mirror of
https://github.com/encounter/SDL.git
synced 2025-12-11 06:27:44 +00:00
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
This commit is contained in:
153
src/video/winrt/SDL_winrtevents.cpp
Normal file
153
src/video/winrt/SDL_winrtevents.cpp
Normal file
@@ -0,0 +1,153 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
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||||
3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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/*
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* Windows includes:
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*/
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#include <Windows.h>
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using namespace Windows::UI::Core;
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using Windows::UI::Core::CoreCursor;
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/*
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* SDL includes:
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*/
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#include "SDL_winrtevents_c.h"
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#include "../../core/winrt/SDL_winrtapp_common.h"
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#include "../../core/winrt/SDL_winrtapp_direct3d.h"
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#include "../../core/winrt/SDL_winrtapp_xaml.h"
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#include "SDL_assert.h"
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#include "SDL_system.h"
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extern "C" {
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_events_c.h"
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}
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/* Forward declarations */
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static void WINRT_YieldXAMLThread();
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/* Global event management */
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void
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WINRT_PumpEvents(_THIS)
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{
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if (SDL_WinRTGlobalApp) {
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SDL_WinRTGlobalApp->PumpEvents();
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} else if (WINRT_XAMLWasEnabled) {
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WINRT_YieldXAMLThread();
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}
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}
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/* XAML Thread management */
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enum SDL_XAMLAppThreadState
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{
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ThreadState_NotLaunched = 0,
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ThreadState_Running,
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ThreadState_Yielding
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};
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static SDL_XAMLAppThreadState _threadState = ThreadState_NotLaunched;
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static SDL_Thread * _XAMLThread = nullptr;
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static SDL_mutex * _mutex = nullptr;
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static SDL_cond * _cond = nullptr;
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static void
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WINRT_YieldXAMLThread()
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{
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SDL_LockMutex(_mutex);
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SDL_assert(_threadState == ThreadState_Running);
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_threadState = ThreadState_Yielding;
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SDL_UnlockMutex(_mutex);
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SDL_CondSignal(_cond);
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SDL_LockMutex(_mutex);
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while (_threadState != ThreadState_Running) {
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SDL_CondWait(_cond, _mutex);
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}
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SDL_UnlockMutex(_mutex);
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}
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static int
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WINRT_XAMLThreadMain(void * userdata)
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{
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// TODO, WinRT: pass the C-style main() a reasonably realistic
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// representation of command line arguments.
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int argc = 0;
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char **argv = NULL;
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return WINRT_SDLAppEntryPoint(argc, argv);
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}
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void
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WINRT_CycleXAMLThread()
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{
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switch (_threadState) {
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case ThreadState_NotLaunched:
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{
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_cond = SDL_CreateCond();
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_mutex = SDL_CreateMutex();
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_threadState = ThreadState_Running;
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_XAMLThread = SDL_CreateThread(WINRT_XAMLThreadMain, "SDL/XAML App Thread", nullptr);
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SDL_LockMutex(_mutex);
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while (_threadState != ThreadState_Yielding) {
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SDL_CondWait(_cond, _mutex);
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}
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SDL_UnlockMutex(_mutex);
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break;
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}
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case ThreadState_Running:
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{
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SDL_assert(false);
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break;
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}
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case ThreadState_Yielding:
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{
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SDL_LockMutex(_mutex);
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SDL_assert(_threadState == ThreadState_Yielding);
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_threadState = ThreadState_Running;
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SDL_UnlockMutex(_mutex);
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SDL_CondSignal(_cond);
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SDL_LockMutex(_mutex);
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while (_threadState != ThreadState_Yielding) {
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SDL_CondWait(_cond, _mutex);
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}
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SDL_UnlockMutex(_mutex);
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}
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}
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}
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#endif /* SDL_VIDEO_DRIVER_WINRT */
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/* vi: set ts=4 sw=4 expandtab: */
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73
src/video/winrt/SDL_winrtevents_c.h
Normal file
73
src/video/winrt/SDL_winrtevents_c.h
Normal file
@@ -0,0 +1,73 @@
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/*
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||||
Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
|
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|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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#include "SDL_config.h"
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extern "C" {
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#include "../SDL_sysvideo.h"
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}
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/*
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* Internal-use, C-style functions:
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void WINRT_InitTouch(_THIS);
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extern void WINRT_PumpEvents(_THIS);
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#ifdef __cplusplus
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}
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#endif
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/*
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* Internal-use, C++/CX functions:
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*/
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#ifdef __cplusplus_winrt
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/* Pointers (Mice, Touch, etc.) */
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typedef enum {
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NormalizeZeroToOne,
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TransformToSDLWindowSize
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} WINRT_CursorNormalizationType;
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extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window,
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Windows::Foundation::Point rawPosition,
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WINRT_CursorNormalizationType normalization);
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extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt);
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extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
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/* Keyboard */
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extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args);
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extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
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extern void WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^args);
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/* XAML Thread Management */
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extern void WINRT_CycleXAMLThread();
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#endif // ifdef __cplusplus_winrt
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/* vi: set ts=4 sw=4 expandtab: */
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386
src/video/winrt/SDL_winrtkeyboard.cpp
Normal file
386
src/video/winrt/SDL_winrtkeyboard.cpp
Normal file
@@ -0,0 +1,386 @@
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||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
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||||
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||||
#if SDL_VIDEO_DRIVER_WINRT
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||||
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/* Windows-specific includes */
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#include <Windows.h>
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#include <agile.h>
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||||
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||||
/* SDL-specific includes */
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||||
#include <SDL.h>
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#include "SDL_winrtevents_c.h"
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extern "C" {
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#include "../../events/scancodes_windows.h"
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#include "../../events/SDL_keyboard_c.h"
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}
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static SDL_Scancode WinRT_Official_Keycodes[] = {
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SDL_SCANCODE_UNKNOWN, /* VirtualKey.None -- 0 */
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SDL_SCANCODE_UNKNOWN, /* VirtualKey.LeftButton -- 1 */
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SDL_SCANCODE_UNKNOWN, /* VirtualKey.RightButton -- 2 */
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SDL_SCANCODE_CANCEL, /* VirtualKey.Cancel -- 3 */
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SDL_SCANCODE_UNKNOWN, /* VirtualKey.MiddleButton -- 4 */
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SDL_SCANCODE_UNKNOWN, /* VirtualKey.XButton1 -- 5 */
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SDL_SCANCODE_UNKNOWN, /* VirtualKey.XButton2 -- 6 */
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SDL_SCANCODE_UNKNOWN, /* -- 7 */
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||||
SDL_SCANCODE_BACKSPACE, /* VirtualKey.Back -- 8 */
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||||
SDL_SCANCODE_TAB, /* VirtualKey.Tab -- 9 */
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SDL_SCANCODE_UNKNOWN, /* -- 10 */
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SDL_SCANCODE_UNKNOWN, /* -- 11 */
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||||
SDL_SCANCODE_CLEAR, /* VirtualKey.Clear -- 12 */
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||||
SDL_SCANCODE_RETURN, /* VirtualKey.Enter -- 13 */
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||||
SDL_SCANCODE_UNKNOWN, /* -- 14 */
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||||
SDL_SCANCODE_UNKNOWN, /* -- 15 */
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||||
SDL_SCANCODE_LSHIFT, /* VirtualKey.Shift -- 16 */
|
||||
SDL_SCANCODE_LCTRL, /* VirtualKey.Control -- 17 */
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||||
SDL_SCANCODE_MENU, /* VirtualKey.Menu -- 18 */
|
||||
SDL_SCANCODE_PAUSE, /* VirtualKey.Pause -- 19 */
|
||||
SDL_SCANCODE_CAPSLOCK, /* VirtualKey.CapitalLock -- 20 */
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||||
SDL_SCANCODE_UNKNOWN, /* VirtualKey.Kana or VirtualKey.Hangul -- 21 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 22 */
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||||
SDL_SCANCODE_UNKNOWN, /* VirtualKey.Junja -- 23 */
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||||
SDL_SCANCODE_UNKNOWN, /* VirtualKey.Final -- 24 */
|
||||
SDL_SCANCODE_UNKNOWN, /* VirtualKey.Hanja or VirtualKey.Kanji -- 25 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 26 */
|
||||
SDL_SCANCODE_ESCAPE, /* VirtualKey.Escape -- 27 */
|
||||
SDL_SCANCODE_UNKNOWN, /* VirtualKey.Convert -- 28 */
|
||||
SDL_SCANCODE_UNKNOWN, /* VirtualKey.NonConvert -- 29 */
|
||||
SDL_SCANCODE_UNKNOWN, /* VirtualKey.Accept -- 30 */
|
||||
SDL_SCANCODE_UNKNOWN, /* VirtualKey.ModeChange -- 31 (maybe SDL_SCANCODE_MODE ?) */
|
||||
SDL_SCANCODE_SPACE, /* VirtualKey.Space -- 32 */
|
||||
SDL_SCANCODE_PAGEUP, /* VirtualKey.PageUp -- 33 */
|
||||
SDL_SCANCODE_PAGEDOWN, /* VirtualKey.PageDown -- 34 */
|
||||
SDL_SCANCODE_END, /* VirtualKey.End -- 35 */
|
||||
SDL_SCANCODE_HOME, /* VirtualKey.Home -- 36 */
|
||||
SDL_SCANCODE_LEFT, /* VirtualKey.Left -- 37 */
|
||||
SDL_SCANCODE_UP, /* VirtualKey.Up -- 38 */
|
||||
SDL_SCANCODE_RIGHT, /* VirtualKey.Right -- 39 */
|
||||
SDL_SCANCODE_DOWN, /* VirtualKey.Down -- 40 */
|
||||
SDL_SCANCODE_SELECT, /* VirtualKey.Select -- 41 */
|
||||
SDL_SCANCODE_UNKNOWN, /* VirtualKey.Print -- 42 (maybe SDL_SCANCODE_PRINTSCREEN ?) */
|
||||
SDL_SCANCODE_EXECUTE, /* VirtualKey.Execute -- 43 */
|
||||
SDL_SCANCODE_UNKNOWN, /* VirtualKey.Snapshot -- 44 */
|
||||
SDL_SCANCODE_INSERT, /* VirtualKey.Insert -- 45 */
|
||||
SDL_SCANCODE_DELETE, /* VirtualKey.Delete -- 46 */
|
||||
SDL_SCANCODE_HELP, /* VirtualKey.Help -- 47 */
|
||||
SDL_SCANCODE_0, /* VirtualKey.Number0 -- 48 */
|
||||
SDL_SCANCODE_1, /* VirtualKey.Number1 -- 49 */
|
||||
SDL_SCANCODE_2, /* VirtualKey.Number2 -- 50 */
|
||||
SDL_SCANCODE_3, /* VirtualKey.Number3 -- 51 */
|
||||
SDL_SCANCODE_4, /* VirtualKey.Number4 -- 52 */
|
||||
SDL_SCANCODE_5, /* VirtualKey.Number5 -- 53 */
|
||||
SDL_SCANCODE_6, /* VirtualKey.Number6 -- 54 */
|
||||
SDL_SCANCODE_7, /* VirtualKey.Number7 -- 55 */
|
||||
SDL_SCANCODE_8, /* VirtualKey.Number8 -- 56 */
|
||||
SDL_SCANCODE_9, /* VirtualKey.Number9 -- 57 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 58 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 59 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 60 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 61 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 62 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 63 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 64 */
|
||||
SDL_SCANCODE_A, /* VirtualKey.A -- 65 */
|
||||
SDL_SCANCODE_B, /* VirtualKey.B -- 66 */
|
||||
SDL_SCANCODE_C, /* VirtualKey.C -- 67 */
|
||||
SDL_SCANCODE_D, /* VirtualKey.D -- 68 */
|
||||
SDL_SCANCODE_E, /* VirtualKey.E -- 69 */
|
||||
SDL_SCANCODE_F, /* VirtualKey.F -- 70 */
|
||||
SDL_SCANCODE_G, /* VirtualKey.G -- 71 */
|
||||
SDL_SCANCODE_H, /* VirtualKey.H -- 72 */
|
||||
SDL_SCANCODE_I, /* VirtualKey.I -- 73 */
|
||||
SDL_SCANCODE_J, /* VirtualKey.J -- 74 */
|
||||
SDL_SCANCODE_K, /* VirtualKey.K -- 75 */
|
||||
SDL_SCANCODE_L, /* VirtualKey.L -- 76 */
|
||||
SDL_SCANCODE_M, /* VirtualKey.M -- 77 */
|
||||
SDL_SCANCODE_N, /* VirtualKey.N -- 78 */
|
||||
SDL_SCANCODE_O, /* VirtualKey.O -- 79 */
|
||||
SDL_SCANCODE_P, /* VirtualKey.P -- 80 */
|
||||
SDL_SCANCODE_Q, /* VirtualKey.Q -- 81 */
|
||||
SDL_SCANCODE_R, /* VirtualKey.R -- 82 */
|
||||
SDL_SCANCODE_S, /* VirtualKey.S -- 83 */
|
||||
SDL_SCANCODE_T, /* VirtualKey.T -- 84 */
|
||||
SDL_SCANCODE_U, /* VirtualKey.U -- 85 */
|
||||
SDL_SCANCODE_V, /* VirtualKey.V -- 86 */
|
||||
SDL_SCANCODE_W, /* VirtualKey.W -- 87 */
|
||||
SDL_SCANCODE_X, /* VirtualKey.X -- 88 */
|
||||
SDL_SCANCODE_Y, /* VirtualKey.Y -- 89 */
|
||||
SDL_SCANCODE_Z, /* VirtualKey.Z -- 90 */
|
||||
SDL_SCANCODE_UNKNOWN, /* VirtualKey.LeftWindows -- 91 (maybe SDL_SCANCODE_APPLICATION or SDL_SCANCODE_LGUI ?) */
|
||||
SDL_SCANCODE_UNKNOWN, /* VirtualKey.RightWindows -- 92 (maybe SDL_SCANCODE_APPLICATION or SDL_SCANCODE_RGUI ?) */
|
||||
SDL_SCANCODE_APPLICATION, /* VirtualKey.Application -- 93 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 94 */
|
||||
SDL_SCANCODE_SLEEP, /* VirtualKey.Sleep -- 95 */
|
||||
SDL_SCANCODE_KP_0, /* VirtualKey.NumberPad0 -- 96 */
|
||||
SDL_SCANCODE_KP_1, /* VirtualKey.NumberPad1 -- 97 */
|
||||
SDL_SCANCODE_KP_2, /* VirtualKey.NumberPad2 -- 98 */
|
||||
SDL_SCANCODE_KP_3, /* VirtualKey.NumberPad3 -- 99 */
|
||||
SDL_SCANCODE_KP_4, /* VirtualKey.NumberPad4 -- 100 */
|
||||
SDL_SCANCODE_KP_5, /* VirtualKey.NumberPad5 -- 101 */
|
||||
SDL_SCANCODE_KP_6, /* VirtualKey.NumberPad6 -- 102 */
|
||||
SDL_SCANCODE_KP_7, /* VirtualKey.NumberPad7 -- 103 */
|
||||
SDL_SCANCODE_KP_8, /* VirtualKey.NumberPad8 -- 104 */
|
||||
SDL_SCANCODE_KP_9, /* VirtualKey.NumberPad9 -- 105 */
|
||||
SDL_SCANCODE_KP_MULTIPLY, /* VirtualKey.Multiply -- 106 */
|
||||
SDL_SCANCODE_KP_PLUS, /* VirtualKey.Add -- 107 */
|
||||
SDL_SCANCODE_UNKNOWN, /* VirtualKey.Separator -- 108 */
|
||||
SDL_SCANCODE_KP_MINUS, /* VirtualKey.Subtract -- 109 */
|
||||
SDL_SCANCODE_UNKNOWN, /* VirtualKey.Decimal -- 110 (maybe SDL_SCANCODE_DECIMALSEPARATOR, SDL_SCANCODE_KP_DECIMAL, or SDL_SCANCODE_KP_PERIOD ?) */
|
||||
SDL_SCANCODE_KP_DIVIDE, /* VirtualKey.Divide -- 111 */
|
||||
SDL_SCANCODE_F1, /* VirtualKey.F1 -- 112 */
|
||||
SDL_SCANCODE_F2, /* VirtualKey.F2 -- 113 */
|
||||
SDL_SCANCODE_F3, /* VirtualKey.F3 -- 114 */
|
||||
SDL_SCANCODE_F4, /* VirtualKey.F4 -- 115 */
|
||||
SDL_SCANCODE_F5, /* VirtualKey.F5 -- 116 */
|
||||
SDL_SCANCODE_F6, /* VirtualKey.F6 -- 117 */
|
||||
SDL_SCANCODE_F7, /* VirtualKey.F7 -- 118 */
|
||||
SDL_SCANCODE_F8, /* VirtualKey.F8 -- 119 */
|
||||
SDL_SCANCODE_F9, /* VirtualKey.F9 -- 120 */
|
||||
SDL_SCANCODE_F10, /* VirtualKey.F10 -- 121 */
|
||||
SDL_SCANCODE_F11, /* VirtualKey.F11 -- 122 */
|
||||
SDL_SCANCODE_F12, /* VirtualKey.F12 -- 123 */
|
||||
SDL_SCANCODE_F13, /* VirtualKey.F13 -- 124 */
|
||||
SDL_SCANCODE_F14, /* VirtualKey.F14 -- 125 */
|
||||
SDL_SCANCODE_F15, /* VirtualKey.F15 -- 126 */
|
||||
SDL_SCANCODE_F16, /* VirtualKey.F16 -- 127 */
|
||||
SDL_SCANCODE_F17, /* VirtualKey.F17 -- 128 */
|
||||
SDL_SCANCODE_F18, /* VirtualKey.F18 -- 129 */
|
||||
SDL_SCANCODE_F19, /* VirtualKey.F19 -- 130 */
|
||||
SDL_SCANCODE_F20, /* VirtualKey.F20 -- 131 */
|
||||
SDL_SCANCODE_F21, /* VirtualKey.F21 -- 132 */
|
||||
SDL_SCANCODE_F22, /* VirtualKey.F22 -- 133 */
|
||||
SDL_SCANCODE_F23, /* VirtualKey.F23 -- 134 */
|
||||
SDL_SCANCODE_F24, /* VirtualKey.F24 -- 135 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 136 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 137 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 138 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 139 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 140 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 141 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 142 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 143 */
|
||||
SDL_SCANCODE_NUMLOCKCLEAR, /* VirtualKey.NumberKeyLock -- 144 */
|
||||
SDL_SCANCODE_SCROLLLOCK, /* VirtualKey.Scroll -- 145 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 146 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 147 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 148 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 149 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 150 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 151 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 152 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 153 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 154 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 155 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 156 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 157 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 158 */
|
||||
SDL_SCANCODE_UNKNOWN, /* -- 159 */
|
||||
SDL_SCANCODE_LSHIFT, /* VirtualKey.LeftShift -- 160 */
|
||||
SDL_SCANCODE_RSHIFT, /* VirtualKey.RightShift -- 161 */
|
||||
SDL_SCANCODE_LCTRL, /* VirtualKey.LeftControl -- 162 */
|
||||
SDL_SCANCODE_RCTRL, /* VirtualKey.RightControl -- 163 */
|
||||
SDL_SCANCODE_MENU, /* VirtualKey.LeftMenu -- 164 */
|
||||
SDL_SCANCODE_MENU, /* VirtualKey.RightMenu -- 165 */
|
||||
SDL_SCANCODE_AC_BACK, /* VirtualKey.GoBack -- 166 : The go back key. */
|
||||
SDL_SCANCODE_AC_FORWARD, /* VirtualKey.GoForward -- 167 : The go forward key. */
|
||||
SDL_SCANCODE_AC_REFRESH, /* VirtualKey.Refresh -- 168 : The refresh key. */
|
||||
SDL_SCANCODE_AC_STOP, /* VirtualKey.Stop -- 169 : The stop key. */
|
||||
SDL_SCANCODE_AC_SEARCH, /* VirtualKey.Search -- 170 : The search key. */
|
||||
SDL_SCANCODE_AC_BOOKMARKS, /* VirtualKey.Favorites -- 171 : The favorites key. */
|
||||
SDL_SCANCODE_AC_HOME /* VirtualKey.GoHome -- 172 : The go home key. */
|
||||
};
|
||||
|
||||
/* Attempt to translate a keycode that isn't listed in WinRT's VirtualKey enum.
|
||||
*/
|
||||
static SDL_Scancode
|
||||
WINRT_TranslateUnofficialKeycode(int keycode)
|
||||
{
|
||||
switch (keycode) {
|
||||
case 173: return SDL_SCANCODE_MUTE; /* VK_VOLUME_MUTE */
|
||||
case 174: return SDL_SCANCODE_VOLUMEDOWN; /* VK_VOLUME_DOWN */
|
||||
case 175: return SDL_SCANCODE_VOLUMEUP; /* VK_VOLUME_UP */
|
||||
case 176: return SDL_SCANCODE_AUDIONEXT; /* VK_MEDIA_NEXT_TRACK */
|
||||
case 177: return SDL_SCANCODE_AUDIOPREV; /* VK_MEDIA_PREV_TRACK */
|
||||
// case 178: return ; /* VK_MEDIA_STOP */
|
||||
case 179: return SDL_SCANCODE_AUDIOPLAY; /* VK_MEDIA_PLAY_PAUSE */
|
||||
case 180: return SDL_SCANCODE_MAIL; /* VK_LAUNCH_MAIL */
|
||||
case 181: return SDL_SCANCODE_MEDIASELECT; /* VK_LAUNCH_MEDIA_SELECT */
|
||||
// case 182: return ; /* VK_LAUNCH_APP1 */
|
||||
case 183: return SDL_SCANCODE_CALCULATOR; /* VK_LAUNCH_APP2 */
|
||||
// case 184: return ; /* ... reserved ... */
|
||||
// case 185: return ; /* ... reserved ... */
|
||||
case 186: return SDL_SCANCODE_SEMICOLON; /* VK_OEM_1, ';:' key on US standard keyboards */
|
||||
case 187: return SDL_SCANCODE_EQUALS; /* VK_OEM_PLUS */
|
||||
case 188: return SDL_SCANCODE_COMMA; /* VK_OEM_COMMA */
|
||||
case 189: return SDL_SCANCODE_MINUS; /* VK_OEM_MINUS */
|
||||
case 190: return SDL_SCANCODE_PERIOD; /* VK_OEM_PERIOD */
|
||||
case 191: return SDL_SCANCODE_SLASH; /* VK_OEM_2, '/?' key on US standard keyboards */
|
||||
case 192: return SDL_SCANCODE_GRAVE; /* VK_OEM_3, '`~' key on US standard keyboards */
|
||||
// ?
|
||||
// ... reserved or unassigned ...
|
||||
// ?
|
||||
case 219: return SDL_SCANCODE_LEFTBRACKET; /* VK_OEM_4, '[{' key on US standard keyboards */
|
||||
case 220: return SDL_SCANCODE_BACKSLASH; /* VK_OEM_5, '\|' key on US standard keyboards */
|
||||
case 221: return SDL_SCANCODE_RIGHTBRACKET; /* VK_OEM_6, ']}' key on US standard keyboards */
|
||||
case 222: return SDL_SCANCODE_APOSTROPHE; /* VK_OEM_7, 'single/double quote' on US standard keyboards */
|
||||
default: break;
|
||||
}
|
||||
return SDL_SCANCODE_UNKNOWN;
|
||||
}
|
||||
|
||||
static SDL_Scancode
|
||||
WINRT_TranslateKeycode(int keycode, unsigned int nativeScancode)
|
||||
{
|
||||
// TODO, WinRT: try filling out the WinRT keycode table as much as possible, using the Win32 table for interpretation hints
|
||||
|
||||
SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
|
||||
|
||||
/* HACK ALERT: At least one VirtualKey constant (Shift) with a left/right
|
||||
* designation might not get reported with its correct handedness, however
|
||||
* its hardware scan code can fill in the gaps. If this is detected,
|
||||
* use the hardware scan code to try telling if the left, or the right
|
||||
* side's key was used.
|
||||
*
|
||||
* If Microsoft ever allows MapVirtualKey or MapVirtualKeyEx to be used
|
||||
* in WinRT apps, or something similar to these (it doesn't appear to be,
|
||||
* at least not for Windows [Phone] 8/8.1, as of Oct 24, 2014), then this
|
||||
* hack might become deprecated, or obsolete.
|
||||
*/
|
||||
if (nativeScancode < SDL_arraysize(windows_scancode_table)) {
|
||||
switch (keycode) {
|
||||
case 16: // VirtualKey.Shift
|
||||
switch (windows_scancode_table[nativeScancode]) {
|
||||
case SDL_SCANCODE_LSHIFT:
|
||||
case SDL_SCANCODE_RSHIFT:
|
||||
return windows_scancode_table[nativeScancode];
|
||||
}
|
||||
break;
|
||||
|
||||
// Add others, as necessary.
|
||||
//
|
||||
// Unfortunately, this hack doesn't seem to work in determining
|
||||
// handedness with Control keys.
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Try to get a documented, WinRT, 'VirtualKey' next (as documented at
|
||||
http://msdn.microsoft.com/en-us/library/windows/apps/windows.system.virtualkey.aspx ).
|
||||
If that fails, fall back to a Win32 virtual key.
|
||||
If that fails, attempt to fall back to a scancode-derived key.
|
||||
*/
|
||||
if (keycode < SDL_arraysize(WinRT_Official_Keycodes)) {
|
||||
scancode = WinRT_Official_Keycodes[keycode];
|
||||
}
|
||||
if (scancode == SDL_SCANCODE_UNKNOWN) {
|
||||
scancode = WINRT_TranslateUnofficialKeycode(keycode);
|
||||
}
|
||||
if (scancode == SDL_SCANCODE_UNKNOWN) {
|
||||
if (nativeScancode < SDL_arraysize(windows_scancode_table)) {
|
||||
scancode = windows_scancode_table[nativeScancode];
|
||||
}
|
||||
}
|
||||
/*
|
||||
if (scancode == SDL_SCANCODE_UNKNOWN) {
|
||||
SDL_Log("WinRT TranslateKeycode, unknown keycode=%d\n", (int)keycode);
|
||||
}
|
||||
*/
|
||||
return scancode;
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args)
|
||||
{
|
||||
SDL_Scancode sdlScancode = WINRT_TranslateKeycode((int)args->VirtualKey, args->KeyStatus.ScanCode);
|
||||
#if 0
|
||||
SDL_Keycode keycode = SDL_GetKeyFromScancode(sdlScancode);
|
||||
SDL_Log("key down, handled=%s, ext?=%s, released?=%s, menu key down?=%s, "
|
||||
"repeat count=%d, native scan code=0x%x, was down?=%s, vkey=%d, "
|
||||
"sdl scan code=%d (%s), sdl key code=%d (%s)\n",
|
||||
(args->Handled ? "1" : "0"),
|
||||
(args->KeyStatus.IsExtendedKey ? "1" : "0"),
|
||||
(args->KeyStatus.IsKeyReleased ? "1" : "0"),
|
||||
(args->KeyStatus.IsMenuKeyDown ? "1" : "0"),
|
||||
args->KeyStatus.RepeatCount,
|
||||
args->KeyStatus.ScanCode,
|
||||
(args->KeyStatus.WasKeyDown ? "1" : "0"),
|
||||
args->VirtualKey,
|
||||
sdlScancode,
|
||||
SDL_GetScancodeName(sdlScancode),
|
||||
keycode,
|
||||
SDL_GetKeyName(keycode));
|
||||
//args->Handled = true;
|
||||
#endif
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, sdlScancode);
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args)
|
||||
{
|
||||
SDL_Scancode sdlScancode = WINRT_TranslateKeycode((int)args->VirtualKey, args->KeyStatus.ScanCode);
|
||||
#if 0
|
||||
SDL_Keycode keycode = SDL_GetKeyFromScancode(sdlScancode);
|
||||
SDL_Log("key up, handled=%s, ext?=%s, released?=%s, menu key down?=%s, "
|
||||
"repeat count=%d, native scan code=0x%x, was down?=%s, vkey=%d, "
|
||||
"sdl scan code=%d (%s), sdl key code=%d (%s)\n",
|
||||
(args->Handled ? "1" : "0"),
|
||||
(args->KeyStatus.IsExtendedKey ? "1" : "0"),
|
||||
(args->KeyStatus.IsKeyReleased ? "1" : "0"),
|
||||
(args->KeyStatus.IsMenuKeyDown ? "1" : "0"),
|
||||
args->KeyStatus.RepeatCount,
|
||||
args->KeyStatus.ScanCode,
|
||||
(args->KeyStatus.WasKeyDown ? "1" : "0"),
|
||||
args->VirtualKey,
|
||||
sdlScancode,
|
||||
SDL_GetScancodeName(sdlScancode),
|
||||
keycode,
|
||||
SDL_GetKeyName(keycode));
|
||||
//args->Handled = true;
|
||||
#endif
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, sdlScancode);
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^args)
|
||||
{
|
||||
wchar_t src_ucs2[2];
|
||||
char dest_utf8[16];
|
||||
int result;
|
||||
|
||||
/* Setup src */
|
||||
src_ucs2[0] = args->KeyCode;
|
||||
src_ucs2[1] = L'\0';
|
||||
|
||||
/* Convert the text, then send an SDL_TEXTINPUT event. */
|
||||
result = WideCharToMultiByte(CP_UTF8, 0, (LPCWSTR)&src_ucs2, -1, (LPSTR)dest_utf8, sizeof(dest_utf8), NULL, NULL);
|
||||
if (result > 0) {
|
||||
SDL_SendKeyboardText(dest_utf8);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // SDL_VIDEO_DRIVER_WINRT
|
||||
112
src/video/winrt/SDL_winrtmessagebox.cpp
Normal file
112
src/video/winrt/SDL_winrtmessagebox.cpp
Normal file
@@ -0,0 +1,112 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_DRIVER_WINRT
|
||||
|
||||
extern "C" {
|
||||
#include "SDL_messagebox.h"
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
}
|
||||
|
||||
#include "SDL_winrtevents_c.h"
|
||||
|
||||
#include <windows.ui.popups.h>
|
||||
using namespace Platform;
|
||||
using namespace Windows::Foundation;
|
||||
using namespace Windows::UI::Popups;
|
||||
|
||||
static String ^
|
||||
WINRT_UTF8ToPlatformString(const char * str)
|
||||
{
|
||||
wchar_t * wstr = WIN_UTF8ToString(str);
|
||||
String ^ rtstr = ref new String(wstr);
|
||||
SDL_free(wstr);
|
||||
return rtstr;
|
||||
}
|
||||
|
||||
extern "C" int
|
||||
WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
|
||||
{
|
||||
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8)
|
||||
/* Sadly, Windows Phone 8 doesn't include the MessageDialog class that
|
||||
* Windows 8.x/RT does, even though MSDN's reference documentation for
|
||||
* Windows Phone 8 mentions it.
|
||||
*
|
||||
* The .NET runtime on Windows Phone 8 does, however, include a
|
||||
* MessageBox class. Perhaps this could be called, somehow?
|
||||
*/
|
||||
return SDL_SetError("SDL_messagebox support is not available for Windows Phone 8.0");
|
||||
#else
|
||||
SDL_VideoDevice *_this = SDL_GetVideoDevice();
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
const int maxbuttons = 2;
|
||||
const char * platform = "Windows Phone 8.1+";
|
||||
#else
|
||||
const int maxbuttons = 3;
|
||||
const char * platform = "Windows 8.x";
|
||||
#endif
|
||||
|
||||
if (messageboxdata->numbuttons > maxbuttons) {
|
||||
return SDL_SetError("WinRT's MessageDialog only supports %d buttons, at most, on %s. %d were requested.",
|
||||
maxbuttons, platform, messageboxdata->numbuttons);
|
||||
}
|
||||
|
||||
/* Build a MessageDialog object and its buttons */
|
||||
MessageDialog ^ dialog = ref new MessageDialog(WINRT_UTF8ToPlatformString(messageboxdata->message));
|
||||
dialog->Title = WINRT_UTF8ToPlatformString(messageboxdata->title);
|
||||
for (int i = 0; i < messageboxdata->numbuttons; ++i) {
|
||||
UICommand ^ button = ref new UICommand(WINRT_UTF8ToPlatformString(messageboxdata->buttons[i].text));
|
||||
button->Id = safe_cast<IntPtr>(i);
|
||||
dialog->Commands->Append(button);
|
||||
if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) {
|
||||
dialog->CancelCommandIndex = i;
|
||||
}
|
||||
if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) {
|
||||
dialog->DefaultCommandIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
/* Display the MessageDialog, then wait for it to be closed */
|
||||
/* TODO, WinRT: Find a way to redraw MessageDialog instances if a GPU device-reset occurs during the following event-loop */
|
||||
auto operation = dialog->ShowAsync();
|
||||
while (operation->Status == Windows::Foundation::AsyncStatus::Started) {
|
||||
WINRT_PumpEvents(_this);
|
||||
}
|
||||
|
||||
/* Retrieve results from the MessageDialog and process them accordingly */
|
||||
if (operation->Status != Windows::Foundation::AsyncStatus::Completed) {
|
||||
return SDL_SetError("An unknown error occurred in displaying the WinRT MessageDialog");
|
||||
}
|
||||
if (buttonid) {
|
||||
IntPtr results = safe_cast<IntPtr>(operation->GetResults()->Id);
|
||||
int clicked_index = results.ToInt32();
|
||||
*buttonid = messageboxdata->buttons[clicked_index].buttonid;
|
||||
}
|
||||
return 0;
|
||||
#endif /* if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else */
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_WINRT */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
||||
29
src/video/winrt/SDL_winrtmessagebox.h
Normal file
29
src/video/winrt/SDL_winrtmessagebox.h
Normal file
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_DRIVER_WINRT
|
||||
|
||||
extern int WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_WINRT */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
165
src/video/winrt/SDL_winrtmouse.cpp
Normal file
165
src/video/winrt/SDL_winrtmouse.cpp
Normal file
@@ -0,0 +1,165 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_DRIVER_WINRT
|
||||
|
||||
/*
|
||||
* Windows includes:
|
||||
*/
|
||||
#include <Windows.h>
|
||||
using namespace Windows::UI::Core;
|
||||
using Windows::UI::Core::CoreCursor;
|
||||
|
||||
/*
|
||||
* SDL includes:
|
||||
*/
|
||||
extern "C" {
|
||||
#include "SDL_assert.h"
|
||||
#include "../../events/SDL_mouse_c.h"
|
||||
#include "../../events/SDL_touch_c.h"
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_log.h"
|
||||
}
|
||||
|
||||
#include "../../core/winrt/SDL_winrtapp_direct3d.h"
|
||||
#include "SDL_winrtvideo_cpp.h"
|
||||
#include "SDL_winrtmouse_c.h"
|
||||
|
||||
|
||||
extern "C" SDL_bool WINRT_UsingRelativeMouseMode = SDL_FALSE;
|
||||
|
||||
|
||||
static SDL_Cursor *
|
||||
WINRT_CreateSystemCursor(SDL_SystemCursor id)
|
||||
{
|
||||
SDL_Cursor *cursor;
|
||||
CoreCursorType cursorType = CoreCursorType::Arrow;
|
||||
|
||||
switch(id)
|
||||
{
|
||||
default:
|
||||
SDL_assert(0);
|
||||
return NULL;
|
||||
case SDL_SYSTEM_CURSOR_ARROW: cursorType = CoreCursorType::Arrow; break;
|
||||
case SDL_SYSTEM_CURSOR_IBEAM: cursorType = CoreCursorType::IBeam; break;
|
||||
case SDL_SYSTEM_CURSOR_WAIT: cursorType = CoreCursorType::Wait; break;
|
||||
case SDL_SYSTEM_CURSOR_CROSSHAIR: cursorType = CoreCursorType::Cross; break;
|
||||
case SDL_SYSTEM_CURSOR_WAITARROW: cursorType = CoreCursorType::Wait; break;
|
||||
case SDL_SYSTEM_CURSOR_SIZENWSE: cursorType = CoreCursorType::SizeNorthwestSoutheast; break;
|
||||
case SDL_SYSTEM_CURSOR_SIZENESW: cursorType = CoreCursorType::SizeNortheastSouthwest; break;
|
||||
case SDL_SYSTEM_CURSOR_SIZEWE: cursorType = CoreCursorType::SizeWestEast; break;
|
||||
case SDL_SYSTEM_CURSOR_SIZENS: cursorType = CoreCursorType::SizeNorthSouth; break;
|
||||
case SDL_SYSTEM_CURSOR_SIZEALL: cursorType = CoreCursorType::SizeAll; break;
|
||||
case SDL_SYSTEM_CURSOR_NO: cursorType = CoreCursorType::UniversalNo; break;
|
||||
case SDL_SYSTEM_CURSOR_HAND: cursorType = CoreCursorType::Hand; break;
|
||||
}
|
||||
|
||||
cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor));
|
||||
if (cursor) {
|
||||
/* Create a pointer to a COM reference to a cursor. The extra
|
||||
pointer is used (on top of the COM reference) to allow the cursor
|
||||
to be referenced by the SDL_cursor's driverdata field, which is
|
||||
a void pointer.
|
||||
*/
|
||||
CoreCursor ^* theCursor = new CoreCursor^(nullptr);
|
||||
*theCursor = ref new CoreCursor(cursorType, 0);
|
||||
cursor->driverdata = (void *) theCursor;
|
||||
} else {
|
||||
SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
return cursor;
|
||||
}
|
||||
|
||||
static SDL_Cursor *
|
||||
WINRT_CreateDefaultCursor()
|
||||
{
|
||||
return WINRT_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
|
||||
}
|
||||
|
||||
static void
|
||||
WINRT_FreeCursor(SDL_Cursor * cursor)
|
||||
{
|
||||
if (cursor->driverdata) {
|
||||
CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata;
|
||||
*theCursor = nullptr; // Release the COM reference to the CoreCursor
|
||||
delete theCursor; // Delete the pointer to the COM reference
|
||||
}
|
||||
SDL_free(cursor);
|
||||
}
|
||||
|
||||
static int
|
||||
WINRT_ShowCursor(SDL_Cursor * cursor)
|
||||
{
|
||||
// TODO, WinRT, XAML: make WINRT_ShowCursor work when XAML support is enabled.
|
||||
if ( ! CoreWindow::GetForCurrentThread()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (cursor) {
|
||||
CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata;
|
||||
CoreWindow::GetForCurrentThread()->PointerCursor = *theCursor;
|
||||
} else {
|
||||
CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
WINRT_SetRelativeMouseMode(SDL_bool enabled)
|
||||
{
|
||||
WINRT_UsingRelativeMouseMode = enabled;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_InitMouse(_THIS)
|
||||
{
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
|
||||
/* DLudwig, Dec 3, 2012: WinRT does not currently provide APIs for
|
||||
the following features, AFAIK:
|
||||
- custom cursors (multiple system cursors are, however, available)
|
||||
- programmatically moveable cursors
|
||||
*/
|
||||
|
||||
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
|
||||
//mouse->CreateCursor = WINRT_CreateCursor;
|
||||
mouse->CreateSystemCursor = WINRT_CreateSystemCursor;
|
||||
mouse->ShowCursor = WINRT_ShowCursor;
|
||||
mouse->FreeCursor = WINRT_FreeCursor;
|
||||
//mouse->WarpMouse = WINRT_WarpMouse;
|
||||
mouse->SetRelativeMouseMode = WINRT_SetRelativeMouseMode;
|
||||
|
||||
SDL_SetDefaultCursor(WINRT_CreateDefaultCursor());
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_QuitMouse(_THIS)
|
||||
{
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_WINRT */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
40
src/video/winrt/SDL_winrtmouse_c.h
Normal file
40
src/video/winrt/SDL_winrtmouse_c.h
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifndef _SDL_winrtmouse_h
|
||||
#define _SDL_winrtmouse_h
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern void WINRT_InitMouse(_THIS);
|
||||
extern void WINRT_QuitMouse(_THIS);
|
||||
extern SDL_bool WINRT_UsingRelativeMouseMode;
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _SDL_winrtmouse_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
202
src/video/winrt/SDL_winrtopengles.cpp
Normal file
202
src/video/winrt/SDL_winrtopengles.cpp
Normal file
@@ -0,0 +1,202 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL
|
||||
|
||||
/* EGL implementation of SDL OpenGL support */
|
||||
|
||||
#include "SDL_winrtvideo_cpp.h"
|
||||
extern "C" {
|
||||
#include "SDL_winrtopengles.h"
|
||||
#include "SDL_loadso.h"
|
||||
}
|
||||
|
||||
/* Windows includes */
|
||||
#include <wrl/client.h>
|
||||
using namespace Windows::UI::Core;
|
||||
|
||||
/* ANGLE/WinRT constants */
|
||||
static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
|
||||
#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
|
||||
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
|
||||
#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
|
||||
#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
|
||||
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
|
||||
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
|
||||
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B
|
||||
#define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
|
||||
|
||||
#define EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER 0x320B
|
||||
|
||||
|
||||
/*
|
||||
* SDL/EGL top-level implementation
|
||||
*/
|
||||
|
||||
extern "C" int
|
||||
WINRT_GLES_LoadLibrary(_THIS, const char *path)
|
||||
{
|
||||
SDL_VideoData *video_data = (SDL_VideoData *)_this->driverdata;
|
||||
|
||||
if (SDL_EGL_LoadLibrary(_this, path, EGL_DEFAULT_DISPLAY) != 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Load ANGLE/WinRT-specific functions */
|
||||
CreateWinrtEglWindow_Old_Function CreateWinrtEglWindow = (CreateWinrtEglWindow_Old_Function) SDL_LoadFunction(_this->egl_data->egl_dll_handle, "CreateWinrtEglWindow");
|
||||
if (CreateWinrtEglWindow) {
|
||||
/* 'CreateWinrtEglWindow' was found, which means that an an older
|
||||
* version of ANGLE/WinRT is being used. Continue setting up EGL,
|
||||
* as appropriate to this version of ANGLE.
|
||||
*/
|
||||
|
||||
/* Create an ANGLE/WinRT EGL-window */
|
||||
/* TODO, WinRT: check for XAML usage before accessing the CoreWindow, as not doing so could lead to a crash */
|
||||
CoreWindow ^ native_win = CoreWindow::GetForCurrentThread();
|
||||
Microsoft::WRL::ComPtr<IUnknown> cpp_win = reinterpret_cast<IUnknown *>(native_win);
|
||||
HRESULT result = CreateWinrtEglWindow(cpp_win, ANGLE_D3D_FEATURE_LEVEL_ANY, &(video_data->winrtEglWindow));
|
||||
if (FAILED(result)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Call eglGetDisplay and eglInitialize as appropriate. On other
|
||||
* platforms, this would probably get done by SDL_EGL_LoadLibrary,
|
||||
* however ANGLE/WinRT's current implementation (as of Mar 22, 2014) of
|
||||
* eglGetDisplay requires that a C++ object be passed into it, so the
|
||||
* call will be made in this file, a C++ file, instead.
|
||||
*/
|
||||
Microsoft::WRL::ComPtr<IUnknown> cpp_display = video_data->winrtEglWindow;
|
||||
_this->egl_data->egl_display = ((eglGetDisplay_Old_Function)_this->egl_data->eglGetDisplay)(cpp_display);
|
||||
if (!_this->egl_data->egl_display) {
|
||||
return SDL_SetError("Could not get Windows 8.0 EGL display");
|
||||
}
|
||||
|
||||
if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
|
||||
return SDL_SetError("Could not initialize Windows 8.0 EGL");
|
||||
}
|
||||
} else {
|
||||
/* Declare some ANGLE/EGL initialization property-sets, as suggested by
|
||||
* MSOpenTech's ANGLE-for-WinRT template apps:
|
||||
*/
|
||||
const EGLint defaultDisplayAttributes[] =
|
||||
{
|
||||
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
|
||||
EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
|
||||
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
|
||||
EGL_NONE,
|
||||
};
|
||||
|
||||
const EGLint fl9_3DisplayAttributes[] =
|
||||
{
|
||||
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
|
||||
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
|
||||
EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
|
||||
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
|
||||
EGL_NONE,
|
||||
};
|
||||
|
||||
const EGLint warpDisplayAttributes[] =
|
||||
{
|
||||
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
|
||||
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE,
|
||||
EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
|
||||
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
|
||||
EGL_NONE,
|
||||
};
|
||||
|
||||
/* 'CreateWinrtEglWindow' was NOT found, which either means that a
|
||||
* newer version of ANGLE/WinRT is being used, or that we don't have
|
||||
* a valid copy of ANGLE.
|
||||
*
|
||||
* Try loading ANGLE as if it were the newer version.
|
||||
*/
|
||||
eglGetPlatformDisplayEXT_Function eglGetPlatformDisplayEXT = (eglGetPlatformDisplayEXT_Function)_this->egl_data->eglGetProcAddress("eglGetPlatformDisplayEXT");
|
||||
if (!eglGetPlatformDisplayEXT) {
|
||||
return SDL_SetError("Could not retrieve ANGLE/WinRT display function(s)");
|
||||
}
|
||||
|
||||
#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
|
||||
/* Try initializing EGL at D3D11 Feature Level 10_0+ (which is not
|
||||
* supported on WinPhone 8.x.
|
||||
*/
|
||||
_this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, defaultDisplayAttributes);
|
||||
if (!_this->egl_data->egl_display) {
|
||||
return SDL_SetError("Could not get 10_0+ EGL display");
|
||||
}
|
||||
|
||||
if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE)
|
||||
#endif
|
||||
{
|
||||
/* Try initializing EGL at D3D11 Feature Level 9_3, in case the
|
||||
* 10_0 init fails, or we're on Windows Phone (which only supports
|
||||
* 9_3).
|
||||
*/
|
||||
_this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, fl9_3DisplayAttributes);
|
||||
if (!_this->egl_data->egl_display) {
|
||||
return SDL_SetError("Could not get 9_3 EGL display");
|
||||
}
|
||||
|
||||
if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
|
||||
/* Try initializing EGL at D3D11 Feature Level 11_0 on WARP
|
||||
* (a Windows-provided, software rasterizer) if all else fails.
|
||||
*/
|
||||
_this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, warpDisplayAttributes);
|
||||
if (!_this->egl_data->egl_display) {
|
||||
return SDL_SetError("Could not get WARP EGL display");
|
||||
}
|
||||
|
||||
if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
|
||||
return SDL_SetError("Could not initialize WinRT 8.x+ EGL");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
extern "C" void
|
||||
WINRT_GLES_UnloadLibrary(_THIS)
|
||||
{
|
||||
SDL_VideoData *video_data = (SDL_VideoData *)_this->driverdata;
|
||||
|
||||
/* Release SDL's own COM reference to the ANGLE/WinRT IWinrtEglWindow */
|
||||
if (video_data->winrtEglWindow) {
|
||||
video_data->winrtEglWindow->Release();
|
||||
video_data->winrtEglWindow = nullptr;
|
||||
}
|
||||
|
||||
/* Perform the bulk of the unloading */
|
||||
SDL_EGL_UnloadLibrary(_this);
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
SDL_EGL_CreateContext_impl(WINRT)
|
||||
SDL_EGL_SwapWindow_impl(WINRT)
|
||||
SDL_EGL_MakeCurrent_impl(WINRT)
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
||||
70
src/video/winrt/SDL_winrtopengles.h
Normal file
70
src/video/winrt/SDL_winrtopengles.h
Normal file
@@ -0,0 +1,70 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifndef _SDL_winrtopengles_h
|
||||
#define _SDL_winrtopengles_h
|
||||
|
||||
#if SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL
|
||||
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "../SDL_egl_c.h"
|
||||
|
||||
/* OpenGLES functions */
|
||||
#define WINRT_GLES_GetAttribute SDL_EGL_GetAttribute
|
||||
#define WINRT_GLES_GetProcAddress SDL_EGL_GetProcAddress
|
||||
#define WINRT_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
|
||||
#define WINRT_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
|
||||
#define WINRT_GLES_DeleteContext SDL_EGL_DeleteContext
|
||||
|
||||
extern int WINRT_GLES_LoadLibrary(_THIS, const char *path);
|
||||
extern void WINRT_GLES_UnloadLibrary(_THIS);
|
||||
extern SDL_GLContext WINRT_GLES_CreateContext(_THIS, SDL_Window * window);
|
||||
extern void WINRT_GLES_SwapWindow(_THIS, SDL_Window * window);
|
||||
extern int WINRT_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
/* Typedefs for ANGLE/WinRT's C++-based native-display and native-window types,
|
||||
* which are used when calling eglGetDisplay and eglCreateWindowSurface.
|
||||
*/
|
||||
typedef Microsoft::WRL::ComPtr<IUnknown> WINRT_EGLNativeWindowType_Old;
|
||||
|
||||
/* Function pointer typedefs for 'old' ANGLE/WinRT's functions, which may
|
||||
* require that C++ objects be passed in:
|
||||
*/
|
||||
typedef EGLDisplay (EGLAPIENTRY *eglGetDisplay_Old_Function)(WINRT_EGLNativeWindowType_Old);
|
||||
typedef EGLSurface (EGLAPIENTRY *eglCreateWindowSurface_Old_Function)(EGLDisplay, EGLConfig, WINRT_EGLNativeWindowType_Old, const EGLint *);
|
||||
typedef HRESULT (EGLAPIENTRY *CreateWinrtEglWindow_Old_Function)(Microsoft::WRL::ComPtr<IUnknown>, int, IUnknown ** result);
|
||||
|
||||
#endif /* __cplusplus */
|
||||
|
||||
/* Function pointer typedefs for 'new' ANGLE/WinRT functions, which, unlike
|
||||
* the old functions, do not require C++ support and work with plain C.
|
||||
*/
|
||||
typedef EGLDisplay (EGLAPIENTRY *eglGetPlatformDisplayEXT_Function)(EGLenum, void *, const EGLint *);
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL */
|
||||
|
||||
#endif /* _SDL_winrtopengles_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
394
src/video/winrt/SDL_winrtpointerinput.cpp
Normal file
394
src/video/winrt/SDL_winrtpointerinput.cpp
Normal file
@@ -0,0 +1,394 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_DRIVER_WINRT
|
||||
|
||||
/* SDL includes */
|
||||
#include "SDL_winrtevents_c.h"
|
||||
#include "SDL_winrtmouse_c.h"
|
||||
#include "SDL_winrtvideo_cpp.h"
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_system.h"
|
||||
|
||||
extern "C" {
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "../../events/SDL_events_c.h"
|
||||
#include "../../events/SDL_mouse_c.h"
|
||||
#include "../../events/SDL_touch_c.h"
|
||||
}
|
||||
|
||||
/* File-specific globals: */
|
||||
static SDL_TouchID WINRT_TouchID = 1;
|
||||
static unsigned int WINRT_LeftFingerDown = 0;
|
||||
|
||||
|
||||
void
|
||||
WINRT_InitTouch(_THIS)
|
||||
{
|
||||
SDL_AddTouch(WINRT_TouchID, "");
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Applies necessary geometric transformations to raw cursor positions:
|
||||
//
|
||||
Windows::Foundation::Point
|
||||
WINRT_TransformCursorPosition(SDL_Window * window,
|
||||
Windows::Foundation::Point rawPosition,
|
||||
WINRT_CursorNormalizationType normalization)
|
||||
{
|
||||
using namespace Windows::UI::Core;
|
||||
using namespace Windows::Graphics::Display;
|
||||
|
||||
if (!window) {
|
||||
return rawPosition;
|
||||
}
|
||||
|
||||
SDL_WindowData * windowData = (SDL_WindowData *) window->driverdata;
|
||||
if (windowData->coreWindow == nullptr) {
|
||||
// For some reason, the window isn't associated with a CoreWindow.
|
||||
// This might end up being the case as XAML support is extended.
|
||||
// For now, if there's no CoreWindow attached to the SDL_Window,
|
||||
// don't do any transforms.
|
||||
|
||||
// TODO, WinRT: make sure touch input coordinate ranges are correct when using XAML support
|
||||
return rawPosition;
|
||||
}
|
||||
|
||||
// The CoreWindow can only be accessed on certain thread(s).
|
||||
SDL_assert(CoreWindow::GetForCurrentThread() != nullptr);
|
||||
|
||||
CoreWindow ^ nativeWindow = windowData->coreWindow.Get();
|
||||
Windows::Foundation::Point outputPosition;
|
||||
|
||||
// Compute coordinates normalized from 0..1.
|
||||
// If the coordinates need to be sized to the SDL window,
|
||||
// we'll do that after.
|
||||
#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
|
||||
outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width;
|
||||
outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height;
|
||||
#else
|
||||
switch (WINRT_DISPLAY_PROPERTY(CurrentOrientation))
|
||||
{
|
||||
case DisplayOrientations::Portrait:
|
||||
outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width;
|
||||
outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height;
|
||||
break;
|
||||
case DisplayOrientations::PortraitFlipped:
|
||||
outputPosition.X = 1.0f - (rawPosition.X / nativeWindow->Bounds.Width);
|
||||
outputPosition.Y = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height);
|
||||
break;
|
||||
case DisplayOrientations::Landscape:
|
||||
outputPosition.X = rawPosition.Y / nativeWindow->Bounds.Height;
|
||||
outputPosition.Y = 1.0f - (rawPosition.X / nativeWindow->Bounds.Width);
|
||||
break;
|
||||
case DisplayOrientations::LandscapeFlipped:
|
||||
outputPosition.X = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height);
|
||||
outputPosition.Y = rawPosition.X / nativeWindow->Bounds.Width;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (normalization == TransformToSDLWindowSize) {
|
||||
outputPosition.X *= ((float32) window->w);
|
||||
outputPosition.Y *= ((float32) window->h);
|
||||
}
|
||||
|
||||
return outputPosition;
|
||||
}
|
||||
|
||||
static inline int
|
||||
_lround(float arg)
|
||||
{
|
||||
if (arg >= 0.0f) {
|
||||
return (int)floor(arg + 0.5f);
|
||||
} else {
|
||||
return (int)ceil(arg - 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
Uint8
|
||||
WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt)
|
||||
{
|
||||
using namespace Windows::UI::Input;
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
return SDL_BUTTON_LEFT;
|
||||
#else
|
||||
switch (pt->Properties->PointerUpdateKind)
|
||||
{
|
||||
case PointerUpdateKind::LeftButtonPressed:
|
||||
case PointerUpdateKind::LeftButtonReleased:
|
||||
return SDL_BUTTON_LEFT;
|
||||
|
||||
case PointerUpdateKind::RightButtonPressed:
|
||||
case PointerUpdateKind::RightButtonReleased:
|
||||
return SDL_BUTTON_RIGHT;
|
||||
|
||||
case PointerUpdateKind::MiddleButtonPressed:
|
||||
case PointerUpdateKind::MiddleButtonReleased:
|
||||
return SDL_BUTTON_MIDDLE;
|
||||
|
||||
case PointerUpdateKind::XButton1Pressed:
|
||||
case PointerUpdateKind::XButton1Released:
|
||||
return SDL_BUTTON_X1;
|
||||
|
||||
case PointerUpdateKind::XButton2Pressed:
|
||||
case PointerUpdateKind::XButton2Released:
|
||||
return SDL_BUTTON_X2;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//const char *
|
||||
//WINRT_ConvertPointerUpdateKindToString(Windows::UI::Input::PointerUpdateKind kind)
|
||||
//{
|
||||
// using namespace Windows::UI::Input;
|
||||
//
|
||||
// switch (kind)
|
||||
// {
|
||||
// case PointerUpdateKind::Other:
|
||||
// return "Other";
|
||||
// case PointerUpdateKind::LeftButtonPressed:
|
||||
// return "LeftButtonPressed";
|
||||
// case PointerUpdateKind::LeftButtonReleased:
|
||||
// return "LeftButtonReleased";
|
||||
// case PointerUpdateKind::RightButtonPressed:
|
||||
// return "RightButtonPressed";
|
||||
// case PointerUpdateKind::RightButtonReleased:
|
||||
// return "RightButtonReleased";
|
||||
// case PointerUpdateKind::MiddleButtonPressed:
|
||||
// return "MiddleButtonPressed";
|
||||
// case PointerUpdateKind::MiddleButtonReleased:
|
||||
// return "MiddleButtonReleased";
|
||||
// case PointerUpdateKind::XButton1Pressed:
|
||||
// return "XButton1Pressed";
|
||||
// case PointerUpdateKind::XButton1Released:
|
||||
// return "XButton1Released";
|
||||
// case PointerUpdateKind::XButton2Pressed:
|
||||
// return "XButton2Pressed";
|
||||
// case PointerUpdateKind::XButton2Released:
|
||||
// return "XButton2Released";
|
||||
// }
|
||||
//
|
||||
// return "";
|
||||
//}
|
||||
|
||||
static bool
|
||||
WINRT_IsTouchEvent(Windows::UI::Input::PointerPoint ^pointerPoint)
|
||||
{
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
return true;
|
||||
#else
|
||||
using namespace Windows::Devices::Input;
|
||||
switch (pointerPoint->PointerDevice->PointerDeviceType) {
|
||||
case PointerDeviceType::Touch:
|
||||
case PointerDeviceType::Pen:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
|
||||
{
|
||||
if (!window) {
|
||||
return;
|
||||
}
|
||||
|
||||
Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
|
||||
|
||||
if ( ! WINRT_IsTouchEvent(pointerPoint)) {
|
||||
SDL_SendMouseButton(window, 0, SDL_PRESSED, button);
|
||||
} else {
|
||||
Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
|
||||
Windows::Foundation::Point windowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize);
|
||||
|
||||
if (!WINRT_LeftFingerDown) {
|
||||
if (button) {
|
||||
SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, (int)windowPoint.X, (int)windowPoint.Y);
|
||||
SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, button);
|
||||
}
|
||||
|
||||
WINRT_LeftFingerDown = pointerPoint->PointerId;
|
||||
}
|
||||
|
||||
SDL_SendTouch(
|
||||
WINRT_TouchID,
|
||||
(SDL_FingerID) pointerPoint->PointerId,
|
||||
SDL_TRUE,
|
||||
normalizedPoint.X,
|
||||
normalizedPoint.Y,
|
||||
pointerPoint->Properties->Pressure);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
|
||||
{
|
||||
if (!window || WINRT_UsingRelativeMouseMode) {
|
||||
return;
|
||||
}
|
||||
|
||||
Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
|
||||
Windows::Foundation::Point windowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize);
|
||||
|
||||
if ( ! WINRT_IsTouchEvent(pointerPoint)) {
|
||||
SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
|
||||
} else {
|
||||
if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
|
||||
SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, (int)windowPoint.X, (int)windowPoint.Y);
|
||||
}
|
||||
|
||||
SDL_SendTouchMotion(
|
||||
WINRT_TouchID,
|
||||
(SDL_FingerID) pointerPoint->PointerId,
|
||||
normalizedPoint.X,
|
||||
normalizedPoint.Y,
|
||||
pointerPoint->Properties->Pressure);
|
||||
}
|
||||
}
|
||||
|
||||
void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
|
||||
{
|
||||
if (!window) {
|
||||
return;
|
||||
}
|
||||
|
||||
Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
|
||||
|
||||
if (!WINRT_IsTouchEvent(pointerPoint)) {
|
||||
SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
|
||||
} else {
|
||||
Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
|
||||
|
||||
if (WINRT_LeftFingerDown == pointerPoint->PointerId) {
|
||||
if (button) {
|
||||
SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, button);
|
||||
}
|
||||
WINRT_LeftFingerDown = 0;
|
||||
}
|
||||
|
||||
SDL_SendTouch(
|
||||
WINRT_TouchID,
|
||||
(SDL_FingerID) pointerPoint->PointerId,
|
||||
SDL_FALSE,
|
||||
normalizedPoint.X,
|
||||
normalizedPoint.Y,
|
||||
pointerPoint->Properties->Pressure);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
|
||||
{
|
||||
if (!window) {
|
||||
return;
|
||||
}
|
||||
|
||||
// FIXME: This may need to accumulate deltas up to WHEEL_DELTA
|
||||
short motion = pointerPoint->Properties->MouseWheelDelta / WHEEL_DELTA;
|
||||
SDL_SendMouseWheel(window, 0, 0, motion, SDL_MOUSEWHEEL_NORMAL);
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args)
|
||||
{
|
||||
if (!window || !WINRT_UsingRelativeMouseMode) {
|
||||
return;
|
||||
}
|
||||
|
||||
// DLudwig, 2012-12-28: On some systems, namely Visual Studio's Windows
|
||||
// Simulator, as well as Windows 8 in a Parallels 8 VM, MouseEventArgs'
|
||||
// MouseDelta field often reports very large values. More information
|
||||
// on this can be found at the following pages on MSDN:
|
||||
// - http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/a3c789fa-f1c5-49c4-9c0a-7db88d0f90f8
|
||||
// - https://connect.microsoft.com/VisualStudio/Feedback/details/756515
|
||||
//
|
||||
// The values do not appear to be as large when running on some systems,
|
||||
// most notably a Surface RT. Furthermore, the values returned by
|
||||
// CoreWindow's PointerMoved event, and sent to this class' OnPointerMoved
|
||||
// method, do not ever appear to be large, even when MouseEventArgs'
|
||||
// MouseDelta is reporting to the contrary.
|
||||
//
|
||||
// On systems with the large-values behavior, it appears that the values
|
||||
// get reported as if the screen's size is 65536 units in both the X and Y
|
||||
// dimensions. This can be viewed by using Windows' now-private, "Raw Input"
|
||||
// APIs. (GetRawInputData, RegisterRawInputDevices, WM_INPUT, etc.)
|
||||
//
|
||||
// MSDN's documentation on MouseEventArgs' MouseDelta field (at
|
||||
// http://msdn.microsoft.com/en-us/library/windows/apps/windows.devices.input.mouseeventargs.mousedelta ),
|
||||
// does not seem to indicate (to me) that its values should be so large. It
|
||||
// says that its values should be a "change in screen location". I could
|
||||
// be misinterpreting this, however a post on MSDN from a Microsoft engineer (see:
|
||||
// http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/09a9868e-95bb-4858-ba1a-cb4d2c298d62 ),
|
||||
// indicates that these values are in DIPs, which is the same unit used
|
||||
// by CoreWindow's PointerMoved events (via the Position field in its CurrentPoint
|
||||
// property. See http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.input.pointerpoint.position.aspx
|
||||
// for details.)
|
||||
//
|
||||
// To note, PointerMoved events are sent a 'RawPosition' value (via the
|
||||
// CurrentPoint property in MouseEventArgs), however these do not seem
|
||||
// to exhibit the same large-value behavior.
|
||||
//
|
||||
// The values passed via PointerMoved events can't always be used for relative
|
||||
// mouse motion, unfortunately. Its values are bound to the cursor's position,
|
||||
// which stops when it hits one of the screen's edges. This can be a problem in
|
||||
// first person shooters, whereby it is normal for mouse motion to travel far
|
||||
// along any one axis for a period of time. MouseMoved events do not have the
|
||||
// screen-bounding limitation, and can be used regardless of where the system's
|
||||
// cursor is.
|
||||
//
|
||||
// One possible workaround would be to programmatically set the cursor's
|
||||
// position to the screen's center (when SDL's relative mouse mode is enabled),
|
||||
// however WinRT does not yet seem to have the ability to set the cursor's
|
||||
// position via a public API. Win32 did this via an API call, SetCursorPos,
|
||||
// however WinRT makes this function be private. Apps that use it won't get
|
||||
// approved for distribution in the Windows Store. I've yet to be able to find
|
||||
// a suitable, store-friendly counterpart for WinRT.
|
||||
//
|
||||
// There may be some room for a workaround whereby OnPointerMoved's values
|
||||
// are compared to the values from OnMouseMoved in order to detect
|
||||
// when this bug is active. A suitable transformation could then be made to
|
||||
// OnMouseMoved's values. For now, however, the system-reported values are sent
|
||||
// to SDL with minimal transformation: from native screen coordinates (in DIPs)
|
||||
// to SDL window coordinates.
|
||||
//
|
||||
const Windows::Foundation::Point mouseDeltaInDIPs((float)args->MouseDelta.X, (float)args->MouseDelta.Y);
|
||||
const Windows::Foundation::Point mouseDeltaInSDLWindowCoords = WINRT_TransformCursorPosition(window, mouseDeltaInDIPs, TransformToSDLWindowSize);
|
||||
SDL_SendMouseMotion(
|
||||
window,
|
||||
0,
|
||||
1,
|
||||
_lround(mouseDeltaInSDLWindowCoords.X),
|
||||
_lround(mouseDeltaInSDLWindowCoords.Y));
|
||||
}
|
||||
|
||||
#endif // SDL_VIDEO_DRIVER_WINRT
|
||||
440
src/video/winrt/SDL_winrtvideo.cpp
Normal file
440
src/video/winrt/SDL_winrtvideo.cpp
Normal file
@@ -0,0 +1,440 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_DRIVER_WINRT
|
||||
|
||||
/* WinRT SDL video driver implementation
|
||||
|
||||
Initial work on this was done by David Ludwig (dludwig@pobox.com), and
|
||||
was based off of SDL's "dummy" video driver.
|
||||
*/
|
||||
|
||||
/* Windows includes */
|
||||
#include <agile.h>
|
||||
#include <wrl/client.h>
|
||||
using namespace Windows::UI::Core;
|
||||
|
||||
|
||||
/* SDL includes */
|
||||
extern "C" {
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_mouse.h"
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "../SDL_pixels_c.h"
|
||||
#include "../../events/SDL_events_c.h"
|
||||
#include "../../render/SDL_sysrender.h"
|
||||
#include "SDL_syswm.h"
|
||||
#include "SDL_winrtopengles.h"
|
||||
}
|
||||
|
||||
#include "../../core/winrt/SDL_winrtapp_direct3d.h"
|
||||
#include "../../core/winrt/SDL_winrtapp_xaml.h"
|
||||
#include "SDL_winrtvideo_cpp.h"
|
||||
#include "SDL_winrtevents_c.h"
|
||||
#include "SDL_winrtmouse_c.h"
|
||||
#include "SDL_main.h"
|
||||
#include "SDL_system.h"
|
||||
//#include "SDL_log.h"
|
||||
|
||||
|
||||
/* Initialization/Query functions */
|
||||
static int WINRT_VideoInit(_THIS);
|
||||
static int WINRT_InitModes(_THIS);
|
||||
static int WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
|
||||
static void WINRT_VideoQuit(_THIS);
|
||||
|
||||
|
||||
/* Window functions */
|
||||
static int WINRT_CreateWindow(_THIS, SDL_Window * window);
|
||||
static void WINRT_DestroyWindow(_THIS, SDL_Window * window);
|
||||
static SDL_bool WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
|
||||
|
||||
|
||||
/* SDL-internal globals: */
|
||||
SDL_Window * WINRT_GlobalSDLWindow = NULL;
|
||||
|
||||
|
||||
/* WinRT driver bootstrap functions */
|
||||
|
||||
static int
|
||||
WINRT_Available(void)
|
||||
{
|
||||
return (1);
|
||||
}
|
||||
|
||||
static void
|
||||
WINRT_DeleteDevice(SDL_VideoDevice * device)
|
||||
{
|
||||
if (device->driverdata) {
|
||||
SDL_VideoData * video_data = (SDL_VideoData *)device->driverdata;
|
||||
if (video_data->winrtEglWindow) {
|
||||
video_data->winrtEglWindow->Release();
|
||||
}
|
||||
SDL_free(video_data);
|
||||
}
|
||||
|
||||
SDL_free(device);
|
||||
}
|
||||
|
||||
static SDL_VideoDevice *
|
||||
WINRT_CreateDevice(int devindex)
|
||||
{
|
||||
SDL_VideoDevice *device;
|
||||
SDL_VideoData *data;
|
||||
|
||||
/* Initialize all variables that we clean on shutdown */
|
||||
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
|
||||
if (!device) {
|
||||
SDL_OutOfMemory();
|
||||
if (device) {
|
||||
SDL_free(device);
|
||||
}
|
||||
return (0);
|
||||
}
|
||||
|
||||
data = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
|
||||
if (!data) {
|
||||
SDL_OutOfMemory();
|
||||
return (0);
|
||||
}
|
||||
SDL_zerop(data);
|
||||
device->driverdata = data;
|
||||
|
||||
/* Set the function pointers */
|
||||
device->VideoInit = WINRT_VideoInit;
|
||||
device->VideoQuit = WINRT_VideoQuit;
|
||||
device->CreateWindow = WINRT_CreateWindow;
|
||||
device->DestroyWindow = WINRT_DestroyWindow;
|
||||
device->SetDisplayMode = WINRT_SetDisplayMode;
|
||||
device->PumpEvents = WINRT_PumpEvents;
|
||||
device->GetWindowWMInfo = WINRT_GetWindowWMInfo;
|
||||
#ifdef SDL_VIDEO_OPENGL_EGL
|
||||
device->GL_LoadLibrary = WINRT_GLES_LoadLibrary;
|
||||
device->GL_GetProcAddress = WINRT_GLES_GetProcAddress;
|
||||
device->GL_UnloadLibrary = WINRT_GLES_UnloadLibrary;
|
||||
device->GL_CreateContext = WINRT_GLES_CreateContext;
|
||||
device->GL_MakeCurrent = WINRT_GLES_MakeCurrent;
|
||||
device->GL_SetSwapInterval = WINRT_GLES_SetSwapInterval;
|
||||
device->GL_GetSwapInterval = WINRT_GLES_GetSwapInterval;
|
||||
device->GL_SwapWindow = WINRT_GLES_SwapWindow;
|
||||
device->GL_DeleteContext = WINRT_GLES_DeleteContext;
|
||||
#endif
|
||||
device->free = WINRT_DeleteDevice;
|
||||
|
||||
return device;
|
||||
}
|
||||
|
||||
#define WINRTVID_DRIVER_NAME "winrt"
|
||||
VideoBootStrap WINRT_bootstrap = {
|
||||
WINRTVID_DRIVER_NAME, "SDL WinRT video driver",
|
||||
WINRT_Available, WINRT_CreateDevice
|
||||
};
|
||||
|
||||
int
|
||||
WINRT_VideoInit(_THIS)
|
||||
{
|
||||
if (WINRT_InitModes(_this) < 0) {
|
||||
return -1;
|
||||
}
|
||||
WINRT_InitMouse(_this);
|
||||
WINRT_InitTouch(_this);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
WINRT_CalcDisplayModeUsingNativeWindow(SDL_DisplayMode * mode)
|
||||
{
|
||||
SDL_DisplayModeData * driverdata;
|
||||
|
||||
using namespace Windows::Graphics::Display;
|
||||
|
||||
// Go no further if a native window cannot be accessed. This can happen,
|
||||
// for example, if this function is called from certain threads, such as
|
||||
// the SDL/XAML thread.
|
||||
if (!CoreWindow::GetForCurrentThread()) {
|
||||
return SDL_SetError("SDL/WinRT display modes cannot be calculated outside of the main thread, such as in SDL's XAML thread");
|
||||
}
|
||||
|
||||
//SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, DPI = %f\n",
|
||||
// __FUNCTION__,
|
||||
// CoreWindow::GetForCurrentThread()->Bounds.Width, CoreWindow::GetForCurrentThread()->Bounds.Height,
|
||||
// WINRT_DISPLAY_PROPERTY(CurrentOrientation),
|
||||
// WINRT_DISPLAY_PROPERTY(NativeOrientation),
|
||||
// WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
|
||||
// WINRT_DISPLAY_PROPERTY(LogicalDpi));
|
||||
|
||||
// Calculate the display size given the window size, taking into account
|
||||
// the current display's DPI:
|
||||
const float currentDPI = WINRT_DISPLAY_PROPERTY(LogicalDpi);
|
||||
const float dipsPerInch = 96.0f;
|
||||
const int w = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Width * currentDPI) / dipsPerInch);
|
||||
const int h = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Height * currentDPI) / dipsPerInch);
|
||||
if (w == 0 || w == h) {
|
||||
return SDL_SetError("Unable to calculate the WinRT window/display's size");
|
||||
}
|
||||
|
||||
// Create a driverdata field:
|
||||
driverdata = (SDL_DisplayModeData *) SDL_malloc(sizeof(*driverdata));
|
||||
if (!driverdata) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_zerop(driverdata);
|
||||
|
||||
// Fill in most fields:
|
||||
SDL_zerop(mode);
|
||||
mode->format = SDL_PIXELFORMAT_RGB888;
|
||||
mode->refresh_rate = 0; // TODO, WinRT: see if refresh rate data is available, or relevant (for WinRT apps)
|
||||
mode->w = w;
|
||||
mode->h = h;
|
||||
mode->driverdata = driverdata;
|
||||
driverdata->currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
|
||||
|
||||
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8)
|
||||
// On Windows Phone 8.0, the native window's size is always in portrait,
|
||||
// regardless of the device's orientation. This is in contrast to
|
||||
// Windows 8.x/RT and Windows Phone 8.1, which will resize the native window as the device's
|
||||
// orientation changes. In order to compensate for this behavior,
|
||||
// on Windows Phone, the mode's width and height will be swapped when
|
||||
// the device is in a landscape (non-portrait) mode.
|
||||
switch (driverdata->currentOrientation) {
|
||||
case DisplayOrientations::Landscape:
|
||||
case DisplayOrientations::LandscapeFlipped:
|
||||
{
|
||||
const int tmp = mode->h;
|
||||
mode->h = mode->w;
|
||||
mode->w = tmp;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
WINRT_DuplicateDisplayMode(SDL_DisplayMode * dest, const SDL_DisplayMode * src)
|
||||
{
|
||||
SDL_DisplayModeData * driverdata;
|
||||
driverdata = (SDL_DisplayModeData *) SDL_malloc(sizeof(*driverdata));
|
||||
if (!driverdata) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_memcpy(driverdata, src->driverdata, sizeof(SDL_DisplayModeData));
|
||||
SDL_memcpy(dest, src, sizeof(SDL_DisplayMode));
|
||||
dest->driverdata = driverdata;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
WINRT_InitModes(_THIS)
|
||||
{
|
||||
// Retrieve the display mode:
|
||||
SDL_DisplayMode mode, desktop_mode;
|
||||
if (WINRT_CalcDisplayModeUsingNativeWindow(&mode) != 0) {
|
||||
return -1; // If WINRT_CalcDisplayModeUsingNativeWindow fails, it'll already have set the SDL error
|
||||
}
|
||||
|
||||
if (WINRT_DuplicateDisplayMode(&desktop_mode, &mode) != 0) {
|
||||
return -1;
|
||||
}
|
||||
if (SDL_AddBasicVideoDisplay(&desktop_mode) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_AddDisplayMode(&_this->displays[0], &mode);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_VideoQuit(_THIS)
|
||||
{
|
||||
WINRT_QuitMouse(_this);
|
||||
}
|
||||
|
||||
int
|
||||
WINRT_CreateWindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
// Make sure that only one window gets created, at least until multimonitor
|
||||
// support is added.
|
||||
if (WINRT_GlobalSDLWindow != NULL) {
|
||||
SDL_SetError("WinRT only supports one window");
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_WindowData *data = new SDL_WindowData;
|
||||
if (!data) {
|
||||
SDL_OutOfMemory();
|
||||
return -1;
|
||||
}
|
||||
window->driverdata = data;
|
||||
data->sdlWindow = window;
|
||||
|
||||
/* To note, when XAML support is enabled, access to the CoreWindow will not
|
||||
be possible, at least not via the SDL/XAML thread. Attempts to access it
|
||||
from there will throw exceptions. As such, the SDL_WindowData's
|
||||
'coreWindow' field will only be set (to a non-null value) if XAML isn't
|
||||
enabled.
|
||||
*/
|
||||
if (!WINRT_XAMLWasEnabled) {
|
||||
data->coreWindow = CoreWindow::GetForCurrentThread();
|
||||
}
|
||||
|
||||
#if SDL_VIDEO_OPENGL_EGL
|
||||
/* Setup the EGL surface, but only if OpenGL ES 2 was requested. */
|
||||
if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
||||
/* OpenGL ES 2 wasn't requested. Don't set up an EGL surface. */
|
||||
data->egl_surface = EGL_NO_SURFACE;
|
||||
} else {
|
||||
/* OpenGL ES 2 was reuqested. Set up an EGL surface. */
|
||||
SDL_VideoData * video_data = (SDL_VideoData *)_this->driverdata;
|
||||
|
||||
/* Call SDL_EGL_ChooseConfig and eglCreateWindowSurface directly,
|
||||
* rather than via SDL_EGL_CreateSurface, as older versions of
|
||||
* ANGLE/WinRT may require that a C++ object, ComPtr<IUnknown>,
|
||||
* be passed into eglCreateWindowSurface.
|
||||
*/
|
||||
if (SDL_EGL_ChooseConfig(_this) != 0) {
|
||||
char buf[512];
|
||||
SDL_snprintf(buf, sizeof(buf), "SDL_EGL_ChooseConfig failed: %s", SDL_GetError());
|
||||
return SDL_SetError("%s", buf);
|
||||
}
|
||||
|
||||
if (video_data->winrtEglWindow) { /* ... is the 'old' version of ANGLE/WinRT being used? */
|
||||
/* Attempt to create a window surface using older versions of
|
||||
* ANGLE/WinRT:
|
||||
*/
|
||||
Microsoft::WRL::ComPtr<IUnknown> cpp_winrtEglWindow = video_data->winrtEglWindow;
|
||||
data->egl_surface = ((eglCreateWindowSurface_Old_Function)_this->egl_data->eglCreateWindowSurface)(
|
||||
_this->egl_data->egl_display,
|
||||
_this->egl_data->egl_config,
|
||||
cpp_winrtEglWindow, NULL);
|
||||
if (data->egl_surface == NULL) {
|
||||
return SDL_SetError("eglCreateWindowSurface failed");
|
||||
}
|
||||
} else if (data->coreWindow.Get() != nullptr) {
|
||||
/* Attempt to create a window surface using newer versions of
|
||||
* ANGLE/WinRT:
|
||||
*/
|
||||
IInspectable * coreWindowAsIInspectable = reinterpret_cast<IInspectable *>(data->coreWindow.Get());
|
||||
data->egl_surface = _this->egl_data->eglCreateWindowSurface(
|
||||
_this->egl_data->egl_display,
|
||||
_this->egl_data->egl_config,
|
||||
coreWindowAsIInspectable,
|
||||
NULL);
|
||||
if (data->egl_surface == NULL) {
|
||||
return SDL_SetError("eglCreateWindowSurface failed");
|
||||
}
|
||||
} else {
|
||||
return SDL_SetError("No supported means to create an EGL window surface are available");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Make sure the window is considered to be positioned at {0,0},
|
||||
and is considered fullscreen, shown, and the like.
|
||||
*/
|
||||
window->x = 0;
|
||||
window->y = 0;
|
||||
window->flags =
|
||||
SDL_WINDOW_FULLSCREEN |
|
||||
SDL_WINDOW_SHOWN |
|
||||
SDL_WINDOW_BORDERLESS |
|
||||
SDL_WINDOW_MAXIMIZED |
|
||||
SDL_WINDOW_INPUT_GRABBED;
|
||||
|
||||
#if SDL_VIDEO_OPENGL_EGL
|
||||
if (data->egl_surface) {
|
||||
window->flags |= SDL_WINDOW_OPENGL;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* WinRT does not, as of this writing, appear to support app-adjustable
|
||||
window sizes. Set the window size to whatever the native WinRT
|
||||
CoreWindow is set at.
|
||||
|
||||
TODO, WinRT: if and when non-fullscreen XAML control support is added to SDL, consider making those resizable via SDL_Window's interfaces.
|
||||
*/
|
||||
window->w = _this->displays[0].current_mode.w;
|
||||
window->h = _this->displays[0].current_mode.h;
|
||||
|
||||
/* For now, treat WinRT apps as if they always have focus.
|
||||
TODO, WinRT: try tracking keyboard and mouse focus state with respect to snapped apps
|
||||
*/
|
||||
SDL_SetMouseFocus(window);
|
||||
SDL_SetKeyboardFocus(window);
|
||||
|
||||
/* Make sure the WinRT app's IFramworkView can post events on
|
||||
behalf of SDL:
|
||||
*/
|
||||
WINRT_GlobalSDLWindow = window;
|
||||
|
||||
/* All done! */
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_DestroyWindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
|
||||
|
||||
if (WINRT_GlobalSDLWindow == window) {
|
||||
WINRT_GlobalSDLWindow = NULL;
|
||||
}
|
||||
|
||||
if (data) {
|
||||
// Delete the internal window data:
|
||||
delete data;
|
||||
data = NULL;
|
||||
window->driverdata = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_bool
|
||||
WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
|
||||
{
|
||||
SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
|
||||
|
||||
if (info->version.major <= SDL_MAJOR_VERSION) {
|
||||
info->subsystem = SDL_SYSWM_WINRT;
|
||||
info->info.winrt.window = reinterpret_cast<IInspectable *>(data->coreWindow.Get());
|
||||
return SDL_TRUE;
|
||||
} else {
|
||||
SDL_SetError("Application not compiled with SDL %d.%d\n",
|
||||
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_WINRT */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
90
src/video/winrt/SDL_winrtvideo_cpp.h
Normal file
90
src/video/winrt/SDL_winrtvideo_cpp.h
Normal file
@@ -0,0 +1,90 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* Windows includes: */
|
||||
#include <windows.h>
|
||||
#ifdef __cplusplus_winrt
|
||||
#include <agile.h>
|
||||
#endif
|
||||
|
||||
/* SDL includes: */
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_events.h"
|
||||
|
||||
extern "C" {
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "../SDL_egl_c.h"
|
||||
}
|
||||
|
||||
/* Private display data */
|
||||
typedef struct SDL_VideoData {
|
||||
/* An object created by ANGLE/WinRT (OpenGL ES 2 for WinRT) that gets
|
||||
* passed to eglGetDisplay and eglCreateWindowSurface:
|
||||
*/
|
||||
IUnknown *winrtEglWindow;
|
||||
} SDL_VideoData;
|
||||
|
||||
/* The global, WinRT, SDL Window.
|
||||
For now, SDL/WinRT only supports one window (due to platform limitations of
|
||||
WinRT.
|
||||
*/
|
||||
extern SDL_Window * WINRT_GlobalSDLWindow;
|
||||
|
||||
/* Creates a display mode for Plain Direct3D (non-XAML) apps, using the lone, native window's settings.
|
||||
|
||||
Pass in an allocated SDL_DisplayMode field to store the data in.
|
||||
|
||||
This function will return 0 on success, -1 on failure.
|
||||
|
||||
If this function succeeds, be sure to call SDL_free on the
|
||||
SDL_DisplayMode's driverdata field.
|
||||
*/
|
||||
extern int WINRT_CalcDisplayModeUsingNativeWindow(SDL_DisplayMode * mode);
|
||||
|
||||
/* Duplicates a display mode, copying over driverdata as necessary */
|
||||
extern int WINRT_DuplicateDisplayMode(SDL_DisplayMode * dest, const SDL_DisplayMode * src);
|
||||
|
||||
/* Display mode internals */
|
||||
typedef struct
|
||||
{
|
||||
Windows::Graphics::Display::DisplayOrientations currentOrientation;
|
||||
} SDL_DisplayModeData;
|
||||
|
||||
#ifdef __cplusplus_winrt
|
||||
|
||||
/* A convenience macro to get a WinRT display property */
|
||||
#if NTDDI_VERSION > NTDDI_WIN8
|
||||
#define WINRT_DISPLAY_PROPERTY(NAME) (Windows::Graphics::Display::DisplayInformation::GetForCurrentView()->NAME)
|
||||
#else
|
||||
#define WINRT_DISPLAY_PROPERTY(NAME) (Windows::Graphics::Display::DisplayProperties::NAME)
|
||||
#endif
|
||||
|
||||
/* Internal window data */
|
||||
struct SDL_WindowData
|
||||
{
|
||||
SDL_Window *sdlWindow;
|
||||
Platform::Agile<Windows::UI::Core::CoreWindow> coreWindow;
|
||||
#ifdef SDL_VIDEO_OPENGL_EGL
|
||||
EGLSurface egl_surface;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif // ifdef __cplusplus_winrt
|
||||
Reference in New Issue
Block a user