mirror of https://github.com/encounter/SDL.git
Skip JUNK chunks in wave files
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35ec0075cf
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19d878d711
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@ -460,7 +460,7 @@ SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
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}
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/* 2 Uint32's for chunk header+len, plus the lenread */
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headerDiff += lenread + 2 * sizeof(Uint32);
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} while ((chunk.magic == FACT) || (chunk.magic == LIST) || (chunk.magic == BEXT));
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} while ((chunk.magic == FACT) || (chunk.magic == LIST) || (chunk.magic == BEXT) || (chunk.magic == JUNK));
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/* Decode the audio data format */
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format = (WaveFMT *) chunk.data;
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@ -30,6 +30,7 @@
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#define FACT 0x74636166 /* "fact" */
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#define LIST 0x5453494c /* "LIST" */
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#define BEXT 0x74786562 /* "bext" */
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#define JUNK 0x4B4E554A /* "JUNK" */
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#define FMT 0x20746D66 /* "fmt " */
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#define DATA 0x61746164 /* "data" */
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#define PCM_CODE 0x0001
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