audio: clarified what SDL_AudioSpec::samples is, removed note about power of 2.

These don't have to be power-of-2 sizes anymore because of SDL_AudioStream,
and the new resampler, but also, many platforms don't give you power-of-2 DMA
buffer in the first place!
This commit is contained in:
Ryan C. Gordon 2017-02-27 10:11:40 -05:00
parent e5d9b25d8c
commit 1066bcc83a
1 changed files with 1 additions and 1 deletions

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@ -171,7 +171,7 @@ typedef struct SDL_AudioSpec
SDL_AudioFormat format; /**< Audio data format */ SDL_AudioFormat format; /**< Audio data format */
Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
Uint8 silence; /**< Audio buffer silence value (calculated) */ Uint8 silence; /**< Audio buffer silence value (calculated) */
Uint16 samples; /**< Audio buffer size in samples (power of 2) */ Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */
Uint16 padding; /**< Necessary for some compile environments */ Uint16 padding; /**< Necessary for some compile environments */
Uint32 size; /**< Audio buffer size in bytes (calculated) */ Uint32 size; /**< Audio buffer size in bytes (calculated) */
SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */