mirror of https://github.com/encounter/SDL.git
SDL_SetWindowDisplayMode(): If already fullscreen, adjust window size
Otherwise only the display resolution is changed, but the SDL window size (and for example the window-surface size) aren't adjusted accordingly and thus don't fill the whole screen. See #3313
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@ -1163,6 +1163,12 @@ SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)
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SDL_DisplayMode fullscreen_mode;
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if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
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SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode);
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/* make sure the window size (and internals like window-surface size) are adjusted */
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if (window->w != fullscreen_mode.w || window->h != fullscreen_mode.h) {
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window->w = fullscreen_mode.w;
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window->h = fullscreen_mode.h;
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SDL_OnWindowResized(window);
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}
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}
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}
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return 0;
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