mirror of https://github.com/encounter/SDL.git
Increase size of pool for gsKit events
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@ -34,6 +34,10 @@
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/* turn black GS Screen */
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#define GS_BLACK GS_SETREG_RGBA(0x00, 0x00, 0x00, 0x80)
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/* Size of Persistent drawbuffer (Single Buffered) */
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#define RENDER_QUEUE_PER_POOLSIZE 1024 * 256 // 256K of persistent renderqueue
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/* Size of Oneshot drawbuffer (Double Buffered, so it uses this size * 2) */
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#define RENDER_QUEUE_OS_POOLSIZE 1024 * 1024 * 2 // 2048K of oneshot renderqueue
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typedef struct clear_vertex {
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float x;
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@ -533,6 +537,7 @@ PS2_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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SDL_free(ps2_texture);
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}
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static void
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PS2_DestroyRenderer(SDL_Renderer * renderer)
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{
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@ -588,7 +593,7 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
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sema.option = 0;
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vsync_sema_id = CreateSema(&sema);
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gsGlobal = gsKit_init_global();
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gsGlobal = gsKit_init_global_custom(RENDER_QUEUE_OS_POOLSIZE, RENDER_QUEUE_PER_POOLSIZE);
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gsGlobal->Mode = gsKit_check_rom();
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if (gsGlobal->Mode == GS_MODE_PAL){
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