mirror of https://github.com/encounter/SDL.git
SWITCH: properly implement multiple joysticks support
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fd0204cc42
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1a52258796
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@ -29,7 +29,7 @@
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#include <switch.h>
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#define JOYSTICK_COUNT 9
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#define JOYSTICK_COUNT 8
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typedef struct JoystickState
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{
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@ -43,22 +43,23 @@ typedef struct JoystickState
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static JoystickState pad[JOYSTICK_COUNT];
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static HidControllerID pad_id[JOYSTICK_COUNT] = {
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CONTROLLER_P1_AUTO, CONTROLLER_PLAYER_1, CONTROLLER_PLAYER_2,
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CONTROLLER_PLAYER_3, CONTROLLER_PLAYER_4, CONTROLLER_PLAYER_5,
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CONTROLLER_PLAYER_6, CONTROLLER_PLAYER_7, CONTROLLER_PLAYER_8
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CONTROLLER_PLAYER_1, CONTROLLER_PLAYER_2,
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CONTROLLER_PLAYER_3, CONTROLLER_PLAYER_4,
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CONTROLLER_PLAYER_5, CONTROLLER_PLAYER_6,
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CONTROLLER_PLAYER_7, CONTROLLER_PLAYER_8
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};
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static const HidControllerKeys pad_mapping[] = {
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KEY_A, KEY_B, KEY_X, KEY_Y, KEY_LSTICK, KEY_RSTICK,
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KEY_L, KEY_R, KEY_ZL, KEY_ZR, KEY_PLUS, KEY_MINUS,
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KEY_A, KEY_B, KEY_X, KEY_Y,
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KEY_LSTICK, KEY_RSTICK,
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KEY_L, KEY_R,
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KEY_ZL, KEY_ZR,
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KEY_PLUS, KEY_MINUS,
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KEY_DLEFT, KEY_DUP, KEY_DRIGHT, KEY_DDOWN,
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KEY_LSTICK_LEFT, KEY_LSTICK_UP, KEY_LSTICK_RIGHT, KEY_LSTICK_DOWN,
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KEY_RSTICK_LEFT, KEY_RSTICK_UP, KEY_RSTICK_RIGHT, KEY_RSTICK_DOWN,
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KEY_SL, KEY_SR, KEY_TOUCH
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KEY_RSTICK_LEFT, KEY_RSTICK_UP, KEY_RSTICK_RIGHT, KEY_RSTICK_DOWN
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};
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static int SDL_numjoysticks = JOYSTICK_COUNT;
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/* Function to scan the system for joysticks.
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* It should return 0, or -1 on an unrecoverable fatal error.
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*/
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@ -67,21 +68,23 @@ SDL_SYS_JoystickInit(void)
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{
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for (int i = 0; i < JOYSTICK_COUNT; i++) {
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pad[i].id = pad_id[i];
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hidSetNpadJoyAssignmentModeSingleByDefault(pad[i].id);
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}
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return SDL_numjoysticks;
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return JOYSTICK_COUNT;
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}
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int
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SDL_SYS_NumJoysticks(void)
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{
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return SDL_numjoysticks;
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return JOYSTICK_COUNT;
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}
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void
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SDL_SYS_JoystickDetect(void)
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{
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// TODO: handle joysticks change
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pad[0].id = hidGetHandheldMode() ?
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CONTROLLER_HANDHELD : CONTROLLER_PLAYER_1;
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}
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/* Function to get the device-dependent name of a joystick */
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@ -105,7 +108,7 @@ SDL_SYS_JoystickNameForDeviceIndex(int device_index)
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if (device_index == 8)
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return "Switch Controller #8";
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return "Switch Controller #0 (Auto)";
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return "Switch Controller #0";
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}
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/* Function to perform the mapping from device index to the instance id for this index */
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@ -178,10 +181,10 @@ SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
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changed = pad_old[index].buttons ^ pad[index].buttons;
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pad_old[index].buttons = pad[index].buttons;
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if (changed) {
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for (int i = 0; i < sizeof(pad_mapping) / sizeof(*pad_mapping); i++) {
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for (int i = 0; i < joystick->nbuttons; i++) {
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if (changed & pad_mapping[i]) {
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SDL_PrivateJoystickButton(
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joystick, (Uint8) BIT(i),
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joystick, (Uint8) i,
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(Uint8) ((pad[index].buttons & pad_mapping[i]) ? SDL_PRESSED : SDL_RELEASED));
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}
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}
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@ -198,6 +201,9 @@ SDL_SYS_JoystickClose(SDL_Joystick *joystick)
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void
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SDL_SYS_JoystickQuit(void)
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{
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for (int i = 0; i < JOYSTICK_COUNT; i++) {
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hidSetNpadJoyAssignmentModeDual(pad[i].id);
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}
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}
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SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index)
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@ -14,7 +14,6 @@
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#include <stdio.h>
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#include <switch.h>
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#include <render/SDL_sysrender.h>
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#include <video/SDL_sysvideo.h>
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#include "SDL2/SDL.h"
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@ -53,22 +52,43 @@ int main(int argc, char *argv[])
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return -1;
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}
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// open CONTROLLER_P1_AUTO
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// open CONTROLLER_PLAYER_1 and CONTROLLER_PLAYER_2
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// when connected, both joycons are mapped to joystick #0,
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// else joycons are individually mapped to joystick #0, joystick #1, ...
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// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L45
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if (SDL_JoystickOpen(0) == NULL) {
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for (int i = 0; i < 2; i++) {
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if (SDL_JoystickOpen(i) == NULL) {
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printf("SDL_JoystickOpen: %s\n", SDL_GetError());
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SDL_Quit();
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return -1;
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}
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}
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while (!done) {
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while (SDL_PollEvent(&event)) {
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// seek for (B) button press
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switch (event.type) {
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case SDL_JOYAXISMOTION:
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printf("Joystick %d axis %d value: %d\n",
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event.jaxis.which,
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event.jaxis.axis, event.jaxis.value);
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break;
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case SDL_JOYBUTTONDOWN:
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printf("Joystick %d button %d down\n",
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event.jbutton.which, event.jbutton.button);
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// seek for joystick #0 down (B)
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// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L51
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if (event.type == SDL_JOYBUTTONDOWN && event.jbutton.button == KEY_B) {
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if (event.jbutton.which == 0 && event.jbutton.button == 1) {
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done = 1;
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}
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break;
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default:
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break;
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}
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}
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for (int i = 0; i < 100; i++) {
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