mirror of https://github.com/encounter/SDL.git
Don´t use "trunc" as var name, since it's also a function
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@ -766,15 +766,15 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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event->motion.y = (int)(event->motion.y / (scale.y * renderer->dpi_scale.y));
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if (event->motion.xrel != 0 && renderer->relative_scaling) {
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float rel = renderer->xrel + event->motion.xrel / (scale.x * renderer->dpi_scale.x);
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float trunc = SDL_truncf(rel);
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renderer->xrel = rel - trunc;
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event->motion.xrel = (Sint32) trunc;
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float truncated = SDL_truncf(rel);
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renderer->xrel = rel - truncated;
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event->motion.xrel = (Sint32) truncated;
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}
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if (event->motion.yrel != 0 && renderer->relative_scaling) {
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float rel = renderer->yrel + event->motion.yrel / (scale.y * renderer->dpi_scale.y);
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float trunc = SDL_truncf(rel);
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renderer->yrel = rel - trunc;
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event->motion.yrel = (Sint32) trunc;
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float truncated = SDL_truncf(rel);
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renderer->yrel = rel - truncated;
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event->motion.yrel = (Sint32) truncated;
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}
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}
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}
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