mirror of https://github.com/encounter/SDL.git
Fixed setting player LEDs for PS5 controllers over Bluetooth
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6341bb35a5
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0ed4d92938
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@ -130,13 +130,12 @@ typedef struct
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} DS5EffectsState_t;
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typedef enum {
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k_EDS5EffectNone,
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k_EDS5EffectRumbleStart,
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k_EDS5EffectRumble,
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k_EDS5EffectLEDReset,
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k_EDS5EffectLED,
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k_EDS5EffectPadLights,
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k_EDS5EffectMicLight,
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k_EDS5EffectRumbleStart = (1 << 0),
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k_EDS5EffectRumble = (1 << 1),
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k_EDS5EffectLEDReset = (1 << 2),
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k_EDS5EffectLED = (1 << 3),
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k_EDS5EffectPadLights = (1 << 4),
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k_EDS5EffectMicLight = (1 << 5)
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} EDS5Effect;
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typedef enum {
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@ -236,7 +235,7 @@ SetLightsForPlayerIndex(DS5EffectsState_t *effects, int player_index)
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if (player_index >= 0 && player_index < SDL_arraysize(lights)) {
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/* Bitmask, 0x1F enables all lights, 0x20 changes instantly instead of fade */
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effects->ucPadLights = lights[player_index];
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effects->ucPadLights = lights[player_index] | 0x20;
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} else {
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effects->ucPadLights = 0x00;
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}
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@ -372,7 +371,7 @@ HIDAPI_DriverPS5_ApplyCalibrationData(SDL_DriverPS5_Context *ctx, int index, Sin
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}
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static int
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HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device, EDS5Effect effect)
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HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device, int effect_mask)
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{
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SDL_DriverPS5_Context *ctx = (SDL_DriverPS5_Context *)device->context;
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DS5EffectsState_t *effects;
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@ -403,7 +402,8 @@ HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device, EDS5Effect effect)
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effects = (DS5EffectsState_t *)&data[offset];
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/* Make sure the Bluetooth connection sequence has completed before sending LED color change */
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if (effect == k_EDS5EffectLED && ctx->is_bluetooth) {
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if (ctx->is_bluetooth &&
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(effect_mask & (k_EDS5EffectLED | k_EDS5EffectPadLights)) != 0) {
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if (ctx->led_reset_state != k_EDS5LEDResetStateComplete) {
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ctx->led_reset_state = k_EDS5LEDResetStatePending;
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return 0;
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@ -421,17 +421,16 @@ HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device, EDS5Effect effect)
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/* Leaving emulated rumble bits off will restore audio haptics */
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}
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switch (effect) {
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case k_EDS5EffectRumbleStart:
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if ((effect_mask & k_EDS5EffectRumbleStart) != 0) {
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effects->ucEnableBits1 |= 0x02; /* Disable audio haptics */
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break;
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case k_EDS5EffectRumble:
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}
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if ((effect_mask & k_EDS5EffectRumble) != 0) {
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/* Already handled above */
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break;
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case k_EDS5EffectLEDReset:
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}
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if ((effect_mask & k_EDS5EffectLEDReset) != 0) {
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effects->ucEnableBits2 |= 0x08; /* Reset LED state */
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break;
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case k_EDS5EffectLED:
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}
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if ((effect_mask & k_EDS5EffectLED) != 0) {
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effects->ucEnableBits2 |= 0x04; /* Enable LED color */
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/* Populate the LED state with the appropriate color from our lookup table */
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@ -442,19 +441,16 @@ HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device, EDS5Effect effect)
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} else {
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SetLedsForPlayerIndex(effects, ctx->player_index);
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}
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break;
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case k_EDS5EffectPadLights:
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}
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if ((effect_mask & k_EDS5EffectPadLights) != 0) {
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effects->ucEnableBits2 |= 0x10; /* Enable touchpad lights */
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SetLightsForPlayerIndex(effects, ctx->player_index);
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break;
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case k_EDS5EffectMicLight:
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}
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if ((effect_mask & k_EDS5EffectMicLight) != 0) {
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effects->ucEnableBits2 |= 0x01; /* Enable microphone light */
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effects->ucMicLightMode = 0; /* Bitmask, 0x00 = off, 0x01 = solid, 0x02 = pulse */
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break;
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default:
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break;
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}
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if (ctx->is_bluetooth) {
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@ -493,17 +489,17 @@ HIDAPI_DriverPS5_CheckPendingLEDReset(SDL_HIDAPI_Device *device)
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const PS5StatePacket_t *packet = &ctx->last_state.state;
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/* Check the timer to make sure the Bluetooth connection LED animation is complete */
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const Uint32 connection_complete = 10000000;
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const Uint32 connection_complete = 10200000;
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Uint32 timer = ((Uint32)packet->rgucTimer1[0] << 0) |
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((Uint32)packet->rgucTimer1[1] << 8) |
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((Uint32)packet->rgucTimer1[2] << 16) |
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((Uint32)packet->rgucTimer1[3] << 24);
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if (timer >= connection_complete) {
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if (SDL_TICKS_PASSED(timer, connection_complete)) {
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HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectLEDReset);
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ctx->led_reset_state = k_EDS5LEDResetStateComplete;
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HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectLED);
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HIDAPI_DriverPS5_UpdateEffects(device, (k_EDS5EffectLED | k_EDS5EffectPadLights));
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}
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}
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@ -533,8 +529,11 @@ HIDAPI_DriverPS5_SetEnhancedMode(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL);
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HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectLED);
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HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectPadLights);
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/* Switch into enhanced report mode */
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HIDAPI_DriverPS5_UpdateEffects(device, 0);
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/* Update the light effects */
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HIDAPI_DriverPS5_UpdateEffects(device, (k_EDS5EffectLED | k_EDS5EffectPadLights));
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}
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}
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@ -560,8 +559,7 @@ HIDAPI_DriverPS5_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID
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ctx->player_index = player_index;
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/* This will set the new LED state based on the new player index */
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HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectLED);
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HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectPadLights);
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HIDAPI_DriverPS5_UpdateEffects(device, (k_EDS5EffectLED | k_EDS5EffectPadLights));
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}
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static SDL_bool
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