mirror of https://github.com/encounter/SDL.git
SWITCH: properly implement multiple joysticks support
This commit is contained in:
parent
fd0204cc42
commit
1a52258796
|
@ -29,7 +29,7 @@
|
||||||
|
|
||||||
#include <switch.h>
|
#include <switch.h>
|
||||||
|
|
||||||
#define JOYSTICK_COUNT 9
|
#define JOYSTICK_COUNT 8
|
||||||
|
|
||||||
typedef struct JoystickState
|
typedef struct JoystickState
|
||||||
{
|
{
|
||||||
|
@ -43,22 +43,23 @@ typedef struct JoystickState
|
||||||
static JoystickState pad[JOYSTICK_COUNT];
|
static JoystickState pad[JOYSTICK_COUNT];
|
||||||
|
|
||||||
static HidControllerID pad_id[JOYSTICK_COUNT] = {
|
static HidControllerID pad_id[JOYSTICK_COUNT] = {
|
||||||
CONTROLLER_P1_AUTO, CONTROLLER_PLAYER_1, CONTROLLER_PLAYER_2,
|
CONTROLLER_PLAYER_1, CONTROLLER_PLAYER_2,
|
||||||
CONTROLLER_PLAYER_3, CONTROLLER_PLAYER_4, CONTROLLER_PLAYER_5,
|
CONTROLLER_PLAYER_3, CONTROLLER_PLAYER_4,
|
||||||
CONTROLLER_PLAYER_6, CONTROLLER_PLAYER_7, CONTROLLER_PLAYER_8
|
CONTROLLER_PLAYER_5, CONTROLLER_PLAYER_6,
|
||||||
|
CONTROLLER_PLAYER_7, CONTROLLER_PLAYER_8
|
||||||
};
|
};
|
||||||
|
|
||||||
static const HidControllerKeys pad_mapping[] = {
|
static const HidControllerKeys pad_mapping[] = {
|
||||||
KEY_A, KEY_B, KEY_X, KEY_Y, KEY_LSTICK, KEY_RSTICK,
|
KEY_A, KEY_B, KEY_X, KEY_Y,
|
||||||
KEY_L, KEY_R, KEY_ZL, KEY_ZR, KEY_PLUS, KEY_MINUS,
|
KEY_LSTICK, KEY_RSTICK,
|
||||||
|
KEY_L, KEY_R,
|
||||||
|
KEY_ZL, KEY_ZR,
|
||||||
|
KEY_PLUS, KEY_MINUS,
|
||||||
KEY_DLEFT, KEY_DUP, KEY_DRIGHT, KEY_DDOWN,
|
KEY_DLEFT, KEY_DUP, KEY_DRIGHT, KEY_DDOWN,
|
||||||
KEY_LSTICK_LEFT, KEY_LSTICK_UP, KEY_LSTICK_RIGHT, KEY_LSTICK_DOWN,
|
KEY_LSTICK_LEFT, KEY_LSTICK_UP, KEY_LSTICK_RIGHT, KEY_LSTICK_DOWN,
|
||||||
KEY_RSTICK_LEFT, KEY_RSTICK_UP, KEY_RSTICK_RIGHT, KEY_RSTICK_DOWN,
|
KEY_RSTICK_LEFT, KEY_RSTICK_UP, KEY_RSTICK_RIGHT, KEY_RSTICK_DOWN
|
||||||
KEY_SL, KEY_SR, KEY_TOUCH
|
|
||||||
};
|
};
|
||||||
|
|
||||||
static int SDL_numjoysticks = JOYSTICK_COUNT;
|
|
||||||
|
|
||||||
/* Function to scan the system for joysticks.
|
/* Function to scan the system for joysticks.
|
||||||
* It should return 0, or -1 on an unrecoverable fatal error.
|
* It should return 0, or -1 on an unrecoverable fatal error.
|
||||||
*/
|
*/
|
||||||
|
@ -67,21 +68,23 @@ SDL_SYS_JoystickInit(void)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < JOYSTICK_COUNT; i++) {
|
for (int i = 0; i < JOYSTICK_COUNT; i++) {
|
||||||
pad[i].id = pad_id[i];
|
pad[i].id = pad_id[i];
|
||||||
|
hidSetNpadJoyAssignmentModeSingleByDefault(pad[i].id);
|
||||||
}
|
}
|
||||||
|
|
||||||
return SDL_numjoysticks;
|
return JOYSTICK_COUNT;
|
||||||
}
|
}
|
||||||
|
|
||||||
int
|
int
|
||||||
SDL_SYS_NumJoysticks(void)
|
SDL_SYS_NumJoysticks(void)
|
||||||
{
|
{
|
||||||
return SDL_numjoysticks;
|
return JOYSTICK_COUNT;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
SDL_SYS_JoystickDetect(void)
|
SDL_SYS_JoystickDetect(void)
|
||||||
{
|
{
|
||||||
// TODO: handle joysticks change
|
pad[0].id = hidGetHandheldMode() ?
|
||||||
|
CONTROLLER_HANDHELD : CONTROLLER_PLAYER_1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Function to get the device-dependent name of a joystick */
|
/* Function to get the device-dependent name of a joystick */
|
||||||
|
@ -105,7 +108,7 @@ SDL_SYS_JoystickNameForDeviceIndex(int device_index)
|
||||||
if (device_index == 8)
|
if (device_index == 8)
|
||||||
return "Switch Controller #8";
|
return "Switch Controller #8";
|
||||||
|
|
||||||
return "Switch Controller #0 (Auto)";
|
return "Switch Controller #0";
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Function to perform the mapping from device index to the instance id for this index */
|
/* Function to perform the mapping from device index to the instance id for this index */
|
||||||
|
@ -178,10 +181,10 @@ SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
|
||||||
changed = pad_old[index].buttons ^ pad[index].buttons;
|
changed = pad_old[index].buttons ^ pad[index].buttons;
|
||||||
pad_old[index].buttons = pad[index].buttons;
|
pad_old[index].buttons = pad[index].buttons;
|
||||||
if (changed) {
|
if (changed) {
|
||||||
for (int i = 0; i < sizeof(pad_mapping) / sizeof(*pad_mapping); i++) {
|
for (int i = 0; i < joystick->nbuttons; i++) {
|
||||||
if (changed & pad_mapping[i]) {
|
if (changed & pad_mapping[i]) {
|
||||||
SDL_PrivateJoystickButton(
|
SDL_PrivateJoystickButton(
|
||||||
joystick, (Uint8) BIT(i),
|
joystick, (Uint8) i,
|
||||||
(Uint8) ((pad[index].buttons & pad_mapping[i]) ? SDL_PRESSED : SDL_RELEASED));
|
(Uint8) ((pad[index].buttons & pad_mapping[i]) ? SDL_PRESSED : SDL_RELEASED));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -198,6 +201,9 @@ SDL_SYS_JoystickClose(SDL_Joystick *joystick)
|
||||||
void
|
void
|
||||||
SDL_SYS_JoystickQuit(void)
|
SDL_SYS_JoystickQuit(void)
|
||||||
{
|
{
|
||||||
|
for (int i = 0; i < JOYSTICK_COUNT; i++) {
|
||||||
|
hidSetNpadJoyAssignmentModeDual(pad[i].id);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index)
|
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index)
|
||||||
|
|
|
@ -14,7 +14,6 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
#include <switch.h>
|
#include <switch.h>
|
||||||
#include <render/SDL_sysrender.h>
|
|
||||||
#include <video/SDL_sysvideo.h>
|
#include <video/SDL_sysvideo.h>
|
||||||
#include "SDL2/SDL.h"
|
#include "SDL2/SDL.h"
|
||||||
|
|
||||||
|
@ -53,22 +52,43 @@ int main(int argc, char *argv[])
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// open CONTROLLER_P1_AUTO
|
// open CONTROLLER_PLAYER_1 and CONTROLLER_PLAYER_2
|
||||||
|
// when connected, both joycons are mapped to joystick #0,
|
||||||
|
// else joycons are individually mapped to joystick #0, joystick #1, ...
|
||||||
// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L45
|
// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L45
|
||||||
if (SDL_JoystickOpen(0) == NULL) {
|
for (int i = 0; i < 2; i++) {
|
||||||
|
if (SDL_JoystickOpen(i) == NULL) {
|
||||||
printf("SDL_JoystickOpen: %s\n", SDL_GetError());
|
printf("SDL_JoystickOpen: %s\n", SDL_GetError());
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
while (!done) {
|
while (!done) {
|
||||||
|
|
||||||
while (SDL_PollEvent(&event)) {
|
while (SDL_PollEvent(&event)) {
|
||||||
// seek for (B) button press
|
|
||||||
|
switch (event.type) {
|
||||||
|
|
||||||
|
case SDL_JOYAXISMOTION:
|
||||||
|
printf("Joystick %d axis %d value: %d\n",
|
||||||
|
event.jaxis.which,
|
||||||
|
event.jaxis.axis, event.jaxis.value);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDL_JOYBUTTONDOWN:
|
||||||
|
printf("Joystick %d button %d down\n",
|
||||||
|
event.jbutton.which, event.jbutton.button);
|
||||||
|
// seek for joystick #0 down (B)
|
||||||
// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L51
|
// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L51
|
||||||
if (event.type == SDL_JOYBUTTONDOWN && event.jbutton.button == KEY_B) {
|
if (event.jbutton.which == 0 && event.jbutton.button == 1) {
|
||||||
done = 1;
|
done = 1;
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < 100; i++) {
|
for (int i = 0; i < 100; i++) {
|
||||||
|
|
Loading…
Reference in New Issue