mirror of https://github.com/encounter/SDL.git
x11: Don't try to grab the pointer on an unmapped window (thanks, Lee!)
Fixes Bugzilla #5352.
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04b45b5581
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0ff5d55a07
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@ -433,8 +433,12 @@ X11_DispatchFocusOut(_THIS, SDL_WindowData *data)
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static void
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X11_DispatchMapNotify(SDL_WindowData *data)
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{
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SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
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SDL_Window *window = data->window;
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
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if (!(window->flags & SDL_WINDOW_HIDDEN) && (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
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SDL_UpdateWindowGrab(window);
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}
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}
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static void
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@ -1576,6 +1576,13 @@ X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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oldstyle_fullscreen = X11_IsWindowLegacyFullscreen(_this, window);
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if (oldstyle_fullscreen || grabbed) {
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/* If the window is unmapped, XGrab calls return GrabNotViewable,
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so when we get a MapNotify later, we'll try to update the grab as
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appropriate. */
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if (window->flags & SDL_WINDOW_HIDDEN) {
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return;
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}
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/* Try to grab the mouse */
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if (!data->videodata->broken_pointer_grab) {
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const unsigned int mask = ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask;
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