mirror of https://github.com/encounter/SDL.git
This change looks okay in the general case.
If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
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@ -307,7 +307,8 @@ HIDAPI_UpdateDiscovery()
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return;
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}
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#if 0 /* just let the usual SDL_PumpEvents loop dispatch these. --ryan. defined(__WIN32__)*/
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#if defined(__WIN32__)
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#if 0 /* just let the usual SDL_PumpEvents loop dispatch these, fixing bug 4286. --ryan. */
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/* We'll only get messages on the same thread that created the window */
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if (SDL_ThreadID() == SDL_HIDAPI_discovery.m_nThreadID) {
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MSG msg;
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@ -319,6 +320,7 @@ HIDAPI_UpdateDiscovery()
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}
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}
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#endif
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#endif /* __WIN32__ */
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#if defined(__MACOSX__)
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if (SDL_HIDAPI_discovery.m_notificationPort) {
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