This change looks okay in the general case.

If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
This commit is contained in:
Sam Lantinga 2018-10-26 20:20:28 -07:00
parent be8ef94f18
commit 14c55ac890
1 changed files with 3 additions and 1 deletions

View File

@ -307,7 +307,8 @@ HIDAPI_UpdateDiscovery()
return;
}
#if 0 /* just let the usual SDL_PumpEvents loop dispatch these. --ryan. defined(__WIN32__)*/
#if defined(__WIN32__)
#if 0 /* just let the usual SDL_PumpEvents loop dispatch these, fixing bug 4286. --ryan. */
/* We'll only get messages on the same thread that created the window */
if (SDL_ThreadID() == SDL_HIDAPI_discovery.m_nThreadID) {
MSG msg;
@ -319,6 +320,7 @@ HIDAPI_UpdateDiscovery()
}
}
#endif
#endif /* __WIN32__ */
#if defined(__MACOSX__)
if (SDL_HIDAPI_discovery.m_notificationPort) {