WinRT: updated an OpenGL-related code-comment

This commit is contained in:
David Ludwig 2014-11-02 09:02:01 -05:00
parent 0bcc254e4f
commit 18ecc34dfd
1 changed files with 3 additions and 3 deletions

View File

@ -318,9 +318,9 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
SDL_VideoData * video_data = (SDL_VideoData *)_this->driverdata; SDL_VideoData * video_data = (SDL_VideoData *)_this->driverdata;
/* Call SDL_EGL_ChooseConfig and eglCreateWindowSurface directly, /* Call SDL_EGL_ChooseConfig and eglCreateWindowSurface directly,
* rather than via SDL_EGL_CreateSurface, as ANGLE/WinRT requires * rather than via SDL_EGL_CreateSurface, as older versions of
* a C++ object, ComPtr<IUnknown>, to be passed into * ANGLE/WinRT may require that a C++ object, ComPtr<IUnknown>,
* eglCreateWindowSurface. * be passed into eglCreateWindowSurface.
*/ */
if (SDL_EGL_ChooseConfig(_this) != 0) { if (SDL_EGL_ChooseConfig(_this) != 0) {
char buf[512]; char buf[512];