Android cmake build fixed to work with the official android gradle plugin

This commit is contained in:
Olli Kallioinen 2017-06-04 21:25:57 +03:00
parent dc8a22cd9c
commit 11289b766f
2 changed files with 35 additions and 6 deletions

View File

@ -137,7 +137,9 @@ endif()
# Default option knobs # Default option knobs
if(APPLE OR ARCH_64) if(APPLE OR ARCH_64)
set(OPT_DEF_SSEMATH ON) if(NOT "${CMAKE_OSX_ARCHITECTURES}" MATCHES "arm")
set(OPT_DEF_SSEMATH ON)
endif()
endif() endif()
if(UNIX OR MINGW OR MSYS) if(UNIX OR MINGW OR MSYS)
set(OPT_DEF_LIBC ON) set(OPT_DEF_LIBC ON)
@ -543,7 +545,10 @@ if(ASSEMBLY)
if(NOT SSEMATH) if(NOT SSEMATH)
if(SSE OR SSE2 OR SSE3) if(SSE OR SSE2 OR SSE3)
if(USE_GCC) if(USE_GCC)
list(APPEND EXTRA_CFLAGS "-mfpmath=387") check_c_compiler_flag(-mfpmath=387 HAVE_FP_387)
if(HAVE_FP_387)
list(APPEND EXTRA_CFLAGS "-mfpmath=387")
endif()
endif() endif()
set(HAVE_SSEMATH TRUE) set(HAVE_SSEMATH TRUE)
endif() endif()
@ -752,8 +757,19 @@ endif()
if(ANDROID) if(ANDROID)
file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c) file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES})
# SDL_spinlock.c Needs to be compiled in ARM mode.
# There seems to be no better way currently to set the ARM mode.
# see: https://issuetracker.google.com/issues/62264618
# Another option would be to set ARM mode to all compiled files
check_c_compiler_flag(-marm HAVE_ARM_MODE)
if(HAVE_ARM_MODE)
set_source_files_properties(${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c PROPERTIES COMPILE_FLAGS -marm)
endif()
file(GLOB ANDROID_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/android/*.c) file(GLOB ANDROID_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_MAIN_SOURCES}) set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${ANDROID_MAIN_SOURCES})
if(SDL_AUDIO) if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_ANDROID 1) set(SDL_AUDIO_DRIVER_ANDROID 1)
file(GLOB ANDROID_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/android/*.c) file(GLOB ANDROID_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/android/*.c)
@ -784,12 +800,23 @@ if(ANDROID)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_VIDEO_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_VIDEO_SOURCES})
set(HAVE_SDL_VIDEO TRUE) set(HAVE_SDL_VIDEO TRUE)
# Core stuff
find_library(ANDROID_DL_LIBRARY dl)
find_library(ANDROID_LOG_LIBRARY log)
find_library(ANDROID_LIBRARY_LIBRARY android)
list(APPEND EXTRA_LIBS ${ANDROID_DL_LIBRARY} ${ANDROID_LOG_LIBRARY} ${ANDROID_LIBRARY_LIBRARY})
add_definitions(-DGL_GLEXT_PROTOTYPES)
#enable gles #enable gles
if(VIDEO_OPENGLES) if(VIDEO_OPENGLES)
set(SDL_VIDEO_OPENGL_EGL 1) set(SDL_VIDEO_OPENGL_EGL 1)
set(HAVE_VIDEO_OPENGLES TRUE) set(HAVE_VIDEO_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES2 1) set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1) set(SDL_VIDEO_RENDER_OGL_ES2 1)
find_library(OpenGLES1_LIBRARY GLESv1_CM)
find_library(OpenGLES2_LIBRARY GLESv2)
list(APPEND EXTRA_LIBS ${OpenGLES1_LIBRARY} ${OpenGLES2_LIBRARY})
endif() endif()
endif() endif()
list(APPEND EXTRA_LDFLAGS "-Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit") list(APPEND EXTRA_LDFLAGS "-Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit")
@ -848,7 +875,7 @@ if(EMSCRIPTEN)
set(SDL_VIDEO_RENDER_OGL_ES2 1) set(SDL_VIDEO_RENDER_OGL_ES2 1)
endif() endif()
endif() endif()
elseif(UNIX AND NOT APPLE) elseif(UNIX AND NOT APPLE AND NOT ANDROID)
if(SDL_AUDIO) if(SDL_AUDIO)
if(SYSV5 OR SOLARIS OR HPUX) if(SYSV5 OR SOLARIS OR HPUX)
set(SDL_AUDIO_DRIVER_SUNAUDIO 1) set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
@ -1573,7 +1600,7 @@ set(_INSTALL_LIBS "SDL2main")
if(SDL_SHARED) if(SDL_SHARED)
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES}) add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
if(UNIX) if(UNIX AND NOT ANDROID)
set_target_properties(SDL2 PROPERTIES set_target_properties(SDL2 PROPERTIES
VERSION ${LT_VERSION} VERSION ${LT_VERSION}
SOVERSION ${LT_REVISION} SOVERSION ${LT_REVISION}

View File

@ -1,7 +1,9 @@
/* /*
SDL_android_main.c, placed in the public domain by Sam Lantinga 3/13/14 SDL_android_main.c, placed in the public domain by Sam Lantinga 3/13/14
*/ */
#include "../../SDL_internal.h"
#include "SDL_config.h"
#include "SDL.h"
#ifdef __ANDROID__ #ifdef __ANDROID__