x11: window managers might mark windows as FULLSCREEN _and_ MAXIMIZED.

This patch came from Unreal Engine 4's fork of SDL, compliments of Epic Games.
This commit is contained in:
Ryan C. Gordon 2015-04-21 10:14:17 -04:00
parent 9a7527988a
commit 14e007772a
1 changed files with 3 additions and 1 deletions

View File

@ -207,7 +207,9 @@ X11_GetNetWMState(_THIS, Window xwindow)
} }
if (maximized == 3) { if (maximized == 3) {
flags |= SDL_WINDOW_MAXIMIZED; flags |= SDL_WINDOW_MAXIMIZED;
} else if (fullscreen == 1) { }
if (fullscreen == 1) {
flags |= SDL_WINDOW_FULLSCREEN; flags |= SDL_WINDOW_FULLSCREEN;
} }
X11_XFree(propertyValue); X11_XFree(propertyValue);