joystick: Quit drivers in reverse order to ensure dependencies are not broken

SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver
and SDL_HIDAPI_JoystickDriver being available. It also manages the common
WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers.

If we don't tear them down backwards, there's a window of time where we could
invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
This commit is contained in:
Cameron Gutman 2021-11-18 19:52:34 -06:00
parent b67965979a
commit 1237142be3
1 changed files with 2 additions and 2 deletions

View File

@ -1131,8 +1131,8 @@ SDL_JoystickQuit(void)
SDL_JoystickClose(SDL_joysticks);
}
/* Quit the joystick setup */
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
/* Quit drivers in reverse order to avoid breaking dependencies between drivers */
for (i = SDL_arraysize(SDL_joystick_drivers) - 1; i >= 0; --i) {
SDL_joystick_drivers[i]->Quit();
}