Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
This commit is contained in:
Sam Lantinga 2017-01-27 21:23:27 -08:00
parent 0090a33805
commit 13433c4a61
2 changed files with 4 additions and 0 deletions

View File

@ -1041,6 +1041,8 @@ GL_UpdateViewport(SDL_Renderer * renderer)
0.0, 1.0); 0.0, 1.0);
} }
} }
data->glMatrixMode(GL_MODELVIEW);
return GL_CheckError("", renderer); return GL_CheckError("", renderer);
} }

View File

@ -692,6 +692,8 @@ GLES_UpdateViewport(SDL_Renderer * renderer)
0.0, 1.0); 0.0, 1.0);
} }
} }
data->glMatrixMode(GL_MODELVIEW);
return 0; return 0;
} }