mirror of https://github.com/encounter/SDL.git
Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does.
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parent
03aece5452
commit
112f60a486
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@ -31,8 +31,6 @@
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#define MAX_NUM_AXES 6
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#define MAX_NUM_HATS 2
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static SDL_bool s_ForceQuit = SDL_FALSE;
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static void
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DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
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{
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@ -85,7 +83,7 @@ ControllerButtonName(const SDL_GameControllerButton button)
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}
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}
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void
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SDL_bool
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WatchGameController(SDL_GameController * gamecontroller)
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{
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const char *name = SDL_GameControllerName(gamecontroller);
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@ -94,7 +92,8 @@ WatchGameController(SDL_GameController * gamecontroller)
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char *title = (char *)SDL_malloc(titlelen);
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SDL_Window *window = NULL;
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SDL_Renderer *screen = NULL;
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int done = 0;
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SDL_bool retval = SDL_FALSE;
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SDL_bool done = SDL_FALSE;
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SDL_Event event;
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int i;
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@ -108,14 +107,14 @@ WatchGameController(SDL_GameController * gamecontroller)
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SCREEN_HEIGHT, 0);
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if (window == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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return;
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return SDL_FALSE;
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}
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screen = SDL_CreateRenderer(window, -1, 0);
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if (screen == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
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SDL_DestroyWindow(window);
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return;
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return SDL_FALSE;
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}
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SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
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@ -157,8 +156,7 @@ WatchGameController(SDL_GameController * gamecontroller)
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}
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/* Fall through to signal quit */
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case SDL_QUIT:
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done = 1;
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s_ForceQuit = SDL_TRUE;
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done = SDL_TRUE;
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break;
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default:
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break;
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@ -200,12 +198,15 @@ WatchGameController(SDL_GameController * gamecontroller)
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SDL_RenderPresent(screen);
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if ( !done )
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done = SDL_GameControllerGetAttached( gamecontroller ) == 0;
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if (!SDL_GameControllerGetAttached(gamecontroller)) {
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done = SDL_TRUE;
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retval = SDL_TRUE; /* keep going, wait for reattach. */
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}
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}
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SDL_DestroyRenderer(screen);
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SDL_DestroyWindow(window);
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return retval;
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}
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int
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@ -250,6 +251,9 @@ main(int argc, char *argv[])
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SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", nController, SDL_NumJoysticks());
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if (argv[1]) {
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SDL_bool reportederror = SDL_FALSE;
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SDL_bool keepGoing = SDL_TRUE;
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SDL_Event event;
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int device = atoi(argv[1]);
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if (device >= SDL_NumJoysticks()) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%i is an invalid joystick index.\n", device);
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@ -259,12 +263,36 @@ main(int argc, char *argv[])
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guid, sizeof (guid));
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SDL_Log("Attempting to open device %i, guid %s\n", device, guid);
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gamecontroller = SDL_GameControllerOpen(device);
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if (gamecontroller == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open joystick %d: %s\n", device, SDL_GetError());
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retcode = 1;
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} else {
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WatchGameController(gamecontroller);
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SDL_GameControllerClose(gamecontroller);
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while (keepGoing) {
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if (gamecontroller == NULL) {
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if (!reportederror) {
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if (gamecontroller == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open gamecontroller %d: %s\n", device, SDL_GetError());
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retcode = 1;
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}
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keepGoing = SDL_FALSE;
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reportederror = SDL_TRUE;
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}
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} else {
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reportederror = SDL_FALSE;
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keepGoing = WatchGameController(gamecontroller);
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SDL_GameControllerClose(gamecontroller);
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}
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gamecontroller = NULL;
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if (keepGoing) {
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SDL_Log("Waiting for attach\n");
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}
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while (keepGoing) {
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SDL_WaitEvent(&event);
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if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
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|| (event.type == SDL_MOUSEBUTTONDOWN)) {
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keepGoing = SDL_FALSE;
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} else if (event.type == SDL_CONTROLLERDEVICEADDED) {
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gamecontroller = SDL_GameControllerOpen(event.cdevice.which);
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break;
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}
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}
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}
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}
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}
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