Integrated David Ludwig's support for Windows RT

This commit is contained in:
Sam Lantinga
2014-03-09 11:36:47 -07:00
79 changed files with 9656 additions and 33 deletions

View File

@@ -50,6 +50,9 @@ static const SDL_RenderDriver *render_drivers[] = {
#if SDL_VIDEO_RENDER_D3D
&D3D_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_D3D11
&D3D11_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_OGL
&GL_RenderDriver,
#endif

View File

@@ -171,6 +171,9 @@ struct SDL_RenderDriver
#if SDL_VIDEO_RENDER_D3D
extern SDL_RenderDriver D3D_RenderDriver;
#endif
#if SDL_VIDEO_RENDER_D3D11
extern SDL_RenderDriver D3D11_RenderDriver;
#endif
#if SDL_VIDEO_RENDER_OGL
extern SDL_RenderDriver GL_RenderDriver;
#endif

File diff suppressed because it is too large Load Diff

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@@ -1805,6 +1805,14 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
return NULL;
}
#if __WINRT__
/* DLudwig, 2013-11-29: ANGLE for WinRT doesn't seem to work unless VSync
* is turned on. Not doing so will freeze the screen's contents to that
* of the first drawn frame.
*/
flags |= SDL_RENDERER_PRESENTVSYNC;
#endif
if (flags & SDL_RENDERER_PRESENTVSYNC) {
SDL_GL_SetSwapInterval(1);
} else {