mirror of https://github.com/encounter/SDL.git
allow MacOS build without SDL_FILE
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b1b2ad725c
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176941a4fb
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@ -1838,8 +1838,6 @@ elseif(APPLE)
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# !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
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# !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
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set_source_files_properties(${EXTRA_SOURCES} PROPERTIES LANGUAGE C)
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set_source_files_properties(${EXTRA_SOURCES} PROPERTIES LANGUAGE C)
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set(HAVE_SDL_FILE TRUE)
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set(HAVE_SDL_FILE TRUE)
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else()
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message_error("SDL_FILE must be enabled to build on MacOS X")
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endif()
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endif()
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if(IOS OR TVOS)
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if(IOS OR TVOS)
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@ -833,7 +833,7 @@ SDL_RWFromFile(const char *file, const char *mode)
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rwops->type = SDL_RWOPS_VITAFILE;
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rwops->type = SDL_RWOPS_VITAFILE;
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#elif HAVE_STDIO_H
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#elif HAVE_STDIO_H
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{
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{
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#ifdef __APPLE__
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#if __APPLE__ && !SDL_FILE_DISABLED // TODO: add dummy?
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FILE *fp = SDL_OpenFPFromBundleOrFallback(file, mode);
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FILE *fp = SDL_OpenFPFromBundleOrFallback(file, mode);
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#elif __WINRT__
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#elif __WINRT__
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FILE *fp = NULL;
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FILE *fp = NULL;
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