Fixed bug 5121 - Use SDL_calloc instead of calloc in Wayland_CreateWindow

meyraud705

'SDL_Windows::driverdata' of a Wayland window is allocated by calloc in 'Wayland_CreateWindow' but freed by SDL_free in 'Wayland_DestroyWindow'.
This commit is contained in:
Sam Lantinga 2020-05-04 13:19:26 -07:00
parent 65ad45340d
commit 0eb6512b53
1 changed files with 1 additions and 1 deletions

View File

@ -634,7 +634,7 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window)
SDL_VideoData *c; SDL_VideoData *c;
struct wl_region *region; struct wl_region *region;
data = calloc(1, sizeof *data); data = SDL_calloc(1, sizeof *data);
if (data == NULL) if (data == NULL)
return SDL_OutOfMemory(); return SDL_OutOfMemory();