mirror of https://github.com/encounter/SDL.git
x11: window managers might mark windows as FULLSCREEN _and_ MAXIMIZED.
This patch came from Unreal Engine 4's fork of SDL, compliments of Epic Games.
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@ -207,7 +207,9 @@ X11_GetNetWMState(_THIS, Window xwindow)
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}
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if (maximized == 3) {
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flags |= SDL_WINDOW_MAXIMIZED;
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} else if (fullscreen == 1) {
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}
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if (fullscreen == 1) {
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flags |= SDL_WINDOW_FULLSCREEN;
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}
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X11_XFree(propertyValue);
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