Note which Windows SDK version is required for Windows Gaming Input support

This commit is contained in:
Sam Lantinga 2020-04-19 00:05:54 -07:00
parent aba2792896
commit 116b8c17f2
1 changed files with 1 additions and 1 deletions

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@ -198,7 +198,7 @@ typedef unsigned int uintptr_t;
#define SDL_JOYSTICK_HIDAPI 1 #define SDL_JOYSTICK_HIDAPI 1
#define SDL_JOYSTICK_RAWINPUT 1 #define SDL_JOYSTICK_RAWINPUT 1
#define SDL_JOYSTICK_VIRTUAL 1 #define SDL_JOYSTICK_VIRTUAL 1
/*#define SDL_JOYSTICK_WGI 1*/ /*#define SDL_JOYSTICK_WGI 1*/ /* This requires Windows SDK 10.0.16299.0 */
#define SDL_JOYSTICK_XINPUT 1 #define SDL_JOYSTICK_XINPUT 1
#define SDL_HAPTIC_DINPUT 1 #define SDL_HAPTIC_DINPUT 1
#define SDL_HAPTIC_XINPUT 1 #define SDL_HAPTIC_XINPUT 1