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https://github.com/encounter/SDL.git
synced 2025-12-08 13:15:10 +00:00
Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build.
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@@ -295,6 +295,7 @@
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#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
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#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
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#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
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#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
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#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@
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#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@
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@@ -294,6 +294,7 @@
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#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
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#undef SDL_VIDEO_RENDER_D3D
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#undef SDL_VIDEO_RENDER_D3D11
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#undef SDL_VIDEO_RENDER_OGL
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#undef SDL_VIDEO_RENDER_OGL_ES
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#undef SDL_VIDEO_RENDER_OGL_ES2
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@@ -171,6 +171,9 @@ typedef unsigned int uintptr_t;
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#ifndef SDL_VIDEO_RENDER_D3D
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#define SDL_VIDEO_RENDER_D3D 1
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#endif
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#ifndef SDL_VIDEO_RENDER_D3D11
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#define SDL_VIDEO_RENDER_D3D11 1
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#endif
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/* Enable OpenGL support */
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#ifndef SDL_VIDEO_OPENGL
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