mirror of https://github.com/encounter/SDL.git
simplify SDL_DUMMY/OFFSCREEN_CreateWindowFramebuffer
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@ -33,17 +33,13 @@ int SDL_DUMMY_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * forma
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SDL_Surface *surface;
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SDL_Surface *surface;
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const Uint32 surface_format = SDL_PIXELFORMAT_RGB888;
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const Uint32 surface_format = SDL_PIXELFORMAT_RGB888;
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int w, h;
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int w, h;
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int bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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/* Free the old framebuffer surface */
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/* Free the old framebuffer surface */
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surface = (SDL_Surface *) SDL_GetWindowData(window, DUMMY_SURFACE);
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SDL_DUMMY_DestroyWindowFramebuffer(_this, window);
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SDL_FreeSurface(surface);
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/* Create a new one */
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/* Create a new one */
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SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
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SDL_GetWindowSize(window, &w, &h);
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SDL_GetWindowSize(window, &w, &h);
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surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
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surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, surface_format);
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if (!surface) {
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if (!surface) {
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return -1;
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return -1;
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}
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}
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@ -34,17 +34,13 @@ int SDL_OFFSCREEN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * f
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SDL_Surface *surface;
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SDL_Surface *surface;
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const Uint32 surface_format = SDL_PIXELFORMAT_RGB888;
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const Uint32 surface_format = SDL_PIXELFORMAT_RGB888;
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int w, h;
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int w, h;
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int bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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/* Free the old framebuffer surface */
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/* Free the old framebuffer surface */
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surface = (SDL_Surface *) SDL_GetWindowData(window, OFFSCREEN_SURFACE);
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SDL_OFFSCREEN_DestroyWindowFramebuffer(_this, window);
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SDL_FreeSurface(surface);
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/* Create a new one */
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/* Create a new one */
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SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
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SDL_GetWindowSize(window, &w, &h);
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SDL_GetWindowSize(window, &w, &h);
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surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
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surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, surface_format);
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if (!surface) {
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if (!surface) {
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return -1;
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return -1;
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}
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}
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