Fixed setting player LEDs for PS5 controllers over Bluetooth

This commit is contained in:
Sam Lantinga 2020-12-23 04:53:23 -08:00
parent 6341bb35a5
commit 0ed4d92938
1 changed files with 30 additions and 32 deletions

View File

@ -130,13 +130,12 @@ typedef struct
} DS5EffectsState_t;
typedef enum {
k_EDS5EffectNone,
k_EDS5EffectRumbleStart,
k_EDS5EffectRumble,
k_EDS5EffectLEDReset,
k_EDS5EffectLED,
k_EDS5EffectPadLights,
k_EDS5EffectMicLight,
k_EDS5EffectRumbleStart = (1 << 0),
k_EDS5EffectRumble = (1 << 1),
k_EDS5EffectLEDReset = (1 << 2),
k_EDS5EffectLED = (1 << 3),
k_EDS5EffectPadLights = (1 << 4),
k_EDS5EffectMicLight = (1 << 5)
} EDS5Effect;
typedef enum {
@ -236,7 +235,7 @@ SetLightsForPlayerIndex(DS5EffectsState_t *effects, int player_index)
if (player_index >= 0 && player_index < SDL_arraysize(lights)) {
/* Bitmask, 0x1F enables all lights, 0x20 changes instantly instead of fade */
effects->ucPadLights = lights[player_index];
effects->ucPadLights = lights[player_index] | 0x20;
} else {
effects->ucPadLights = 0x00;
}
@ -372,7 +371,7 @@ HIDAPI_DriverPS5_ApplyCalibrationData(SDL_DriverPS5_Context *ctx, int index, Sin
}
static int
HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device, EDS5Effect effect)
HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device, int effect_mask)
{
SDL_DriverPS5_Context *ctx = (SDL_DriverPS5_Context *)device->context;
DS5EffectsState_t *effects;
@ -403,7 +402,8 @@ HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device, EDS5Effect effect)
effects = (DS5EffectsState_t *)&data[offset];
/* Make sure the Bluetooth connection sequence has completed before sending LED color change */
if (effect == k_EDS5EffectLED && ctx->is_bluetooth) {
if (ctx->is_bluetooth &&
(effect_mask & (k_EDS5EffectLED | k_EDS5EffectPadLights)) != 0) {
if (ctx->led_reset_state != k_EDS5LEDResetStateComplete) {
ctx->led_reset_state = k_EDS5LEDResetStatePending;
return 0;
@ -421,17 +421,16 @@ HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device, EDS5Effect effect)
/* Leaving emulated rumble bits off will restore audio haptics */
}
switch (effect) {
case k_EDS5EffectRumbleStart:
if ((effect_mask & k_EDS5EffectRumbleStart) != 0) {
effects->ucEnableBits1 |= 0x02; /* Disable audio haptics */
break;
case k_EDS5EffectRumble:
}
if ((effect_mask & k_EDS5EffectRumble) != 0) {
/* Already handled above */
break;
case k_EDS5EffectLEDReset:
}
if ((effect_mask & k_EDS5EffectLEDReset) != 0) {
effects->ucEnableBits2 |= 0x08; /* Reset LED state */
break;
case k_EDS5EffectLED:
}
if ((effect_mask & k_EDS5EffectLED) != 0) {
effects->ucEnableBits2 |= 0x04; /* Enable LED color */
/* Populate the LED state with the appropriate color from our lookup table */
@ -442,19 +441,16 @@ HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device, EDS5Effect effect)
} else {
SetLedsForPlayerIndex(effects, ctx->player_index);
}
break;
case k_EDS5EffectPadLights:
}
if ((effect_mask & k_EDS5EffectPadLights) != 0) {
effects->ucEnableBits2 |= 0x10; /* Enable touchpad lights */
SetLightsForPlayerIndex(effects, ctx->player_index);
break;
case k_EDS5EffectMicLight:
}
if ((effect_mask & k_EDS5EffectMicLight) != 0) {
effects->ucEnableBits2 |= 0x01; /* Enable microphone light */
effects->ucMicLightMode = 0; /* Bitmask, 0x00 = off, 0x01 = solid, 0x02 = pulse */
break;
default:
break;
}
if (ctx->is_bluetooth) {
@ -493,17 +489,17 @@ HIDAPI_DriverPS5_CheckPendingLEDReset(SDL_HIDAPI_Device *device)
const PS5StatePacket_t *packet = &ctx->last_state.state;
/* Check the timer to make sure the Bluetooth connection LED animation is complete */
const Uint32 connection_complete = 10000000;
const Uint32 connection_complete = 10200000;
Uint32 timer = ((Uint32)packet->rgucTimer1[0] << 0) |
((Uint32)packet->rgucTimer1[1] << 8) |
((Uint32)packet->rgucTimer1[2] << 16) |
((Uint32)packet->rgucTimer1[3] << 24);
if (timer >= connection_complete) {
if (SDL_TICKS_PASSED(timer, connection_complete)) {
HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectLEDReset);
ctx->led_reset_state = k_EDS5LEDResetStateComplete;
HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectLED);
HIDAPI_DriverPS5_UpdateEffects(device, (k_EDS5EffectLED | k_EDS5EffectPadLights));
}
}
@ -533,8 +529,11 @@ HIDAPI_DriverPS5_SetEnhancedMode(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO);
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL);
HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectLED);
HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectPadLights);
/* Switch into enhanced report mode */
HIDAPI_DriverPS5_UpdateEffects(device, 0);
/* Update the light effects */
HIDAPI_DriverPS5_UpdateEffects(device, (k_EDS5EffectLED | k_EDS5EffectPadLights));
}
}
@ -560,8 +559,7 @@ HIDAPI_DriverPS5_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID
ctx->player_index = player_index;
/* This will set the new LED state based on the new player index */
HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectLED);
HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectPadLights);
HIDAPI_DriverPS5_UpdateEffects(device, (k_EDS5EffectLED | k_EDS5EffectPadLights));
}
static SDL_bool