mirror of https://github.com/encounter/SDL.git
WinRT: updated an OpenGL-related code-comment
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@ -318,9 +318,9 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
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SDL_VideoData * video_data = (SDL_VideoData *)_this->driverdata;
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SDL_VideoData * video_data = (SDL_VideoData *)_this->driverdata;
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/* Call SDL_EGL_ChooseConfig and eglCreateWindowSurface directly,
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/* Call SDL_EGL_ChooseConfig and eglCreateWindowSurface directly,
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* rather than via SDL_EGL_CreateSurface, as ANGLE/WinRT requires
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* rather than via SDL_EGL_CreateSurface, as older versions of
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* a C++ object, ComPtr<IUnknown>, to be passed into
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* ANGLE/WinRT may require that a C++ object, ComPtr<IUnknown>,
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* eglCreateWindowSurface.
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* be passed into eglCreateWindowSurface.
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*/
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*/
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if (SDL_EGL_ChooseConfig(_this) != 0) {
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if (SDL_EGL_ChooseConfig(_this) != 0) {
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char buf[512];
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char buf[512];
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