mirror of https://github.com/encounter/SDL.git
Fixed bug 5466 - Add haptic support for Stadia Controller
Dimitriy Ryazantcev
Consider adding support for Stadia Controller haptics.
Here is example code how to deal with it:
99314be815/device/gamepad/hid_haptic_gamepad.cc (L45)
This commit is contained in:
parent
96cfb81232
commit
1981d23f4b
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@ -663,6 +663,17 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Google Stadia controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
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*
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@ -612,6 +612,9 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI
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if (vendor == 0 && product == 0) {
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/* This is a Bluetooth Nintendo Switch Pro controller */
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SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
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} else if (vendor == USB_VENDOR_GOOGLE && product == USB_PRODUCT_GOOGLE_STADIA_CONTROLLER) {
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/* The Google Stadia controller has a share button and a Google Assistant button */
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SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
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}
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break;
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}
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@ -0,0 +1,339 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "SDL_hints.h"
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#include "SDL_events.h"
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#include "SDL_timer.h"
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#include "SDL_joystick.h"
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#include "SDL_gamecontroller.h"
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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#ifdef SDL_JOYSTICK_HIDAPI_STADIA
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/* Define this if you want to log all packets from the controller */
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//#define DEBUG_STADIA_PROTOCOL
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enum
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{
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SDL_CONTROLLER_BUTTON_STADIA_SHARE = 15,
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SDL_CONTROLLER_BUTTON_STADIA_GOOGLE_ASSISTANT,
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SDL_CONTROLLER_NUM_STADIA_BUTTONS,
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};
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typedef struct {
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Uint8 last_state[USB_PACKET_LENGTH];
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} SDL_DriverStadia_Context;
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static SDL_bool
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HIDAPI_DriverStadia_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_GOOGLE && product_id == USB_PRODUCT_GOOGLE_STADIA_CONTROLLER) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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static const char *
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HIDAPI_DriverStadia_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
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{
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return "Google Stadia Controller";
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}
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static SDL_bool
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HIDAPI_DriverStadia_InitDevice(SDL_HIDAPI_Device *device)
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{
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return HIDAPI_JoystickConnected(device, NULL);
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}
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static int
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HIDAPI_DriverStadia_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
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{
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return -1;
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}
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static void
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HIDAPI_DriverStadia_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
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{
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}
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static SDL_bool
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HIDAPI_DriverStadia_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_DriverStadia_Context *ctx;
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ctx = (SDL_DriverStadia_Context *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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device->dev = hid_open_path(device->path, 0);
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if (!device->dev) {
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SDL_SetError("Couldn't open %s", device->path);
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SDL_free(ctx);
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return SDL_FALSE;
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}
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device->context = ctx;
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/* Initialize the joystick capabilities */
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joystick->nbuttons = SDL_CONTROLLER_NUM_STADIA_BUTTONS;
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joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
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joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
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return SDL_TRUE;
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}
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static int
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HIDAPI_DriverStadia_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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Uint8 rumble_packet[] = { 0x05, 0x00, 0x00, 0x00, 0x00 };
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rumble_packet[1] = (low_frequency_rumble & 0xFF);
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rumble_packet[2] = (low_frequency_rumble >> 8);
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rumble_packet[3] = (high_frequency_rumble & 0xFF);
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rumble_packet[4] = (high_frequency_rumble >> 8);
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if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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}
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return 0;
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}
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static int
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HIDAPI_DriverStadia_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static SDL_bool
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HIDAPI_DriverStadia_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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return SDL_FALSE;
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}
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static int
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HIDAPI_DriverStadia_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static int
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HIDAPI_DriverStadia_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
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{
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return SDL_Unsupported();
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}
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static float fsel(float fComparand, float fValGE, float fLT)
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{
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return fComparand >= 0 ? fValGE : fLT;
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}
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static float RemapVal(float val, float A, float B, float C, float D)
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{
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if (A == B) {
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return fsel(val - B , D , C);
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}
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return C + (D - C) * (val - A) / (B - A);
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}
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static void
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HIDAPI_DriverStadia_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverStadia_Context *ctx, Uint8 *data, int size)
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{
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Sint16 axis;
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if (size < 11 || data[0] != 0x03) {
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/* We don't know how to handle this report */
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return;
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}
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if (ctx->last_state[1] != data[1]) {
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SDL_bool dpad_up = SDL_FALSE;
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SDL_bool dpad_down = SDL_FALSE;
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SDL_bool dpad_left = SDL_FALSE;
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SDL_bool dpad_right = SDL_FALSE;
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switch (data[1]) {
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case 0:
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dpad_up = SDL_TRUE;
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break;
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case 1:
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dpad_up = SDL_TRUE;
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dpad_right = SDL_TRUE;
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break;
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case 2:
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dpad_right = SDL_TRUE;
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break;
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case 3:
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dpad_right = SDL_TRUE;
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dpad_down = SDL_TRUE;
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break;
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case 4:
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dpad_down = SDL_TRUE;
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break;
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case 5:
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dpad_left = SDL_TRUE;
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dpad_down = SDL_TRUE;
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break;
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case 6:
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dpad_left = SDL_TRUE;
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break;
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case 7:
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dpad_up = SDL_TRUE;
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dpad_left = SDL_TRUE;
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break;
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default:
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break;
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}
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
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}
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if (ctx->last_state[2] != data[2]) {
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_STADIA_SHARE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_STADIA_GOOGLE_ASSISTANT, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (ctx->last_state[3] != data[3]) {
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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}
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#define READ_STICK_AXIS(offset) \
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(data[offset] == 0x80 ? 0 : \
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(Sint16)RemapVal(data[offset] - 0x80, 0x01 - 0x80, 0xff - 0x80, SDL_MIN_SINT16, SDL_MAX_SINT16))
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{
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axis = READ_STICK_AXIS(4);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
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axis = READ_STICK_AXIS(5);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
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axis = READ_STICK_AXIS(6);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
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axis = READ_STICK_AXIS(7);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
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}
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#undef READ_STICK_AXIS
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#define READ_TRIGGER_AXIS(offset) \
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(Sint16)(((int)data[offset] * 257) - 32768)
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{
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axis = READ_TRIGGER_AXIS(8);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
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axis = READ_TRIGGER_AXIS(9);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
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}
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#undef READ_TRIGGER_AXIS
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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}
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static SDL_bool
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HIDAPI_DriverStadia_UpdateDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverStadia_Context *ctx = (SDL_DriverStadia_Context *)device->context;
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SDL_Joystick *joystick = NULL;
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Uint8 data[USB_PACKET_LENGTH];
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int size = 0;
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if (device->num_joysticks > 0) {
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joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
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}
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if (!joystick) {
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return SDL_FALSE;
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}
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while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
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#ifdef DEBUG_STADIA_PROTOCOL
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HIDAPI_DumpPacket("Google Stadia packet: size = %d", data, size);
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#endif
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HIDAPI_DriverStadia_HandleStatePacket(joystick, ctx, data, size);
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}
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if (size < 0) {
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/* Read error, device is disconnected */
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HIDAPI_JoystickDisconnected(device, joystick->instance_id);
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}
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return (size >= 0);
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}
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static void
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HIDAPI_DriverStadia_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_LockMutex(device->dev_lock);
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{
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if (device->dev) {
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hid_close(device->dev);
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device->dev = NULL;
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}
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SDL_free(device->context);
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device->context = NULL;
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}
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SDL_UnlockMutex(device->dev_lock);
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}
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static void
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HIDAPI_DriverStadia_FreeDevice(SDL_HIDAPI_Device *device)
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{
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}
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SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia =
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{
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SDL_HINT_JOYSTICK_HIDAPI_STADIA,
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SDL_TRUE,
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HIDAPI_DriverStadia_IsSupportedDevice,
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HIDAPI_DriverStadia_GetDeviceName,
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HIDAPI_DriverStadia_InitDevice,
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HIDAPI_DriverStadia_GetDevicePlayerIndex,
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HIDAPI_DriverStadia_SetDevicePlayerIndex,
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HIDAPI_DriverStadia_UpdateDevice,
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HIDAPI_DriverStadia_OpenJoystick,
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HIDAPI_DriverStadia_RumbleJoystick,
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HIDAPI_DriverStadia_RumbleJoystickTriggers,
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HIDAPI_DriverStadia_HasJoystickLED,
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HIDAPI_DriverStadia_SetJoystickLED,
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HIDAPI_DriverStadia_SetJoystickSensorsEnabled,
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HIDAPI_DriverStadia_CloseJoystick,
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HIDAPI_DriverStadia_FreeDevice,
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};
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#endif /* SDL_JOYSTICK_HIDAPI_STADIA */
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#endif /* SDL_JOYSTICK_HIDAPI */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -59,12 +59,18 @@ struct joystick_hwdata
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};
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static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
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#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
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&SDL_HIDAPI_DriverGameCube,
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#endif
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#ifdef SDL_JOYSTICK_HIDAPI_PS4
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&SDL_HIDAPI_DriverPS4,
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#endif
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#ifdef SDL_JOYSTICK_HIDAPI_PS5
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&SDL_HIDAPI_DriverPS5,
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#endif
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#ifdef SDL_JOYSTICK_HIDAPI_STADIA
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&SDL_HIDAPI_DriverStadia,
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#endif
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#ifdef SDL_JOYSTICK_HIDAPI_STEAM
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&SDL_HIDAPI_DriverSteam,
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#endif
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@ -78,9 +84,6 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
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#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
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&SDL_HIDAPI_DriverXboxOne,
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#endif
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#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
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&SDL_HIDAPI_DriverGameCube,
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#endif
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};
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static int SDL_HIDAPI_numdrivers = 0;
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static SDL_SpinLock SDL_HIDAPI_spinlock;
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@ -31,12 +31,13 @@
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#include "../usb_ids.h"
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/* This is the full set of HIDAPI drivers available */
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#define SDL_JOYSTICK_HIDAPI_GAMECUBE
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#define SDL_JOYSTICK_HIDAPI_PS4
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#define SDL_JOYSTICK_HIDAPI_PS5
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#define SDL_JOYSTICK_HIDAPI_STADIA
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#define SDL_JOYSTICK_HIDAPI_SWITCH
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#define SDL_JOYSTICK_HIDAPI_XBOX360
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#define SDL_JOYSTICK_HIDAPI_XBOXONE
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#define SDL_JOYSTICK_HIDAPI_GAMECUBE
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#if defined(__IPHONEOS__) || defined(__TVOS__) || defined(__ANDROID__)
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/* Very basic Steam Controller support on mobile devices */
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||||
|
@ -105,14 +106,15 @@ typedef struct _SDL_HIDAPI_DeviceDriver
|
|||
|
||||
|
||||
/* HIDAPI device support */
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
|
||||
|
||||
/* Return true if a HID device is present and supported as a joystick */
|
||||
extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
/* Definitions of useful USB VID/PID values */
|
||||
|
||||
#define USB_VENDOR_APPLE 0x05ac
|
||||
#define USB_VENDOR_GOOGLE 0x18d1
|
||||
#define USB_VENDOR_HYPERKIN 0x2e24
|
||||
#define USB_VENDOR_MICROSOFT 0x045e
|
||||
#define USB_VENDOR_NINTENDO 0x057e
|
||||
|
@ -36,6 +37,7 @@
|
|||
#define USB_VENDOR_SONY 0x054c
|
||||
#define USB_VENDOR_VALVE 0x28de
|
||||
|
||||
#define USB_PRODUCT_GOOGLE_STADIA_CONTROLLER 0x9400
|
||||
#define USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER 0x1846
|
||||
#define USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER 0x0337
|
||||
#define USB_PRODUCT_NINTENDO_SWITCH_PRO 0x2009
|
||||
|
|
Loading…
Reference in New Issue