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Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
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@@ -33,6 +33,11 @@
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#include "../SDL_sysjoystick.h"
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#include "../SDL_joystick_c.h"
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#ifdef REGSTR_VAL_JOYOEMNAME
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#undef REGSTR_VAL_JOYOEMNAME
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#endif
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#define REGSTR_VAL_JOYOEMNAME "OEMName"
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#define MAX_JOYSTICKS 16
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#define MAX_AXES 6 /* each joystick can have up to 6 axes */
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#define MAX_BUTTONS 32 /* and 32 buttons */
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@@ -45,7 +50,7 @@
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/* array to hold joystick ID values */
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static UINT SYS_JoystickID[MAX_JOYSTICKS];
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static JOYCAPS SYS_Joystick[MAX_JOYSTICKS];
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static JOYCAPSA SYS_Joystick[MAX_JOYSTICKS];
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static char *SYS_JoystickName[MAX_JOYSTICKS];
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/* The private structure used to keep track of a joystick */
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@@ -148,7 +153,7 @@ SDL_SYS_JoystickInit(void)
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int i;
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int maxdevs;
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JOYINFOEX joyinfo;
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JOYCAPS joycaps;
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JOYCAPSA joycaps;
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MMRESULT result;
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/* Reset the joystick ID & name mapping tables */
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@@ -166,7 +171,7 @@ SDL_SYS_JoystickInit(void)
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joyinfo.dwFlags = JOY_RETURNALL;
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result = joyGetPosEx(i, &joyinfo);
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if (result == JOYERR_NOERROR) {
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result = joyGetDevCaps(i, &joycaps, sizeof(joycaps));
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result = joyGetDevCapsA(i, &joycaps, sizeof(joycaps));
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if (result == JOYERR_NOERROR) {
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SYS_JoystickID[SDL_SYS_numjoysticks] = i;
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SYS_Joystick[SDL_SYS_numjoysticks] = joycaps;
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