mirror of https://github.com/encounter/SDL.git
Fix GitHub display of README-android.md
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@ -10,7 +10,6 @@ If you are using the older ant build process, it is no longer officially
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supported, but you can use the "android-project-ant" directory as a template.
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================================================================================
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Requirements
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================================================================================
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@ -23,7 +22,6 @@ https://developer.android.com/tools/sdk/ndk/index.html
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Minimum API level supported by SDL: 16 (Android 4.1)
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================================================================================
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How the port works
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================================================================================
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@ -42,7 +40,6 @@ dispatches to native functions implemented in the SDL library:
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src/core/android/SDL_android.c
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================================================================================
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Building an app
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================================================================================
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@ -120,7 +117,6 @@ Here's an explanation of the files in the Android project, so you can customize
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src/main/java/org/libsdl/app/SDLActivity.java - the Java class handling the initialization and binding to SDL. Be very careful changing this, as the SDL library relies on this implementation. You should instead subclass this for your application.
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================================================================================
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Customizing your application name
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================================================================================
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@ -151,7 +147,6 @@ Then replace "SDLActivity" in AndroidManifest.xml with the name of your
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class, .e.g. "MyGame"
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================================================================================
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Customizing your application icon
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================================================================================
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@ -160,7 +155,6 @@ the drawable directories under the res directory. There are several directories
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for different screen sizes.
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================================================================================
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Loading assets
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================================================================================
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@ -189,7 +183,6 @@ disable this behaviour, see for example:
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http://ponystyle.com/blog/2010/03/26/dealing-with-asset-compression-in-android-apps/
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================================================================================
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Pause / Resume behaviour
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================================================================================
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@ -217,7 +210,6 @@ You should not use the SDL renderer API while the app going in background:
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GL context is restored, and the SDL renderer API is available (unless you
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receive SDL_RENDER_DEVICE_RESET).
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================================================================================
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Mouse / Touch events
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================================================================================
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@ -227,7 +219,6 @@ To enable/disable this behavior, see SDL_hints.h:
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- SDL_HINT_TOUCH_MOUSE_EVENTS
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- SDL_HINT_MOUSE_TOUCH_EVENTS
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================================================================================
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Misc
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================================================================================
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@ -237,7 +228,6 @@ before creating a window:
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
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================================================================================
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Threads and the Java VM
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================================================================================
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@ -253,7 +243,6 @@ your thread automatically anyway (when you make an SDL call), but it'll never
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detach it.
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================================================================================
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Using STL
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================================================================================
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@ -266,7 +255,6 @@ For more information go here:
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https://developer.android.com/ndk/guides/cpp-support
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================================================================================
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Using the emulator
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================================================================================
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@ -279,7 +267,6 @@ Notice that this software emulator is incredibly slow and needs a lot of disk sp
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Using a real device works better.
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================================================================================
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Troubleshooting
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================================================================================
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@ -359,7 +346,6 @@ If you need to build without optimization turned on, you can create a file calle
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APP_OPTIM := debug
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================================================================================
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Memory debugging
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================================================================================
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@ -411,7 +397,6 @@ When you're done instrumenting with valgrind, you can disable the wrapper:
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adb shell setprop wrap.org.libsdl.app ""
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================================================================================
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Graphics debugging
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================================================================================
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@ -425,7 +410,6 @@ The Tegra Graphics Debugger is available from NVidia here:
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https://developer.nvidia.com/tegra-graphics-debugger
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================================================================================
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Why is API level 16 the minimum required?
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================================================================================
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@ -435,7 +419,6 @@ about 99% of the Android devices accessing Google Play support API level 16 or
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higher (January 2018).
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================================================================================
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A note regarding the use of the "dirty rectangles" rendering technique
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================================================================================
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@ -454,7 +437,6 @@ screen each frame.
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Reference: http://www.khronos.org/registry/egl/specs/EGLTechNote0001.html
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================================================================================
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Ending your application
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================================================================================
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@ -472,7 +454,6 @@ Don't call exit() as it stops the activity badly.
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NB: "Back button" can be handled as a SDL_KEYDOWN/UP events, with Keycode
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SDLK_AC_BACK, for any purpose.
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================================================================================
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Known issues
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================================================================================
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