wZmax;
axis_min[3] = SYS_Joystick[index].wRmin;
axis_max[3] = SYS_Joystick[index].wRmax;
axis_min[4] = SYS_Joystick[index].wUmin;
axis_max[4] = SYS_Joystick[index].wUmax;
axis_min[5] = SYS_Joystick[index].wVmin;
axis_max[5] = SYS_Joystick[index].wVmax;
/* allocate memory for system specific hardware data */
joystick->instance_id = device_index;
joystick->hwdata =
(struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
if (joystick->hwdata == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
/* set hardware data */
joystick->hwdata->id = SYS_JoystickID[index];
for (i = 0; i < MAX_AXES; ++i) {
if ((i < 2) || (SYS_Joystick[index].wCaps & caps_flags[i - 2])) {
joystick->hwdata->transaxis[i].offset = AXIS_MIN - axis_min[i];
joystick->hwdata->transaxis[i].scale =
(float) (AXIS_MAX - AXIS_MIN) / (axis_max[i] - axis_min[i]);
} else {
joystick->hwdata->transaxis[i].offset = 0;
joystick->hwdata->transaxis[i].scale = 1.0; /* Just in case */
}
}
/* fill nbuttons, naxes, and nhats fields */
joystick->nbuttons = SYS_Joystick[index].wNumButtons;
joystick->naxes = SYS_Joystick[index].wNumAxes;
if (SYS_Joystick[index].wCaps & JOYCAPS_HASPOV) {
joystick->nhats = 1;
} else {
joystick->nhats = 0;
}
return (0);
}
/* Function to determine if this joystick is attached to the system right now */
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
{
return SDL_TRUE;
}
static Uint8
TranslatePOV(DWORD value)
{
Uint8 pos;
pos = SDL_HAT_CENTERED;
if (value != JOY_POVCENTERED) {
if ((value > JOY_POVLEFT) || (value < JOY_POVRIGHT)) {
pos |= SDL_HAT_UP;
}
if ((value > JOY_POVFORWARD) && (value < JOY_POVBACKWARD)) {
pos |= SDL_HAT_RIGHT;
}
if ((value > JOY_POVRIGHT) && (value < JOY_POVLEFT)) {
pos |= SDL_HAT_DOWN;
}
if (value > JOY_POVBACKWARD) {
pos |= SDL_HAT_LEFT;
}
}
return (pos);
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
MMRESULT result;
int i;
DWORD flags[MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ,
JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
};
DWORD pos[MAX_AXES];
struct _transaxis *transaxis;
int value, change;
JOYINFOEX joyinfo;
joyinfo.dwSize = sizeof(joyinfo);
joyinfo.dwFlags = JOY_RETURNALL | JOY_RETURNPOVCTS;
if (!joystick->hats) {
joyinfo.dwFlags &= ~(JOY_RETURNPOV | JOY_RETURNPOVCTS);
}
result = joyGetPosEx(joystick->hwdata->id, &joyinfo);
if (result != JOYERR_NOERROR) {
SetMMerror("joyGetPosEx", result);
return;
}
/* joystick motion events */
pos[0] = joyinfo.dwXpos;
pos[1] = joyinfo.dwYpos;
pos[2] = joyinfo.dwZpos;
pos[3] = joyinfo.dwRpos;
pos[4] = joyinfo.dwUpos;
pos[5] = joyinfo.dwVpos;
transaxis = joystick->hwdata->transaxis;
for (i = 0; i < joystick->naxes; i++) {
if (joyinfo.dwFlags & flags[i]) {
value =
(int) (((float) pos[i] +
transaxis[i].offset) * transaxis[i].scale);
change = (value - joystick->axes[i]);
if ((change < -JOY_AXIS_THRESHOLD)
|| (change > JOY_AXIS_THRESHOLD)) {
SDL_PrivateJoystickAxis(joystick, (Uint8) i, (Sint16) value);
}
}
}
/* joystick button events */
if (joyinfo.dwFlags & JOY_RETURNBUTTONS) {
for (i = 0; i < joystick->nbuttons; ++i) {
if (joyinfo.dwButtons & JOY_BUTTON_FLAG(i)) {
if (!joystick->buttons[i]) {
SDL_PrivateJoystickButton(joystick, (Uint8) i,
SDL_PRESSED);
}
} else {
if (joystick->buttons[i]) {
SDL_PrivateJoystickButton(joystick, (Uint8) i,
SDL_RELEASED);
}
}
}
}
/* joystick hat events */
if (joyinfo.dwFlags & JOY_RETURNPOV) {
Uint8 pos;
pos = TranslatePOV(joyinfo.dwPOV);
if (pos != joystick->hats[0]) {
SDL_PrivateJoystickHat(joystick, 0, pos);
}
}
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
SDL_free(joystick->hwdata);
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
int i;
for (i = 0; i < MAX_JOYSTICKS; i++) {
SDL_free(SYS_JoystickName[i]);
SYS_JoystickName[i] = NULL;
}
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
/* implementation functions */
void
SetMMerror(char *function, int code)
{
static char *error;
static char errbuf[1024];
errbuf[0] = 0;
switch (code) {
case MMSYSERR_NODRIVER:
error = "Joystick driver not present";
break;
case MMSYSERR_INVALPARAM:
case JOYERR_PARMS:
error = "Invalid parameter(s)";
break;
case MMSYSERR_BADDEVICEID:
error = "Bad device ID";
break;
case JOYERR_UNPLUGGED:
error = "Joystick not attached";
break;
case JOYERR_NOCANDO:
error = "Can't capture joystick input";
break;
default:
SDL_snprintf(errbuf, SDL_arraysize(errbuf),
"%s: Unknown Multimedia system error: 0x%x",
function, code);
break;
}
if (!errbuf[0]) {
SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function,
error);
}
SDL_SetError("%s", errbuf);
}
#endif /* SDL_JOYSTICK_WINMM */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,569 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT
/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
* A. Formiga's WINMM driver.
*
* Hats and sliders are completely untested; the app I'm writing this for mostly
* doesn't use them and I don't own any joysticks with them.
*
* We don't bother to use event notification here. It doesn't seem to work
* with polled devices, and it's fine to call IDirectInputDevice8_GetDeviceData and
* let it return 0 events. */
#include "SDL_error.h"
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_mutex.h"
#include "SDL_events.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#if !SDL_EVENTS_DISABLED
#include "../../events/SDL_events_c.h"
#endif
#include "../../core/windows/SDL_windows.h"
#if !defined(__WINRT__)
#include <dbt.h>
#endif
#define INITGUID /* Only set here, if set twice will cause mingw32 to break. */
#include "SDL_windowsjoystick_c.h"
#include "SDL_dinputjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
#include "../../haptic/windows/SDL_dinputhaptic_c.h" /* For haptic hot plugging */
#include "../../haptic/windows/SDL_xinputhaptic_c.h" /* For haptic hot plugging */
#ifndef DEVICE_NOTIFY_WINDOW_HANDLE
#define DEVICE_NOTIFY_WINDOW_HANDLE 0x00000000
#endif
/* local variables */
static SDL_bool s_bDeviceAdded = SDL_FALSE;
static SDL_bool s_bDeviceRemoved = SDL_FALSE;
static SDL_JoystickID s_nInstanceID = -1;
static SDL_cond *s_condJoystickThread = NULL;
static SDL_mutex *s_mutexJoyStickEnum = NULL;
static SDL_Thread *s_threadJoystick = NULL;
static SDL_bool s_bJoystickThreadQuit = SDL_FALSE;
JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE;
#ifdef __WINRT__
typedef struct
{
int unused;
} SDL_DeviceNotificationData;
static void
SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
{
}
static int
SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
{
return 0;
}
static void
SDL_CheckDeviceNotification(SDL_DeviceNotificationData *data)
{
}
#else /* !__WINRT__ */
typedef struct
{
HRESULT coinitialized;
WNDCLASSEX wincl;
HWND messageWindow;
HDEVNOTIFY hNotify;
} SDL_DeviceNotificationData;
/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */
static LRESULT CALLBACK
SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) {
case WM_DEVICECHANGE:
switch (wParam) {
case DBT_DEVICEARRIVAL:
if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
s_bWindowsDeviceChanged = SDL_TRUE;
}
break;
case DBT_DEVICEREMOVECOMPLETE:
if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
s_bWindowsDeviceChanged = SDL_TRUE;
}
break;
}
return 0;
}
return DefWindowProc (hwnd, message, wParam, lParam);
}
static void
SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
{
if (data->hNotify)
UnregisterDeviceNotification(data->hNotify);
if (data->messageWindow)
DestroyWindow(data->messageWindow);
UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance);
if (data->coinitialized == S_OK) {
WIN_CoUninitialize();
}
}
static int
SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
{
DEV_BROADCAST_DEVICEINTERFACE dbh;
GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30 } };
SDL_zerop(data);
data->coinitialized = WIN_CoInitialize();
data->wincl.hInstance = GetModuleHandle(NULL);
data->wincl.lpszClassName = L"Message";
data->wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; /* This function is called by windows */
data->wincl.cbSize = sizeof (WNDCLASSEX);
if (!RegisterClassEx(&data->wincl)) {
WIN_SetError("Failed to create register class for joystick autodetect");
SDL_CleanupDeviceNotification(data);
return -1;
}
data->messageWindow = (HWND)CreateWindowEx(0, L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
if (!data->messageWindow) {
WIN_SetError("Failed to create message window for joystick autodetect");
SDL_CleanupDeviceNotification(data);
return -1;
}
SDL_zero(dbh);
dbh.dbcc_size = sizeof(dbh);
dbh.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
dbh.dbcc_classguid = GUID_DEVINTERFACE_HID;
data->hNotify = RegisterDeviceNotification(data->messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE);
if (!data->hNotify) {
WIN_SetError("Failed to create notify device for joystick autodetect");
SDL_CleanupDeviceNotification(data);
return -1;
}
return 0;
}
static void
SDL_CheckDeviceNotification(SDL_DeviceNotificationData *data)
{
MSG msg;
if (!data->messageWindow) {
return;
}
while (PeekMessage(&msg, data->messageWindow, 0, 0, PM_NOREMOVE)) {
if (GetMessage(&msg, data->messageWindow, 0, 0) != 0) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
#endif /* __WINRT__ */
/* Function/thread to scan the system for joysticks. */
static int
SDL_JoystickThread(void *_data)
{
SDL_DeviceNotificationData notification_data;
#if SDL_JOYSTICK_XINPUT
SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT];
SDL_zero(bOpenedXInputDevices);
#endif
if (SDL_CreateDeviceNotification(&notification_data) < 0) {
return -1;
}
SDL_LockMutex(s_mutexJoyStickEnum);
while (s_bJoystickThreadQuit == SDL_FALSE) {
SDL_bool bXInputChanged = SDL_FALSE;
SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 300);
SDL_CheckDeviceNotification(&notification_data);
#if SDL_JOYSTICK_XINPUT
if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
/* scan for any change in XInput devices */
Uint8 userId;
for (userId = 0; userId < XUSER_MAX_COUNT; userId++) {
XINPUT_CAPABILITIES capabilities;
const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities);
const SDL_bool available = (result == ERROR_SUCCESS);
if (bOpenedXInputDevices[userId] != available) {
bXInputChanged = SDL_TRUE;
bOpenedXInputDevices[userId] = available;
}
}
}
#endif /* SDL_JOYSTICK_XINPUT */
if (s_bWindowsDeviceChanged || bXInputChanged) {
SDL_UnlockMutex(s_mutexJoyStickEnum); /* let main thread go while we SDL_Delay(). */
SDL_Delay(300); /* wait for direct input to find out about this device */
SDL_LockMutex(s_mutexJoyStickEnum);
s_bDeviceRemoved = SDL_TRUE;
s_bDeviceAdded = SDL_TRUE;
s_bWindowsDeviceChanged = SDL_FALSE;
}
}
SDL_UnlockMutex(s_mutexJoyStickEnum);
SDL_CleanupDeviceNotification(&notification_data);
return 1;
}
void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device)
{
device->send_add_event = SDL_TRUE;
device->nInstanceID = ++s_nInstanceID;
device->pNext = SYS_Joystick;
SYS_Joystick = device;
s_bDeviceAdded = SDL_TRUE;
}
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
{
if (SDL_DINPUT_JoystickInit() < 0) {
SDL_SYS_JoystickQuit();
return -1;
}
if (SDL_XINPUT_JoystickInit() < 0) {
SDL_SYS_JoystickQuit();
return -1;
}
s_mutexJoyStickEnum = SDL_CreateMutex();
s_condJoystickThread = SDL_CreateCond();
s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
SDL_SYS_JoystickDetect();
if (!s_threadJoystick) {
s_bJoystickThreadQuit = SDL_FALSE;
/* spin up the thread to detect hotplug of devices */
#if defined(__WIN32__) && !defined(HAVE_LIBC)
#undef SDL_CreateThread
#if SDL_DYNAMIC_API
s_threadJoystick= SDL_CreateThread_REAL(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
#else
s_threadJoystick= SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
#endif
#else
s_threadJoystick = SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL);
#endif
}
return SDL_SYS_NumJoysticks();
}
/* return the number of joysticks that are connected right now */
int
SDL_SYS_NumJoysticks()
{
int nJoysticks = 0;
JoyStick_DeviceData *device = SYS_Joystick;
while (device) {
nJoysticks++;
device = device->pNext;
}
return nJoysticks;
}
/* detect any new joysticks being inserted into the system */
void
SDL_SYS_JoystickDetect()
{
JoyStick_DeviceData *pCurList = NULL;
#if !SDL_EVENTS_DISABLED
SDL_Event event;
#endif
/* only enum the devices if the joystick thread told us something changed */
if (!s_bDeviceAdded && !s_bDeviceRemoved) {
return; /* thread hasn't signaled, nothing to do right now. */
}
SDL_LockMutex(s_mutexJoyStickEnum);
s_bDeviceAdded = SDL_FALSE;
s_bDeviceRemoved = SDL_FALSE;
pCurList = SYS_Joystick;
SYS_Joystick = NULL;
/* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */
SDL_DINPUT_JoystickDetect(&pCurList);
/* Look for XInput devices. Do this last, so they're first in the final list. */
SDL_XINPUT_JoystickDetect(&pCurList);
SDL_UnlockMutex(s_mutexJoyStickEnum);
while (pCurList) {
JoyStick_DeviceData *pListNext = NULL;
if (pCurList->bXInputDevice) {
SDL_XINPUT_MaybeRemoveDevice(pCurList->XInputUserId);
} else {
SDL_DINPUT_MaybeRemoveDevice(&pCurList->dxdevice);
}
#if !SDL_EVENTS_DISABLED
SDL_zero(event);
event.type = SDL_JOYDEVICEREMOVED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = pCurList->nInstanceID;
if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
SDL_PushEvent(&event);
}
}
#endif /* !SDL_EVENTS_DISABLED */
pListNext = pCurList->pNext;
SDL_free(pCurList->joystickname);
SDL_free(pCurList);
pCurList = pListNext;
}
if (s_bDeviceAdded) {
JoyStick_DeviceData *pNewJoystick;
int device_index = 0;
s_bDeviceAdded = SDL_FALSE;
pNewJoystick = SYS_Joystick;
while (pNewJoystick) {
if (pNewJoystick->send_add_event) {
if (pNewJoystick->bXInputDevice) {
SDL_XINPUT_MaybeAddDevice(pNewJoystick->XInputUserId);
} else {
SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice);
}
#if !SDL_EVENTS_DISABLED
SDL_zero(event);
event.type = SDL_JOYDEVICEADDED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = device_index;
if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
SDL_PushEvent(&event);
}
}
#endif /* !SDL_EVENTS_DISABLED */
pNewJoystick->send_add_event = SDL_FALSE;
}
device_index++;
pNewJoystick = pNewJoystick->pNext;
}
}
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
for (; device_index > 0; device_index--)
device = device->pNext;
return device->joystickname;
}
/* Function to perform the mapping between current device instance and this joysticks instance id */
SDL_JoystickID
SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (index = device_index; index > 0; index--)
device = device->pNext;
return device->nInstanceID;
}
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
JoyStick_DeviceData *joystickdevice = SYS_Joystick;
for (; device_index > 0; device_index--)
joystickdevice = joystickdevice->pNext;
/* allocate memory for system specific hardware data */
joystick->instance_id = joystickdevice->nInstanceID;
joystick->hwdata =
(struct joystick_hwdata *) SDL_malloc(sizeof(struct joystick_hwdata));
if (joystick->hwdata == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(joystick->hwdata);
joystick->hwdata->guid = joystickdevice->guid;
if (joystickdevice->bXInputDevice) {
return SDL_XINPUT_JoystickOpen(joystick, joystickdevice);
} else {
return SDL_DINPUT_JoystickOpen(joystick, joystickdevice);
}
}
/* return true if this joystick is plugged in right now */
SDL_bool
SDL_SYS_JoystickAttached(SDL_Joystick * joystick)
{
return joystick->hwdata && !joystick->hwdata->removed;
}
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
if (!joystick->hwdata || joystick->hwdata->removed) {
return;
}
if (joystick->hwdata->bXInputDevice) {
SDL_XINPUT_JoystickUpdate(joystick);
} else {
SDL_DINPUT_JoystickUpdate(joystick);
}
if (joystick->hwdata->removed) {
joystick->force_recentering = SDL_TRUE;
}
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
if (joystick->hwdata->bXInputDevice) {
SDL_XINPUT_JoystickClose(joystick);
} else {
SDL_DINPUT_JoystickClose(joystick);
}
SDL_free(joystick->hwdata);
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
JoyStick_DeviceData *device = SYS_Joystick;
while (device) {
JoyStick_DeviceData *device_next = device->pNext;
SDL_free(device->joystickname);
SDL_free(device);
device = device_next;
}
SYS_Joystick = NULL;
if (s_threadJoystick) {
SDL_LockMutex(s_mutexJoyStickEnum);
s_bJoystickThreadQuit = SDL_TRUE;
SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
SDL_UnlockMutex(s_mutexJoyStickEnum);
SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */
SDL_DestroyMutex(s_mutexJoyStickEnum);
SDL_DestroyCond(s_condJoystickThread);
s_condJoystickThread= NULL;
s_mutexJoyStickEnum = NULL;
s_threadJoystick = NULL;
}
SDL_DINPUT_JoystickQuit();
SDL_XINPUT_JoystickQuit();
}
/* return the stable device guid for this device index */
SDL_JoystickGUID
SDL_SYS_JoystickGetDeviceGUID(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (index = device_index; index > 0; index--)
device = device->pNext;
return device->guid;
}
SDL_JoystickGUID
SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
return joystick->hwdata->guid;
}
#endif /* SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_events.h"
#include "../SDL_sysjoystick.h"
#include "../../core/windows/SDL_windows.h"
#include "../../core/windows/SDL_directx.h"
#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
typedef struct JoyStick_DeviceData
{
SDL_JoystickGUID guid;
char *joystickname;
Uint8 send_add_event;
SDL_JoystickID nInstanceID;
SDL_bool bXInputDevice;
BYTE SubType;
Uint8 XInputUserId;
DIDEVICEINSTANCE dxdevice;
struct JoyStick_DeviceData *pNext;
} JoyStick_DeviceData;
extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
typedef enum Type
{
BUTTON,
AXIS,
HAT
} Type;
typedef struct input_t
{
/* DirectInput offset for this input type: */
DWORD ofs;
/* Button, axis or hat: */
Type type;
/* SDL input offset: */
Uint8 num;
} input_t;
/* The private structure used to keep track of a joystick */
struct joystick_hwdata
{
SDL_JoystickGUID guid;
SDL_bool removed;
SDL_bool send_remove_event;
#if SDL_JOYSTICK_DINPUT
LPDIRECTINPUTDEVICE8 InputDevice;
DIDEVCAPS Capabilities;
SDL_bool buffered;
input_t Inputs[MAX_INPUTS];
int NumInputs;
int NumSliders;
#endif
SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
Uint8 userid; /* XInput userid index for this joystick */
DWORD dwPacketNumber;
};
extern void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device);
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../SDL_sysjoystick.h"
#if SDL_JOYSTICK_XINPUT
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_windowsjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
/*
* Internal stuff.
*/
static SDL_bool s_bXInputEnabled = SDL_TRUE;
static SDL_bool
SDL_XInputUseOldJoystickMapping()
{
static int s_XInputUseOldJoystickMapping = -1;
if (s_XInputUseOldJoystickMapping < 0) {
const char *hint = SDL_GetHint(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING);
s_XInputUseOldJoystickMapping = (hint && *hint == '1') ? 1 : 0;
}
return (s_XInputUseOldJoystickMapping > 0);
}
SDL_bool SDL_XINPUT_Enabled(void)
{
return s_bXInputEnabled;
}
int
SDL_XINPUT_JoystickInit(void)
{
const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
if (env && !SDL_atoi(env)) {
s_bXInputEnabled = SDL_FALSE;
}
if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
s_bXInputEnabled = SDL_FALSE; /* oh well. */
}
return 0;
}
static char *
GetXInputName(const Uint8 userid, BYTE SubType)
{
char name[32];
if (SDL_XInputUseOldJoystickMapping()) {
SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid);
} else {
switch (SubType) {
case XINPUT_DEVSUBTYPE_GAMEPAD:
SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_WHEEL:
SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_DANCE_PAD:
SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_GUITAR:
case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
case XINPUT_DEVSUBTYPE_GUITAR_BASS:
SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_DRUM_KIT:
SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_ARCADE_PAD:
SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid);
break;
default:
SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid);
break;
}
}
return SDL_strdup(name);
}
static void
AddXInputDevice(const Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
{
JoyStick_DeviceData *pPrevJoystick = NULL;
JoyStick_DeviceData *pNewJoystick = *pContext;
if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
return;
if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN)
return;
while (pNewJoystick) {
if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
/* if we are replacing the front of the list then update it */
if (pNewJoystick == *pContext) {
*pContext = pNewJoystick->pNext;
} else if (pPrevJoystick) {
pPrevJoystick->pNext = pNewJoystick->pNext;
}
pNewJoystick->pNext = SYS_Joystick;
SYS_Joystick = pNewJoystick;
return; /* already in the list. */
}
pPrevJoystick = pNewJoystick;
pNewJoystick = pNewJoystick->pNext;
}
pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
if (!pNewJoystick) {
return; /* better luck next time? */
}
SDL_zerop(pNewJoystick);
pNewJoystick->joystickname = GetXInputName(userid, SubType);
if (!pNewJoystick->joystickname) {
SDL_free(pNewJoystick);
return; /* better luck next time? */
}
pNewJoystick->bXInputDevice = SDL_TRUE;
if (SDL_XInputUseOldJoystickMapping()) {
SDL_zero(pNewJoystick->guid);
} else {
pNewJoystick->guid.data[0] = 'x';
pNewJoystick->guid.data[1] = 'i';
pNewJoystick->guid.data[2] = 'n';
pNewJoystick->guid.data[3] = 'p';
pNewJoystick->guid.data[4] = 'u';
pNewJoystick->guid.data[5] = 't';
pNewJoystick->guid.data[6] = SubType;
}
pNewJoystick->SubType = SubType;
pNewJoystick->XInputUserId = userid;
SDL_SYS_AddJoystickDevice(pNewJoystick);
}
void
SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
int iuserid;
if (!s_bXInputEnabled) {
return;
}
/* iterate in reverse, so these are in the final list in ascending numeric order. */
for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
const Uint8 userid = (Uint8)iuserid;
XINPUT_CAPABILITIES capabilities;
if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
AddXInputDevice(userid, capabilities.SubType, pContext);
}
}
}
int
SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
{
const Uint8 userId = joystickdevice->XInputUserId;
XINPUT_CAPABILITIES capabilities;
XINPUT_VIBRATION state;
SDL_assert(s_bXInputEnabled);
SDL_assert(XINPUTGETCAPABILITIES);
SDL_assert(XINPUTSETSTATE);
SDL_assert(userId < XUSER_MAX_COUNT);
joystick->hwdata->bXInputDevice = SDL_TRUE;
if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
SDL_free(joystick->hwdata);
joystick->hwdata = NULL;
return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
}
SDL_zero(state);
joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS);
joystick->hwdata->userid = userId;
/* The XInput API has a hard coded button/axis mapping, so we just match it */
if (SDL_XInputUseOldJoystickMapping()) {
joystick->naxes = 6;
joystick->nbuttons = 15;
} else {
joystick->naxes = 6;
joystick->nbuttons = 11;
joystick->nhats = 1;
}
return 0;
}
static void
UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
{
static WORD s_XInputButtons[] = {
XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
XINPUT_GAMEPAD_GUIDE
};
WORD wButtons = pXInputState->Gamepad.wButtons;
Uint8 button;
SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
}
}
static void
UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
{
static WORD s_XInputButtons[] = {
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
XINPUT_GAMEPAD_GUIDE
};
WORD wButtons = pXInputState->Gamepad.wButtons;
Uint8 button;
Uint8 hat = SDL_HAT_CENTERED;
SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
SDL_PrivateJoystickAxis(joystick, 2, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
SDL_PrivateJoystickAxis(joystick, 3, (Sint16)pXInputState->Gamepad.sThumbRX);
SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
}
if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
hat |= SDL_HAT_UP;
}
if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
hat |= SDL_HAT_DOWN;
}
if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
hat |= SDL_HAT_LEFT;
}
if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
hat |= SDL_HAT_RIGHT;
}
SDL_PrivateJoystickHat(joystick, 0, hat);
}
void
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
HRESULT result;
XINPUT_STATE_EX XInputState;
if (!XINPUTGETSTATE)
return;
result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
if (result == ERROR_DEVICE_NOT_CONNECTED) {
joystick->hwdata->send_remove_event = SDL_TRUE;
joystick->hwdata->removed = SDL_TRUE;
return;
}
/* only fire events if the data changed from last time */
if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
if (SDL_XInputUseOldJoystickMapping()) {
UpdateXInputJoystickState_OLD(joystick, &XInputState);
} else {
UpdateXInputJoystickState(joystick, &XInputState);
}
joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
}
}
void
SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
{
}
void
SDL_XINPUT_JoystickQuit(void)
{
if (s_bXInputEnabled) {
WIN_UnloadXInputDLL();
}
}
SDL_bool
SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (index = device_index; index > 0; index--)
device = device->pNext;
return (device->SubType == XINPUT_DEVSUBTYPE_GAMEPAD);
}
#else /* !SDL_JOYSTICK_XINPUT */
typedef struct JoyStick_DeviceData JoyStick_DeviceData;
SDL_bool SDL_XINPUT_Enabled(void)
{
return SDL_FALSE;
}
int
SDL_XINPUT_JoystickInit(void)
{
return 0;
}
void
SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
}
int
SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
{
return SDL_Unsupported();
}
void
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
}
void
SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
{
}
void
SDL_XINPUT_JoystickQuit(void)
{
}
#endif /* SDL_JOYSTICK_XINPUT */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../../core/windows/SDL_xinput.h"
extern SDL_bool SDL_XINPUT_Enabled(void);
extern int SDL_XINPUT_JoystickInit(void);
extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
extern int SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick);
extern void SDL_XINPUT_JoystickClose(SDL_Joystick * joystick);
extern void SDL_XINPUT_JoystickQuit(void);
/* vi: set ts=4 sw=4 expandtab: */