mirror of https://github.com/encounter/SDL.git
Filter jitter on Xbox One controllers when using raw input reports
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@ -43,6 +43,10 @@
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#define CONTROLLER_NEGOTIATION_TIMEOUT_MS 300
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#define CONTROLLER_PREPARE_INPUT_TIMEOUT_MS 50
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/* Deadzone thresholds */
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#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
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#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
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#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD -25058 /* Uint8 30 scaled to Sint16 full range */
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/* Start controller */
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static const Uint8 xboxone_init0[] = {
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@ -474,6 +478,30 @@ HIDAPI_DriverXboxOne_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Jo
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return SDL_Unsupported();
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}
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static Sint16 FilterLeftThumb(Sint16 axis)
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{
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if (axis <= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE && axis >= -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
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return 0;
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}
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return axis;
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}
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static Sint16 FilterRightThumb(Sint16 axis)
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{
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if (axis <= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE && axis >= -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
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return 0;
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}
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return axis;
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}
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static Sint16 FilterTrigger(Sint16 axis)
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{
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if (axis <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD) {
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return 0;
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}
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return axis;
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}
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static void
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HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
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{
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@ -608,7 +636,7 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXboxOne
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if (axis == -32768 && size == 30 && (data[22] & 0x80) != 0) {
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axis = 32767;
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}
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, FilterTrigger(axis));
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axis = ((int)*(Sint16*)(&data[8]) * 64) - 32768;
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if (axis == -32768 && size == 30 && (data[22] & 0x40) != 0) {
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@ -617,16 +645,16 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXboxOne
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if (axis == 32704) {
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axis = 32767;
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}
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, FilterTrigger(axis));
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axis = *(Sint16*)(&data[10]);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, FilterLeftThumb(axis));
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axis = *(Sint16*)(&data[12]);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, FilterLeftThumb(~axis));
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axis = *(Sint16*)(&data[14]);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, FilterRightThumb(axis));
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axis = *(Sint16*)(&data[16]);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, FilterRightThumb(~axis));
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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}
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@ -822,26 +850,26 @@ HIDAPI_DriverXboxOneBluetooth_HandleStatePacket(SDL_Joystick *joystick, SDL_Driv
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
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}
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axis = (int)*(Uint16*)(&data[1]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
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axis = (int)*(Uint16*)(&data[3]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
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axis = (int)*(Uint16*)(&data[5]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
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axis = (int)*(Uint16*)(&data[7]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
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axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768;
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if (axis == 32704) {
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axis = 32767;
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}
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, FilterTrigger(axis));
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axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768;
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if (axis == 32704) {
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axis = 32767;
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}
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, FilterTrigger(axis));
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axis = (int)*(Uint16*)(&data[1]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, FilterLeftThumb(axis));
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axis = (int)*(Uint16*)(&data[3]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, FilterLeftThumb(axis));
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axis = (int)*(Uint16*)(&data[5]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, FilterRightThumb(axis));
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axis = (int)*(Uint16*)(&data[7]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, FilterRightThumb(axis));
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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}
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